From The Depths HowTo 01-Starting and Interface. Tutorial,Help
From The Depths HowTo 01-Starting and Interface. Tutorial,Help, The interface for a new player and what do all the buttons mean, character skills, character buffs, steam workshop and designer.
How to series is aimed at new players to show the basic commands, controls and interfaces needed to play the game.
From The Depths is an early access game where players can build their own ships, submarines, aircraft and even spaceship to fight in a campaign or other players. All vehicles are built using a simple block based system similar to Minecraft but with a full physics model applied to all objects.
StarTrek Online E4- Assimilation of the Innocent. Let's Play, Gameplay, Playthrough
Our brave crew goes to the Vega Colony to warn them of the impending Borg invasion.
A new career for a cadet in StarFleet awaits us with Season 10. Running through the tutorial with the Iconian changes.
Join Scavarious on his journey through space, arguing with aliens, defeating Klingons with sarcasm and hiring all the best looking females in the quadrant.
The Star Trek Online universe is a massively multiplayer online game from Cryptic Studios, players can define their own destiny in control of a Federation starship. Or, they can become a Klingon Warlord and expand the Empire to the far reaches of the galaxy. Or, they can embark in rebuilding the Romulan empire. Players have the opportunity to visit iconic locations from the Star Trek franchise.
All music and images are the property of their respective owner. All footage used for narrative and comparative purposes.
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https://www.youtube.com/watch?v=WbAx610c3rY
KSP 1.8.1 E03 Explorer gets into space and returns.
The Explorer range of probes gets more data into space and the final version fulfils the main contract of getting into orbit and returning back to the surface.
The orbital decay mechanics seem to work although sometimes not predictably.
Kerbal Space Program is a a physics-based rocket and space simulation allowing players to design and launch rockets and space vehicles to accomplish various tasks.
Mods in use and installed using CKAN
Galileo's Planet Pack (GPP 1:1.6.3.1)
Kerbalism (Kerbalism 3.7)
Kopernicus Planetary System Modifier (Kopernicus 2:release-1.8.1-1)
kOS: Scriptable Autopilot System (kOS 1:1.2.1.0)
State Funding Continued (StateFundingContinued 0.6.18)
Strategia (Strategia 1.8.0)
KSP Interstellar Extended (KSPInterstellarExtended 1.25.11.5)
Kerbal Construction Time (KerbalConstructionTime 1:1.4.7.13)
KRASH - Kerbal Ramification Artifical Simulation Hub (simulation mod for KSP) (KRASH 0.5.32)
Bob's Panic Box (BobsPanicBox 1:0.0.2.3)
CapCom - Mission Control On The Go (CapCom 2.11)
DockSafe (DockSafe 1:1.1)
Connected Spaces
Final Frontier (FinalFrontier 1.8.1-3479)
Kerbal Alarm Clock (KerbalAlarmClock v3.12.0.0)
Kerbal Attachment System (KAS 1.5)
Kerbal Engineer Redux (KerbalEngineerRedux 1.1.7.1)
Kerbal Inventory System (KIS 1.24)
Kerbal-Konstructs (KerbalKonstructs 1.8.1.15)
Precise Maneuver (PreciseManeuver 2:2.4.4)
Probes Before Crew [PBC] (ProbesBeforeCrew 2.80)
RemoteTech (RemoteTech v1.9.6)
ResearchBodies (ResearchBodies 2:V1.11.0.0)
SCANsat (SCANsat v18.14)
StageRecovery (StageRecovery 1.9.2.2)
Trajectories (Trajectories v2.3.0)
TRP-Hire (TRPHire 0.6.10.1)
TweakScale - Rescale Everything! (TweakScale v2.4.3.10)
UnKerballed Start (UnKerballedStart 1.1)
System Spec
Win7-64,i7-4790k 4GHZ,16GB Ram,GTX1080ti,Kingston SSD,1080p.
Get Kerbal from
https://kerbalspaceprogram.com/en/
http://store.steampowered.com/app/220200/
All music and images are the property of their respective owner. All footage used for narrative and comparative purposes.
Music from the Youtube audio library.
or
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
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https://www.youtube.com/watch?v=WGhsiz-3uwc
From The Depths 2.5.2 E48-Le Fantasque Destroyer starts the French Navy,LetsPlay,Playthrough
From The Depths 2.5.2 E48
Game version 2.5.2.19
As a start for the Marine Nationale the large destroyer Le Fantasque class will make a good addition to the fleet against the Lightning Hoods.
This is a fast destroyer with plenty of guns and AA defences it can hold off most of the easy/regular LH if escorting a larger ship.
Will build primarily as an escort to some other French ships.
What do you think the Emile Bertin or the Dunkerque next ?
Time Code
Steam Engine Controls 08:23
Final Review 12:48
Combat Testing 18:23
From The Depths is a building/strategy game where players can build their ships, submarines, aircraft and even spaceship to fight in a campaign or other players.
All vehicles are built using a simple block-based system similar to Minecraft but with a full physics model applied to all objects.
