Left 4 Dead 2 Mapping Tutorial Part 3 - Rescue Closets
In this tutorial we will build our rescue closet so if our survivors die they can respawn. We will also fix that pesky lighting issue caused by the lack of env_cubemap.
***DISCLAIMER - Key was provided by developer***
Get Spectrum(Win/Linux/Mac):
http://store.steampowered.com/app/434740/
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https://www.youtube.com/watch?v=_QVLjX43xCQ
Fun tower defense game. Level up as you play and unlock more towers, upgrades and spells. Be sure to like and subscribe for more videos! Also don't forget to hit that bell.
About the lag that may be in the video. It doesn't lag when I don't record so unsure what the new OBS encoder changed that is causing that. Will definitely look into it if I make another video.
Get Hold The Fort(Windows):
https://store.steampowered.com/app/1037760/Hold_The_Fort/
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Doom 3 playthrough with no commentary. Played on Linux using dhewm3 port of IdTech 4 and the redux mod(enhanced textures and all). If you like this video please subscribe, send a tip or comment below =).
LBRY Playlist
[Playlist](https://forum.heavyelement.io/d/914-raven67854-s-lbry-playlist)
Get Doom 3
[Doom3 Steam](https://store.steampowered.com/app/9050/DOOM_3/)
Redux Mod
[Doom 3 Redux Mod](https://www.moddb.com/mods/doom-3-redux/)
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In This GZDoom/UltimateDoomBuilder tutorial we will look at importing custom textures into our level using the PK3 format which offers better compression and an easier file system to work with.
*** Chapters ***
00:00 - Intro
00:40 - Getting Our Tools / Assets
03:40 - Setting Up Our Tools And Converting Our Texture
06:03 - Creating Our PK3 Archive
08:30 - Adding Our PK3 Archive To Our Existing Map
11:00 - Outro
Slade 3
https://slade.mancubus.net/
PNGOUT
http://www.advsys.net/ken/utils.htm
PNGCRUSH
https://pmt.sourceforge.io/pngcrush/
Grass Texture Used In Tutorial by AmbientCG
https://ambientcg.com/view?id=Grass001
ZDoom Wiki - Textures File
https://zdoom.org/wiki/TEXTURES
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Yet another reason why I shouldn't be in charge of some things. But overall mod's coming along well. I just had some fun with the riflemen. To much fun one might say.
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Plunge into the open world survival simulation set in the extreme conditions of the uncharted Amazon jungle. Use real-life survival techniques to craft, hunt, fight and gather resources, set a makeshift shelter or raise a fortress. Tend your wounds and maintain mental health - alone or with friends.
ABOUT THIS GAME
GREEN HELL is an Open World Survival Simulator set in the uncharted unique setting of the Amazonian rainforest.
You are left alone in the jungle without any food or equipment, trying to survive and find your way out. Clinging to life, the player is set on a journey of durability as the effects of solitude wear heavy not only on the body but also the mind. How long can you survive against the dangers of the unknown?
On this journey, you won’t get any help from the outside world. Equipped only with your bare hands you’ll have to learn actual survival techniques to build shelters, make tools, and craft weapons in order to hunt and defend yourself. Constantly threatened by the jungle you’ll fight with both wild animals and tropical sicknesses. Players will also have to face the traps set by your own mind and fears that crawl in the darkness of the endless jungle.
STORY
You are thrown deep into the emerald and impenetrable Amazonian rain forest. The green hell. Your goal is to survive in the depths of a nightmarish environment using truly intuitive means to escape. Having only a radio at your disposal you will follow the familiar voice of a loved one through this endless and inhospitable jungle, unveiling bit by bit how you got there in the first place. What you discover will be worse than what you fought so hard against to survive.
THE QUESTION
Where can the human mind wander?
GAME PILLARS
REALISTIC SURVIVAL SIM
• Use of true survival techniques (including starting fires, camp building, animal traps construction)
• Sourcing and composing objects allowing survival (including weapons and tools)
• Food sourcing (hunting, cropping)
• Wound, disease and other injuries treatment, depending on the situation
PSYCHOLOGICAL THRILLER
Green Hell's story emphasizes psychological aspects of survival in extreme conditions. The player faces a ruthless situation, isolated, and fighting to survive another day. The players battle will not only be against the environment as you fight to keep your sanity. Will you succeed or fall into the depths of your mind? To unveil the truth the player will have to fight the hardest battle they will ever fight - the fight against themselves, their weaknesses and fears.
AMAZONIAN RAINFOREST SETTING
Amazonian rainforest is the richest natural environment in the world. Exotically breathtaking, spectacular, multicolored, full of tones and sounds but mortal, deadly, uncompromising for the ignorant.
• Part of the Amazonian rainforest as a map of the world for the setting
• The richness of plants and multitude of animal species (mammals, reptiles, birds, and insects)
• Simulation of animals natural occurrence and behavior
• Dynamically changing environment due to the weather
UNIQUE MECHANICS
Survival in such extreme conditions requires willpower - without it we are sentenced only to madness and death. In green Hell, your well being, both physical and psychological, are strictly related. Body inspection mode allows the player to diagnose themselves and heal their body. In this mode, we can also remove all kinds of parasites that decided to make a home out of your body.
Psychophysical parameters of the player include:
• psychological condition
• physical condition
UNIQUE FEATURES
• Setting: deadly yet beautiful Amazonian rainforest
• Body inspection mode
• A multitude of fauna and flora and the dangers awaiting the player
• Environment and situation impact on the player’s psychology
• Impact of environment changes to the ecosystem
• An addictive story
• Dynamically changing environment
Get Green Hell(Windows):
https://store.steampowered.com/app/815370/Green_Hell/
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Colony Survival - Fortress Of Solitude [Ep7] | Amazing Wave Defense Survival Game Gameplay/Longplay
We had to expand our cobblestone to 6 workers. We really need more as I want to start getting this massive fortress of ours operational. We also redo the front maze to line up better with our lovely entrance. Once more all in a good day's work in Colony Story.
