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Anachronox Playthrough | Session 11
What is Anachronox?
Anachronox is a third-person role-playing video game produced by Tom Hall and the Dallas Ion Storm games studio. It was released worldwide in June 2001 for Microsoft Windows.
Anachronox is a turn-based role-playing game similar in nature to many Japanese role-playing video games like Final Fantasy. The player controls a party of up to three characters as they explore a 3D environment (colloquially known as a "field map") of futuristic cities, space vessels, and outdoor areas. Players can swap for new party members, talk to non-player characters, and collect and shop for equipment and items.
When players near an interactive character or item, a floating arrow-shaped electronic device called the LifeCursor appears, which lets the player click on the person or item. After a certain point in the story, players can travel by shuttle to other planets, triggering cutscenes of the shuttle trips. Each playable character has a unique skill, such as lockpicking, which may be used to solve puzzles.
Some sequences involve minigames, such as an unnamed mission in which the player pilots a fighter spaceship to destroy enemies with lasers. Certain field maps also feature simple two-dimensional minigames, including the original games Ox and Bugaboo. The protagonist Boots also possesses a camera, which the player can use to take screenshots for their own enjoyment or as part of quest objectives.
Enemy encounters trigger a combat mode. As in Chrono Trigger, enemies are openly visible on field maps or lie in wait to ambush the party and thus are not random.[3] Similar to Final Fantasy's Active Time Battle, each character has a meter that gradually fills with time.
When the meter is full, characters can physically attack enemies, use MysTech magic, unleash BattleSkill attacks, use items, move to a different position, or use a nearby object to attack, if present. For playable characters and computer-controlled enemies, each attack has their number of hit points (a numerically based life bar) get reduced, which can be restored through healing items or MysTech slags.
Use of MysTech and equippable shield cells require Neutron-Radiated Glodents (NRG), a separate energy reserve displayed beneath a character's life bar. NRG is replenished through certain items. Use of BattleSkills require Bouge, a third bar beneath NRG that automatically fills with time; players can use different BattleSkills depending on how full the Bouge bar is.
Some characters must undergo certain plot developments to unlock their BattleSkills. When a playable character loses all hit points, he or she faints. If all the player's characters fall in battle, the game ends and must be restored from a previously saved game. Winning battles earns experience points and raises characters' levels, granting them improved statistics.
These statistics can be viewed through the status screen, which displays important character information and current quests. Unlike many other RPGs, Anachronox displays a character's attributes with qualitative descriptors (such as Poor and Excellent) instead of integers.
The Mysterium Tech (or MysTech) system allows players to use in-game objects collectively known as MysTech, and create new MysTech by using a configuration screen accessed through Elementor Host items. MysTech cannot be used until they are awakened after a certain story event. Eight basic colors of MysTech exist, representing different elements; for example, green represents poison.
Players can use MysTech to inflict damage upon enemies, plague them with certain status effects (such as freezing them in place), or heal party members.
Casting status effect-MysTech on party members will cure them if afflicted by enemy status spells. MysTech slabs and Elementor Hosts can be found as treasure in the game world or bought from shops. To create MysTech, players place colored bugs (found on small hills in several game locations) in empty slots on an Elementor Host.
The color of bugs placed in the function slot determines the color of MysTech, while other slots modify the power and/or range of the spell. Players can add special bugs known as Cobalt Crawlers to make a spell target all enemies instead of one; a Host filled with eight Crawlers unlocks a secret spell.
The effect of bugs can be amplified by feeding them petals from Lifeflowers, which can be found scattered throughout the world of Anachronox. Special types of Hosts with two or three different functions allow players to pick which MysTech function to use in battle.
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What is Eternal Darkness: Sanity's Requiem?
Eternal Darkness: Sanity's Requiem is a psychological horror action-adventure video game developed by Silicon Knights and published by Nintendo. While the game features similar gameplay mechanics to that of the Resident Evil series, it distinguishes itself with unique features, such as "sanity effects".
In the game, players take on the role of several characters as they become embroiled in a struggle against a powerful entity who seeks to enslave humanity.
The game is conducted from a third-person perspective; although the cameras are designed to remain focused on the player's character, they cannot be controlled. While the gameplay operates on a similar style to that of Resident Evil - fighting monsters with various weapons and solving puzzles to further explore a location; the provision of an in-game map for each location, that tracks a player's bearings.
An inventory system that stores items and weapons acquired during the game, which can be examined in detail, equipped for combat or used to solve puzzles, and be combined with other objects being carried – Eternal Darkness maintains notable differences in gameplay style, some of which distinguish it from other horror/survival games.
Combat focuses on a simple targeting system, in which players must lock-on to an enemy in order to attack it, but can focus on striking an enemy directly or attacking one of its limbs and remove it, thus hindering an enemy; decapitating the heads on most enemies effectively blinds them.
While playing as characters in settings during pre-industrial eras, combat relies mainly on close-combat weapons such as swords. More modern era characters have access to firearms, including pistols and shotguns.
A series of brief tutorials are provided during the early chapters, aimed at explaining the various aspects of the game, including two distinct systems – a spell-casting system referred to as Magick, and the Sanity Meter.
Magick can be used by all characters (with the exception of those in the first two chapters), and consists of spells that can be used to damage opponents, protect characters and heal them, and be used to solve certain puzzles; with the player able to assign five spells (or up to five different variations of the same spell) for quick-use during the game.
Spells consist of two components which the player must acquire in order to make progress in the game – Runes (similar in appearance to glyphs or sigilia), that are the components of spells; and a Circle of Power, of which there are three types available, allowing players to cast spells using three, five, or seven runes – both of which are stored in the Tome of Eternal Darkness and can be used in subsequent chapters and intermission periods.
Each character must possess the Tome to use magick, with each spell costing a certain amount of magick power depending on the strength it is being cast at, with magick power recharging over time, though spell casting can be interrupted if the character takes damage.
The game features a list of spells that can be used, some of which are enhanced versions with greater strength to them. All require the player to combine a series of Runes together in order to cast them, which are divided between three types – alignment runes based on the game's ancients, that fuel a spell; verb (effect) runes, that denote the action of the spell; and noun (target) runes, which denote what is effected by the spell, be it the character, an area or an enemy.
Though such runes cannot be used, regardless of how they were acquired, until the player also finds a Tablet that can translate their use. Although players need a spell scroll to know what effects a combination of Runes will have, such scrolls are not necessary.
All spells are fundamentally affected by what alignment rune is used to power them, of which the game incorporates four types – Red, Green, Blue, and Purple.
Three of them are acquired over the course of the game, the chronological order of their acquirement determined by the player's choice of path for their playthrough, and each affect spells on a specific parameter; in terms of powering spells that damage enemies, they operate on a rock, paper, scissors principle of gameplay.
The fourth, purple, is not essential, but has greater power than the other three, though it cannot be used to cast certain spells.
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