While it might not have much variety, Wanted is actually a pretty decent clone of Capcom's Gun.Smoke.
Unlike a lot of shoot 'em ups, Wanted equips your six-gun shooting sherrif with a bunch of power-ups from the outset. Things get increasingly tougher as you die, for the game removes power-ups with each life lost.
Credits Coding: Fabrice Decroix, François Garofalo Music: Stéphane Picq
inDeveloped and published by Ocean in 1991
Follow me on Twitter @ https://twitter.com/Al82_Retro
Get Great Retro Scene News @ http://www.vintageisthenewold.com
Starting with the good stuff, presentation is great. The graphics, for the most part, are excellent, and the between-level vignettes presenting key moments of the film are very nicely drawn. Jonathan Dunn is on point with a title screen tune which, despite not being the actual movie score, certainly sounds appropriate.
So, everything looks great, but how does it actually play? This is, after all, still a game, and a particularly expensive one, should you have been flush enough to have afforded the cartridge version; you'd definitely want a good slice of gameplay to justify the £20 price tag.
Ocean stuck to the tried-and-tested formula for their movie tie-ins, creating a series of mini-games to represent key moments throughout the course of the film. There are one-on-one fighting sequences between the T-800 and T-1000, overhead driving sections, plus a couple of horizontal scrolling levels with Sarah Connor escaping the Pescadero mental institute, and the T-800 shooting its way through a legion of SWAT officers in the Cyberdyne Systems facility.
The problem is, all these sections are just rather dull and mostly feel like padding. Once you learn the trick to beating them, most can be finished in a couple of minutes.
Some of Ocean's licensed games, such as Platoon, turned out pretty well, but I just can't say the same about T2. It looks good, but, much like the T-1000, it all feels soulless.
Credits
Coding: Bobby Earl
Graphics: Martin McDonald, Don McDermott
Music: Jonathan Dunn
Chapters
00:00 Intro
02:13 Level 1
03:07 Level 2
05:23 Level 3
06:01 Level 4
08:07 Level 5
08:43 Level 6
10:49 Level 7
12:05 Level 8
13:00 Level 9
13:47 Ending
#terminator2
#commodore64
#retrogaming
...
https://www.youtube.com/watch?v=1bSon9rUmkE
Game Info
---------------------------------------------------
Developer: Video System
Publisher: Video System
Year of Release: 1987
Game Review & Impressions
---------------------------------------------------
Known as Rabbit Punch is Western territories, Rabio Lepus is quite an enigmatic shooter. It looks and feels like a hybrid of R-Type and Gradius, albeit one starring a weird rabbit-shaped droid that can fly and shoots plasma bolts.
As shooters go, this is pretty formulaic, although it's approach to power-ups and weapons is quite novel. Tapping the fire button close to enemies will initiate a proximity attack, biffing the enemy with pneumatic-powered fist. This is more powerful than your default blaster, but you run the risk of taking damage, or losing a life, if you mis-time the attack.
The most powerful -- and useful -- weapon by far is the smart missile launcher. These home in on enemies and are great for getting out of tight spots, but with only a limited amount of ammunition on hand, these should be used sparingly. More missiles can be found by shooting the rotating tin cans littering each of the levels, but you can never hold so many that you can afford to relax.
If you're in the mood for a shooter that's quirky and a little bit different, Rabio Lepus is worth a look.
Chapters
---------------------------------------------------
00:00 Attract mode
1:35 Stage 1
3:12 Stage 2
4:40 Stage 3
6:16 Stage 4
7:04 Stage 5
8:41 Stage 6
10:19 Stage 7
11:53 Stage 8
12:54 Stage 9
14:38 Stage 10
16:29 Stage 11
18:31 Stage 12
18:53 Ending
#arcade #retrogaming #longplay
...
https://www.youtube.com/watch?v=W7n3AnxGUsw
Game Info
---------------------------------------------------
Developer: Sunsoft
Publisher: Sunsoft
Year of Release: 1990
Game Review & Impressions
---------------------------------------------------
This game cropped up in my Twitter feed, with some extremely positive comments about the soundtrack. I'd always considered the NES Ricoh sound chip to have a pretty distinct sound which didn't necessarily result in the same level of melodic composition to feature on the Commodore 64, so I was pretty intrigued to check this out. What's particularly interesting is the game had, apparently, been slated to be a license based on The Terminator. The license wasn't awarded because the game opted to focus on the "Future War" aspect of the franchise, rather than following the plot of the movie; the post-apocalyptic backdrops and mechanical enemy design certainly play into the Terminator aesthetic, so this could have been truly huge with the weight of the move behind it.
Any preconceptions I had about the capabilities of the NES chip went out the window as soon as the title screen music kicked in - the whole OST is a masterclass of chiptune goodness. Although the title sequence features a great piece of music, my personal favourite is the stage 1 track; it's such a strong opener for the game, with a thumping drum beat and zinging synth lead which makes for such a strong opener; simply superb.
Fortunately, the actual gameplay is equally solid. It's a fairly standard run 'n gun affair with platforming, but it has great pacing, really tight controls and is just a well-crafted experience. The objective is to blast your way through each stage in turn, then take down an end-of-level boss to add a new weapon to your arsenal. These guns are supposed to add some utility when it comes to dealing with the various enemies, but I found the standard pistol to be more effective than most of the stuff I picked up, so I really just stuck with that.
Overall, this is a fun game with an absolutely awesome soundtrack; go check it out!
