I decided that it was finally time to update my first Project M video ever made on the channel (Which wasn't even a TAS). The "C-Stick Moonwalk" method doesn't magically give everyone the ability to moonwalk, as I tested with all the characters that couldn't with both the traditional method and the C-Stick technique.
The characters can thus be separated into three categories: Those that can moonwalk from idle, those that can only moonwalk out of a backwards wavedash, and those that can't at all.
A fellow TASer called Gamerfreak let me know about a better method of using Turbo Mode in Melee, with a Gecko Code. This is a little test of using it properly.
Expect a better Turbo Adventure video using this as another major upload.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
Skype: dyllon.stejakoski
Email: DyllonStejakoski@gmail.com
...
https://www.youtube.com/watch?v=lIgWpeiNuiI
Featuring a total timesave of 17 seconds and 34 frames, which is rather large given the level's size. Similar to Marth, Yoshi's wavedash is slightly faster than his run when executed angle and frame perfectly, so that was used over running when the situation called. Yoshi's Egg Roll, over long distances, is his superior movement option, even when taking into consideration the endlag of getting out of it. I used it in a couple more situations than in the older TAS.
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
Skype: dyllon.stejakoski
Email: DyllonStejakoski@gmail.com
...
https://www.youtube.com/watch?v=z397yTuxQ3o
I got the idea of doing this earlier today, and I'm pretty pleased with how it turned out. For those of you who don't know, the Black Hole Glitch can be accomplished by another method other than using 4 Players in a team battle. Instead of trapping the Super Scope bullets in an infinite reflection with reflectors used by Fox/Falco, you can desync the Ice Climbers and have the both of them shoot Super Scopes, creating a constant, uniform stream of bullets that the turnips can be trapped in.
I think all of you should know the sound used at the Stitch Face pause, but for those of you who don't know, it's called the Deep Note (Otherwise known as "That THX Sound"). https://en.wikipedia.org/wiki/Deep_Note
...
https://www.youtube.com/watch?v=EMOFwLUcEso
I have a completed version of this, you can watch it here: https://www.youtube.com/watch?v=6TK38iU06fI
I decided to redo my Subspace Emissary TAS and start over from scratch after seven months of a hiatus from the series. I'm obviously not done with it, and I plan on doing the entire story as quickly as possible (Right after I find a way around this softlock I encountered in the Research Facility). I'm not using stickers because of the fact that I somehow have 99 of a lot of them (Even when I first started!) and I would consider it cheating. Cutscenes are also skipped, because you have the option of skipping them. I'm not entirely sure if I should consider the Debug Mode usage as cheating or not, as it wasn't meant to be used there. Then again, a live playthrough or speedrun could have the button inputs to show the debug tools just like I did, as you don't need additional codes to do them. Other than that, this is what I've got so far. Thanks for watching!
...
https://www.youtube.com/watch?v=Ppx0Uv4Cc2s