12401
Author: Jason Schreier
File Type: epub
Developing video gamesheros journey or fools errand? The creative and technical logistics that go into building todays hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisypheanits nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether its RPG studio Biowares challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age Inquisition indie developer Eric Barones single-handed efforts to grow country-life RPG Stardew Valley from one mans vision into a multi-million-dollar franchise or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Ringseven as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development helland ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable. **Review Necessary to read by the end, my only complaint about Blood, Sweat, and Pixels is that there wasnt more to read. (Forbes.com) Making video games is one ofmost transformative,exciting things Ive done in mytwo decades as a freelance writer. Making videogames is also anexcruciatingjourneyintoHellmouth itself. Jason Schreiers wonderfulbookcaptures boththe excitement and the hell. Here, at long last, isagripping, intelligentglimpsebehind a thick (and needlessly secretive)creativecurtain. (Tom Bissell,author ofExtra LivesandApostle,and writer on theGears of War,Uncharted, andBattlefieldfranchises) A meticulously researched, well-written, and painful at times account of many developers and studios highs and lows. May need to make it required reading for the developers at my studio. (Cliff Bleszinski, creator of Gears of War and founder of Boss Key Productions) The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development. (Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne) Jason Schreier brilliantly exposes the truth about how video games are made. Brutal, honest, yet ultimately uplifting Ive been gaming for thirty years, yet I was surprised by every page. Turns out what I didnt know about my favorite hobby could fill a book. This book! Cant recommend it enough to any serious fan of this generations greatest new art form. (Adam Conover, executive producer and host of truTVs Adam Ruins Everything) ...his enthusiasm is contagious even if youve never played one of these games, youll be riveted by the account of how they came to be. (Booklist) Schreier covers the notoriously secretive gaming industry and he knows it well He also clearly respects [the] developers and their achievements, and treats their rueful tales of selfless struggle with an admiring deferencea useful survey of the landscape of game production at this cultural moment. (GQ) Schreier sets each scene with admirable prowess, giving the reader just enough information to feel the weight of each story. For anyone who has ever wondered how some of the most successful games are made, this book is a real eye-opener At its heart, Blood, Sweat, and Pixels is an ode to the people who put every fiber of their being into making memorable experiences for gamers all over the world. (Fiction Southeast) From the Back Cover The creative and technical logistics that go into building todays hottest games can be more fraught with challenges and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of six hundred overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kongsized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisypheanits nothing short of miraculous. Examining some of the bestselling games and most infamous failures, Schreier immerses readers in the hellfire of the development process, whether its RPG studio BioWares challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age Inquisition indie developer Eric Barones single-handed efforts to grow country-life RPG Stardew Valley from one mans vision into a multimillion-dollar franchise or Bungie employees spinning out from their corporate overlords at Microsoft to create Destiny, a brand-new universe that they hoped would become as iconic as Star Wars and Lord of the Ringseven as it nearly ripped their studio apart. Blood, Sweat, and Pixels is a journey through development helland ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
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Created
3 weeks ago
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application/epub+zip
English