Get Colony Survival
https://store.steampowered.com/app/366090/Colony_Survival/
Colony Survival is a unique first-person strategy game developed by a two-man team. Build your own colony in a voxel world. Command guards, farmers, miners and other colonists. Defend your colony against the horde of monsters that attacks every night!
Dynamic 3D Pathfinding
Both colonists and monsters can find their way in your world. Build bridges, tunnels, stairs, overpasses and underpasses to make sure your colonists get where they want to go, and monsters don't! Plant a banner to start your colony. As you recruit more colonists, more monsters will try to invade your colony! Build walls, dig moats and construct forts to deal with the increasing threat.
Dozens of different jobs, unlockable with science
Use an extensive science system to unlock jobs, blocks, upgrades and new weapons! Your colony will start small, with a couple of berry farmers, slingers and a copper miner. Expand your colony and start using new metals like bronze, iron and steel. Producing them will require new fuels like charcoal and cokes. Use more advanced metals to unlock crossbows and matchlock guns for your guards! Add wheat farmers, bakers, flax farmers, tailors and many other jobs to your colony.
Explore and settle a large, diverse world
Large, advanced colonies are able to unlock the glider and Colony Starter Kits, allowing them to settle new lands. Take to the sky and explore a world with multiple continents and biomes. Start a colony in far-off lands to get access to new jobs, crops and resources.
Co-op: play with friends without problems
Easily launch a co-op server from the main menu, and invite friends to join your world. Share ownership of a single colony with multiple friends, or build your own colonies and trade items and science. It's also possible to use our advanced server tool to set up a more complex system. Extensive mod support allows players to customize their experience exactly as they want.
The complete package: lots of settings, fan translations, mods, cheats and more! Colony Survival contains everything you'd hope to find in a game -except for proper animations.
Translations: fans from all over the world have translated the game into their native language. Play the game in German, Japanese, Russian, Chinese, Spanish, French or any other of the many supported languages!
Cheats: bored of playing the way it's intended? Use cheats to quickly recruit more colonists, spawn blocks and unlock research.
Detailed graphics settings: don't like bloom or depth of field? Want to adjust the FOV? Change it quickly in the graphics menu.
Game settings: turn off monsters if you want to build in peace. Or allow them to spawn during the day for a difficult challenge!
Mods: we've developed the game to be as moddable as possible, and we're in close contact with mod developers to help them create awesome mods.
Advanced server tool: every player can use our intuitive server tool to host a private server for friends, or a public server for the entire community.
Transparent development: we explain what we're working on and why in regular Friday Blogs. We're continuously trying to figure out what the community would like to see tweaked and added next by being active on the Steam Forums and the official Discord.
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https://www.youtube.com/watch?v=-u30Gj1Gr3c
In this episode construction begins again on the Eastern Empire.
If you'd like to buy and play MineCraft follow the link below.
http://minecraft.net/
My Texture Pack:
http://www.minecraftforum.net/viewtopic.php?t=73861
Server IP:
empiresjourney.com:25566
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Get Dawn Of War II - Eternal Mod(Requires DOW2: Retribution)
https://www.moddb.com/mods/dawn-of-war-2-eternal
Features include:
Light logistics system, including basic (NOT DAWN OF WAR 1 SCALE!) base building and research tech trees allowing you to upgrade your army on the field over the course of the game. Requisition points can be locked down and secured with basic turrets to buy time, and resource income can be bolstered with global upgrades and base-constructed plasma generators. Scale has been moderately increased and games take longer to complete compared to vanilla, with both a higher base population counter and the ability to further expand it with each point captured.
Increased wargear choices for familiar units in part thanks to models provided by the teams of the Elite and Vengeance of the Blood Ravens mod. To use Assault Marines as an example, they now have power swords, power axes, combat shields, and plasma pistols as options. Some hero wargear has been added as well.
'Sub-factions' added in manner designed to encourage an increased emphasis on hero choice, with each hero having a combination of faction-wide shared and individually unique units and technologies available to them rather than simply being some global ability changes. Think the company system from Company of Heroes, or the sub-factions in C&C 3 Kane's Wrath. (No new factions have been added - this is entirely within the confines of the original 6 game factions)
Improved unit feel - infantry now respond quicker, move quicker, and have more pronounced formations. Vehicles differ wildly in speed and responsiveness, with Falcons and Chimeras darting around the field while heavy Land Raiders and Baneblades take time to get moving and come to a stop. A new armour class of 'Light Vehicle' has been introduced to further separate mid-game vehicles from late-game heavy tanks. Changes are made with consideration for gameplay and lore accuracy, with gameplay always coming first.
Reworked vanilla maps as well as maps provided to us by the community, in particular map maker Swift, with an increased number of points and cleared out base areas. This is a work in progress and thus far not all maps have been reworked.
Custom music composed by myself (for better or for worse) as well as 'music packs' allowing vanilla DoW 2, DoW 1, or the new music to be played, custom voice lines for some of the new units, and some sound effects redone to go along with the altered feel of certain in-game weapons.
Very slightly changed user interface design to improve access to abilities for buildings and allow an increased number of upgrade choices available for units while retaining a high-quality feel.
Addition of minor dynamic lighting where appropriate and without performance being affected, such as the muzzle flashes on weapons.
*** Chapters***
00:00 - Intro
01:50 - Gameplay Start
39:10 - Baneblade Rush?
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