1:11 - News
4:06 - Dylan's series of articles on running a board game event
13:17 - Follow up on generating random numbers in a bash script
18:28 - Viewer mail
20:29 - Creating Games in Smalltalk
This month’s topic is Creating Games in Smalltalk. We will look at how it is possible to create games in the Smalltalk language using the Squeak environment. Smalltalk is one of the first object oriented languages, where everything is an object.
Hosts
Dylan Wolf - www.dylanwolf.com
Levi D. Smith - levidsmith.com
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https://www.youtube.com/watch?v=3qtqZ9z_5Cw
https://gatechgrad.itch.io/dual-eagles
This game was created for the MiniLD #74 CoopJam.
This was a simple proof of concept game that I created in about four hours to test an idea that I've had for a while. It is a game similar to the classic Ikari Warriors, but you can play as both characters. The game is best played using an XBox controller, but any dual stick controller should work. The left stick controls the red commando and the right stick controls the blue commando. The left bumper button makes the red commando shoot and the right bumper button makes the blue commando shoot. Since the two commandos work as a team, I felt that it fit the theme for the game jam. The game can also be played with two players with the alternate keyboard controls.
Red Move - A,W,S,D
Red Shoot - Space.
Blue Move - Arrow keys
Blue Shoot - Ctrl (Right)
After doing some testing, I found that the controls work really well for one player, until the commandos cross. Somehow my mind naturally assigns the left stick to the left guy and the right stick to the right guy, even though they are color coded. I'm thinking this probably wouldn't be a problem for two separate players each controlling one commando.
One of the features I planned on adding is having a vehicle that you could put both commandos in, so that one would drive and the other would shoot. I would like to go back and add better graphics and music, as well as making the level scroll upwards as you move forward. Plus, I could add power-ups which could be assigned to the triggers or thumbstick press. It would also be nice to have to way to revive one of the commandos after they are hit.
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https://www.youtube.com/watch?v=rH0LO-Rk3uc
https://levidsmith.com/games/marching-band-simulator/
Commentary on the current development version of Marching Band Simulator 2015
Twitter: http://twitter.com/GaTechGrad
Facebook: http://facebook.com/LeviDSmithGames
Web: https://levidsmith.com
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https://www.youtube.com/watch?v=urCXrmUxWZ4
http://www.knoxgamedesign.org/1774/dijkstras-algorithm-knox-game-design-january-2022/
Explanation of Dijkstra’s algorithm for finding the shortest path in a graph based on a selected starting node. Walkthrough of an example of the algorithm. Demo of implementation of Dijkstra’s algorithm in Unity and C#.
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https://www.youtube.com/watch?v=b76TFGbnOCI
Time-lapse development video for my MiniLD #57 entry Oiram.
Oiram entry: http://ludumdare.com/compo/minild-57/?action=preview&uid=19778
Twitter: http://twitter.com/GaTechGrad
Facebook: http://facebook.com/LeviDSmithSoftware
Web: http://levidsmith.com
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https://www.youtube.com/watch?v=KBuTVbOtd3I
http://www.knoxgamedesign.org/1794/basic-3d-collision-knox-game-design-march-2022/
Explanation of calculating collision between basic 3D objects (rectangular solids/cubes and spheres). Methods used can be applied to any programming language or game development environment. Review of demo Ruby code to detect collision between rectangular solids and spheres.
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https://www.youtube.com/watch?v=nXAhYy0fA7w