Chapters
---------------------------------------------------
00:00 Main menu music
01:21 Intro
02:28 Stage 1
05:35 Stage 2
09:13 Stage 3
14:08 Stage 4
19:16 Stage 5
22:16 Ending
...
https://www.youtube.com/watch?v=i8WklL-mCVM
Game Info
---------------------------------------------------
Developer: Data East
Publisher: Data East
Year of Release: 1986
Game Review & Impressions
---------------------------------------------------
Earlier arcade title from Data East, which is as simple as drive to the right, shoot stuff and jump over obstacles.
I wasn't expecting much, but it's actually quite cool. The art style is pretty cool, and despite some issues with working out the collision with sprites due to the perspective, I had fun with this.
Chapters
---------------------------------------------------
TBC
...
https://www.youtube.com/watch?v=_-tuswellS4
Game Info
---------------------------------------------------
Developer: SNK Playmore
Publisher: SNK Playmore
Year of Release: 2002
Game Review & Impressions
---------------------------------------------------
Continuing my run of Metal Slug-related games, I played through the fourth game in the series. Having undergone bankruptcy proceedings and re-emerging as SNK Playmore, Metal Slug 4 was released for the Neo Geo (and other platforms) in 2002. It sticks to the tried-and-tested formula of its predecessors, introducing a smattering of new features, just to keep things fresh.
Following the extra-terrestrial shenanigans in Metal Slug 3, General Morden is is still up to his old tricks, this time allying himself and his army with the shadowy forces of a wealthy criminal syndicate. The aliens from the previous game have been jettisoned, resulting a game that feels more grounded, although there's still the occasional silliness with zombies, Egyptian curses and yetis thrown in for good measure.
Aside from new levels, the main addition to this release is the "Metallish" system which, in relatively simple terms, requires players to inflict as much damage and blow as much stuff up in as short a time as possible. Certain enemies will drop an emblem that will trigger the event when collected, and you're rewarded with up to four medals of differing colour, depending on how well you do. Achieving four white/silver medals is the ultimate achievement, although it's really difficult to achieve this, and you're more likely to get green or red medals. This isn't a bad thing, though, with more medals earning you massive bonus points at the end of the stage.
In addition to the Metallish system, Metal Slug 4 introduces a new weapon in the form of dual machine guns, plus a new vehicle, if you can call a scrambling ride-on ape with a red light on its head a vehicle. There are also a couple of new characters to play, but these are really just window dressing - they're all pretty similar.
Overall, Metal Slug 4 is really just more of the same, although, if I'm honest, lacking some of the polish from previous entries. The end-of-level bosses, normally guaranteed to turn heads with their gargantuan size and beautifully rendered pixel art, don't feel as impressive this time around. The zeppelin boss from the opening level is a good example - there's not an awful lot of detail, and the minigun strapped to the under-carriage is clearly taken from General Morden's gunship in Metal Slug 1, yet pasted crudely onto the sprite. I wonder whether, with a shrinking market, the developers could afford to spend as much time on the overall presentation as they had done previously; it still looks fantastic, but not up to the lofty standards of the 1996 original.
Chapters
---------------------------------------------------
00:00 Attract mode
02:54 Mission 1
07:25 Mission 2
14:42 Mission 3
18:22 Mission 4
23:54 Mission 5
29:46 Final Mission
37:17 Final boss
42:02 Ending
#metalslug4 #retrogaming #longplay
...
https://www.youtube.com/watch?v=AtzwDesxBVc
Follow me on Twitter @ https://twitter.com/Al82_Retro
Get Great Retro Scene News @ http://www.vintageisthenewold.com
Developed and published by Sega in 1987
A new longplay of this legendary super scaler bike game from Sega. This time, I figure out there's a turbo on the bike BEFORE the end of stage 1!
#superhangon
#sega
#retrogaming
...
https://www.youtube.com/watch?v=OB47A-LeE_U
Follow me on Twitter @ https://twitter.com/Al82_Retro
Read my Review @ https://vintageisthenewold.com/retro-revisited-avenging-spirit/
Developed by C.P. Brain and published by Jaleco in 1991
Chapters
00:00 Attract Mode
01:47 Stage 1
04:15 Stage 2
07:55 Stage 3
11:53 Stage 4
15:15 Stage 5
22:06 Stage 6
29:27 Good Ending
31:13 Bad Ending
#arcadegames
#retrogames
#retrogaming
...
https://www.youtube.com/watch?v=XvbYmNLbIvI
Follow me on Twitter @ https://twitter.com/Al82_Retro
Get Great Retro Scene News @ http://www.vintageisthenewold.com
Developed by Technos and published by SNK in 1995
Far better than the terrible film adaptation the game was based on, Technos revitalised the Double Dragon franchise with a tournament fighter for the Neo Geo. As with most games on the platform, the graphics and sound are excellent, and the gameplay makes it a decent rival to the likes of Street Fighter II.
Having played around with it, the best strategy I found was to launch into an attack chain using rush and a light punch - if it connects, follow up with a flurry of blows, and if it doesn't, you should be able to back out of harms way.
#doubledragon
#neogeo
#retrogaming
...
https://www.youtube.com/watch?v=-F-SKZo9f5M
Follow me on Twitter @ https://twitter.com/Al82_Retro
Get Great Retro Scene News @ http://www.vintageisthenewold.com
Developed and released by Dr. TerrorZ in 2018
This new C64 release is quite unusual in that it uses PETSCII for it's graphics, rather than traditional sprites. This lends the game a unique look, and it works really well in my opinion!
The objective is simple: locate the three keys needed to arm the bomb
and shoot a whole load of aliens and troopers along the way!
Download the game: https://csdb.dk/release/?id=173193&show=summary
#c64
#commodore64
#retrogaming
...
https://www.youtube.com/watch?v=7UNMSeS5l4k