Get From The Depths from
http://fromthedepthsgame.com/
http://store.steampowered.com/app/268650/
System Spec
Win7-64,i7-4790k 4GHZ,16GB Ram,GTX1080ti,Kingston SSD,1080p.
All music and images are the property of their respective owner.
All footage used for narrative and comparative purposes.
Music from the Youtube audio library.
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
...
https://www.youtube.com/watch?v=20o3xQc36bs
From The Depths 1.8 E101-Home Base gets run over by Daka.LetsPlay,Playthrough
The Twin Guards Base is in range of the Atlantis and gets ground down by the big gun pods.
First the defending forces need to be eradicated but it does not all go to plan !!!
If you wish to skip to the relevant scenes please click or use your players fast forward to the time codes below.
Showing the Repair Tentacle Issue - 1m50s
Battle 1 Start - 8m37s
Neuron,jipachi,jibapachi - 9m05s
Marksman,Dusk - 10m50s
Gustav Steps into the Breach - 14m14s
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https://www.youtube.com/watch?v=6HoVPlaKY1E
With release of 2.0 its time to get some big ships into the campaign.
Episode 5 - Congers, Krackens, Falkenheims Oh My!!
Defending the small area near the starting fortress is taking longer than expected.
Attacks by the godly level ships can take more materials to repair than is retrieved from the wrecks.
Music
Egmont Overture by Kevin MacLeod is licensed under a Creative Commons Attribution license (https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200069
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https://www.youtube.com/watch?v=WP48vt7jMIU
Kerbal Space Program 30-Aero Braking to Kerbin Landing from Mun. LetsPlay, Playthrough
In an effort to reduce the size of the Mun Taxi I look at the minimum amount of Fuel required to go from the Mun back to Kerbin using Aero braking to reduce orbit.
Starting out the Career mode, no quick saving, with minimal gameplay changing mods except listed below to show the game as play from standard installation.
This is intended to show how a new player has to go through this game testing and working out how to overcome the various issues.
Join me trying top work out space science and stuff.
If you wish to skip to high lights please use time codes below.
Undock from Mun Station - 2m30s
Kerbin Intercept Node - 3m42s
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https://www.youtube.com/watch?v=iZEVj6_GWl8
Prison Architect Alpha33 E4- Reception,Parole room and Visitation rights, Building, Playthrough, LetsPlay
We make a generalrprisoner reception area for our new prisoners and get them out of the delivery area. A new parole room for prisoners that have a chance of being released. And family and friends can now come and visit the inmates.
Starting a new prison from the start after not trying the game for an extended period I will be looking at what has changed and how the game feels for a relatively new player.
The prison will eventually hold all types of prisoner and will try to use every component of the bureaucracy and object list.
Prison Architect is a game to build and manage a prison including managing all the aspects of the prisoners life in a prison.
Get Prison Architect from
http://www.introversion.co.uk/prisonarchitect/
http://store.steampowered.com/app/233450/
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https://www.youtube.com/watch?v=k5yDAdcDEO4
From The Depths is an early access game where players can build their own ships, submarines, aircraft and even spaceship to fight in a campaign or other players.
Episode6 - Dusting the Duster, battle for the resource zone.
Get From The Depths from
http://fromthedepthsgame.com/
http://store.steampowered.com/app/268650/
All music and images are the property of their respective owner. All footage used for narrative and comparative purposes.
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https://www.youtube.com/watch?v=MzIPKQmN4pI
The basics of building and controlling a submarine.
The 3rd part gets into the more cobat areas
See - How to spot the enemy and target them
Dodge - how to stop enemy missiles/torps hitting your
Block - destroy incoming missiles/torps before they hit
BOOM - the fun part making other vehicles go BOOM
Game version 3.1.5
TimeStamps:
00:00 Helooo
01:42 See how to spot and track targets
12:03 Dodge making missiles miss the sub
25:59 Block way of the intercepting missile
32:30 BOOM why subs should be glass cannons
35:38 BOOM Direct Fire weapons
49:18 BOOM Self Guiding Weapons torpedo missile
01:03:23 BOOM those damnable planes
From The Depths is a building/strategy game where players can build their ships, submarines, aircraft and even spaceship to fight in a campaign or other players.
All vehicles are built using a simple block-based system similar to Minecraft but with a full physics model applied to all objects.
Get From The Depths from
http://fromthedepthsgame.com/
http://store.steampowered.com/app/268650/
System Spec
Linux-64,i7-4790k 4GHZ,16GB Ram,GTX1080ti,Kingston SSD,1080p.
All music and images are the property of their respective owner.
All footage used for narrative and comparative purposes.
Music from the Youtube audio library.
Licensed under Creative Commons: By Attribution 3.0 License
http://creativecommons.org/licenses/by/3.0/
From The Depths,FromTheDepths,LetsPlay,LetsBuild,Playthrough,Minecraft,Strategy,Gaming
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https://www.youtube.com/watch?v=aekmzl_iFIM