Def Jam Fight for NY 4th Story Mode Playthrough - Part 10 (HARD DIFFICULTY & 100% TROPHIES)
Laziness is a difficult thing to be cured. When I'm being lazy, I won't do anything and just lay on my bed doing nothing. Anyway, I forced myself this morning to record part 10 for this playthrough.
Let's talk about this fighting style, this style combination has lightning fast strikes, very dangerous if you managed to master it. The strikes string is so fast that I have to be extra cautious when countering grapples. The speed stat is not max out yet till I finished the bonus fights but it's already out of my league to handle it. Now, imagine if this fighting style has first class parry and head/arm submissions instead of leg based submission moves, good GOD. Definitely will be the best fighting style in the game, if you actually could master it. Anyway, enjoy the gameplay. ... https://www.youtube.com/watch?v=VA4YbV-c9Z0
This is a short chapter. Ya'll could finish this chapter in under 20 minutes. However, I didn't complete the other secondary driving missions before the 1.1.2 update. All of the secondary missions were done in this chapter. Hence why this part is longer than it should be.
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https://www.youtube.com/watch?v=NTAcvIbtZq8
I just recovered from a 2-days cold. Still having a light cough but I think I'm good to upload a video.
I'm not into this track that much because it doesn't have much big jumps. It's difficult to do new combos when you can only complete long combos in that one big jump at the end of the track, and getting into that shortcuts while in Freekout Mode is a different level of difficult though.
What I like about this track is that it has a lot of small ramps, really good to maintain your Freekout Mode timer to last about 2 minutes. A lot of shortcuts in this track, choose any paths that are easier for you to do tricks without bailing.
A'ight, I think this is it for Part 2. Stay tuned for Part 3 around next week or so. Well, enjoy the gameplay.
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https://www.youtube.com/watch?v=R--k3Xn0cvQ
Requested by M dwiki...aaannnd...Fahri Fahri? I don't know...Probably a same dude with different YT accounts or something because the sentence structures for his/their request look almost exactly the same. This request is kinda weird because he asked for a FFA match with Anything Goes soundtrack at 'Hunt's Point Scrapyard Blue' (He probably meant Afterhours). The soundtrack for Scrapyard Afterhours SHOULD be Nyne's soundtrack or other OSTs only and can't be other vocal soundtracks. Otherwise, the stage theme will glitch out, the game can't keep up to remix the theme in FFA match. I don't know why he requested for Babylon's theme, don't ask me haha. This is an easy request, a little bit annoying but it is still easy because he gave me Crow to play with. So, yeah...enjoy.
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https://www.youtube.com/watch?v=Y5ZgRu3XgS4
The 3rd game has a lot of improvements compared to the first two. Weasel removed the stamina bar and the boss fights are much easier than the previous game which is a good thing, I prefer easier boss fight. Also, All of the soundtracks in this game were made by Weasel himself but I still need to do some minor adjustments to the game. Some of the game's tracks have bugs, the tracks don't loop like it should do. So, I did what I can to fix. I had no copyright problem while I uploaded this gameplay which is great.
Level designs are good but I could use a map though. I had no idea where am I supposed to go to finish each stage when I did this gameplay. Took me 3rd time to find the correct directions. The enemies in this game are much stronger in this game. It took a lot of bullets to their heads to put them down. Not a problem for me but it is a bit annoying though. No stamina bar is a good thing but I don't know why Weasel thought it is a good thing to remove the health regen too. Most enemies would drop more ammo compared to health pickups.
You can duck in this game while shootings, very useful but the enemies can duck too I'm afraid. If you have a dual weapons, you can press and hold F to do front and back aims. Cool stuff but I don't know how to use so I rarely use it. Each stage has a secret weapon, you need to do a little exploring. I showed ya'll where to get them in this gameplay. There are more weapons in this game, I saw enemy AIs using them but I don't know how to get them all. I think you need to kill a lot of enemies each stage or do Survival Mode or something to get those weapons.
Finally, for the 3rd game, we got a plot. Frickin' Finally! We understand a bit what this game is all about. I have no clue what the previous two games when I first played this game. I thought this Thing Thing series is all about senseless random shooting games and I hate that kind of games. Have you all watched my Vinnie's Shooting Yard gameplay? It's awful, no plot whatsoever and I have to archive 5 of them on YouTube. Also, just realised that this series was made by Weasel alone. He did everything on his own and this game proved him wrong that he is not a lazy developer (except for the first two games, those games were...hmmm...). It shows that he put a lot of hearts on this one. I'm grateful to think that I'm not going to suffer playing this series, Thank God!
All in all, this one is good. I would be lying if I didn't have fun playing this one. I was being doubtful at first because the first two games gave me a lot of craps. This game is easy, short and simple, I dig that...Still...I'm not a fan of Wave Shooting games. Let's hope Thing Thing 4 has a lot to offer than this one. Anyway, hope ya'll enjoy watching this one.
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https://www.youtube.com/watch?v=elebyupt0xc
I really don't understand how the reversals work in this game. I think you have to guest and match the buttons after the AI grapples you. If you guest correctly with proper timing, you could reverse his grapple attacks.
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https://www.youtube.com/watch?v=IonsbpxJ5z8
Something wrong with YouTube. I cannot upload videos that had been requested by Latonya Carrick and Chi Chi Luffy. Chrome is the core cause of it. Anyway, I will start upload Def Jam Fight for NY Playthrough on Hard Difficulty so stay tuned.
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https://www.youtube.com/watch?v=Zs_zPD_QJuE
Yo! Here's part 8. I apologize for slacking off. I had a lot of fun during the Subway Survival solely because of that train hahaha.
The AIs in the Bonus Fights have been set to spam strikes. They have perfect timing predicting what you gonna do next. So, spamming strikes towards them are very risky. Also, they tend to change target quite often, need to always alert where they pointing their finger.
I dunno why Crack became a burden in the Team Fight. Even worst than O.E.. He forgot how to block/counter and continuously spamming strikes. I need to waste my AI ASAP in order to help him.
Not gonna change my attire because I love these colours. Anyway, enjoy the video and the next part would be the finale. Might try the Youtube Premiere feature but still undecided yet.
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https://www.youtube.com/watch?v=2hn2hSihXBg