Inspired by chef nuts' BW1 version (Link: https://www.youtube.com/watch?v=Wlkfern_0gw), I attempted to do the same thing with his BW2 theme.
"Attempted".
As it quickly devolves to chaos as quickly as the original theme because the timpani is played at like 300BPM, in two channels.
I loaded up the Vine Boom sound effect as a sample in FL studio and copied the MIDI notes that were in the timpani channels of the theme. I then tried to edit volume and everything so that there was some semblance of the original theme. I think I failed. But I tried.
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Become a member! (If you want): https://www.youtube.com/channel/UCngaLL0QDbsAGYj7zsB8o_Q/join
Check out my Patreon! https://www.patreon.com/DyllonStej
My Discord Server: https://discordapp.com/invite/T7rZqbm
My Side Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
Twitter: https://www.twitter.com/DStejGaming
My Project M/Brawl Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
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https://www.youtube.com/watch?v=ErJyuun5dLA
I've decided to do a little test to find out at what percents all of Mario's moves kill at. All of these were tested on an idling Mario at the center of Final Destination, without any DI, rage, or Stale Move Negation. You're obviously going to get different results depending on where you and your opponent are respective to the stage, but this is a general baseline. Comment on who you would like to see next, and thanks for watching!
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https://www.youtube.com/watch?v=ZbRTDFn5VbQ
In this episode, I draw the extremely hard-core Pokemon Trainer Red! Thanks for watching!
Music: Pokemon Red Battle Music Remix (Original Video: https://www.youtube.com/watch?v=2FSYtMsB6Nc)
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https://www.youtube.com/watch?v=NkwSp0iVtYM
...Yeah.
I went and modified the hitbox the cape produces onto Mario's idle animation and run animation, alongside enlarging the hitbox to cover the whole stage.
(Music Source: https://www.youtube.com/watch?v=9pgWi6ys8Ug)
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https://www.youtube.com/watch?v=SpgRdln8Qzc
This was actually the first one that I did for this little "miniseries", but I didn't record enough for a proper loop. So I did it over again.
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Check out my Patreon! https://www.patreon.com/DyllonStej
Discord: https://discordapp.com/invite/T7rZqbm
Twitter: https://www.twitter.com/DStejGaming
Twitch: https://www.twitch.tv/DyllonStej
Skype: dyllon.stejakoski
Email: DyllonStejakoski@gmail.com
My Mods: https://www.dropbox.com/sh/67ce97vfa4xh9pn/AAAILWUMsqJ1I9NxHLwpsvaCa?dl=0
My Other Channel: https://www.youtube.com/channel/UCL_aWcJRBfVKqn1QnYJyt4g
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https://www.youtube.com/watch?v=Owy3X4DL_38
Yes, Pokemon Mystery Dungeon is easily one of my most favorite video game series. The music is fantastic (Can't you tell?) and the story is great. I plan on doing a review of the game sometime later.
(Sorry for the random video stretch at 1:25, I didn't see it during editing.)
I was originally going to attempt the ICG in Cruel Melee itself, but the CPUs weren't cooperating. So I went and made a separate TAS demonstrating the glitch, and paired it with the Cruel Melee run. The timing to do it with Mewtwo is much stricter than with Luigi's (You have to do it within two frames instead of 15-20) but it offers the same result, being that vertical knockback is completely negated. The knockback in the second portion was turned up immensely (Akin to the Super Falcon Punch and Tech Momentum videos).
Music: Boss Battle Theme (Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky)
Dusknoir's Theme (Pokemon Mystery Dungeon: Explorers of Time/Darkness/Sky)
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https://www.youtube.com/watch?v=Ck2OBUQPvJo
And here's the full TAS! I was pressed for time on this one on many accounts (Like how I said I was hoping to release it by this week, alongside private family reasons that I can't explain in a simple description) but I hope you all like it! School is once again putting strain on my time, which is why I haven't made a video in a bit. I will definetly be free by the summer time, so look forward to that! Thanks for 1,500 subscribers, everyone, and I hope you all have a good day!
Music: Primal Dialga Remix (PokeRemixStudio) https://www.youtube.com/watch?v=MEu3WpkdZLQ
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https://www.youtube.com/watch?v=Sm9BKoSKHLI
Inspired by https://www.youtube.com/watch?v=HXimDqWHx_w
Including an extremely cut-down imagining of what Ultimate's opening would be. If I were to have made this four months later, it probably would have looked nearly identical to this.
I know, Brawl could've been made better. Not much to work with in terms of matching notes.
SSB64: 29 Seconds
Melee: 25.75 Seconds
Brawl: 17.63 Seconds
SSB4: 10.98 Seconds
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https://www.youtube.com/watch?v=o0EEkpyp5uE