Mario Kart Wii is a kart racing game featuring single-player and multiplayer modes. The players control one of many selectable Mario franchise characters and participate in races or battles using karts or bikes on courses thematically based on locations from the Mario franchise. During gameplay, the player views the action from a third-person perspective that tracks the player from behind his or her kart. The player can perform tricks while driving that produce speed boosts, such as mid-air stunts, drifting, slipstreaming, and wheelies (bikes only).[3]
While driving, the player collects power-ups from item boxes placed in various points on the track. These power-ups allow the player to attack opponents, causing them to slow down or spin out of control; defend against such attacks, or gain boosts in speed. These include the series staple items, such as the Mushroom, Koopa shell projectiles, the Starman, and banana peels. There are also three new items: the Mega Mushroom (which is a less effective Star), Thunder Cloud (which automatically activates the moment a player receives it from an Item Box), and the POW Block (which is a less effective Lightning). The Mega Mushroom temporarily grows the player to an enormous size and allows them to flatten opposing karts, the POW Block causes all racers ahead of the user to spin out and drop their items if used (unless they dodge it by being mid-air or shaking the Wii Remote), and the Thunder Cloud gives the recipient a speed boost and off-road capabilities, but the recipient has to collide with other racers to pass it onto them before the item delivers a shock, spinning them out and shrinking them to a tiny size.
Mario Kart Wii supports four different control schemes. The primary control scheme is the Wii Remote, optionally used in conjunction with the plastic Wii Wheel accessory, which uses the controller's motion-sensing to simulate operating a steering wheel. The other supported control schemes are the Wii Remote with the Nunchuk attachment; the Classic Controller; and the GameCube controller.[4]
Characters and vehicles
Mario Kart Wii features twenty-four playable characters from the Mario series, which was the largest roster of any Mario Kart game until the release of Mario Kart 8 in 2014.[5] The game features characters who have appeared in previous installments, including Mario, Luigi, Princess Peach, Yoshi, Toad, Donkey Kong, and Bowser, in addition to characters such as Rosalina and Dry Bowser who are playable for the first time. Unlike Mario Kart DS, where characters can drive a kart exclusive to that character and the standard go-kart, each character is assigned to one of three different weight classes, which affects the selection of vehicles the character can drive. In addition to this, Mario Kart
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2 New Operators
Headlining Steel Wave we have Norweigan rescue specialist, Ace, and South African predator, Melusi. Both introduce new gadgets to the game which we’ll explain below.
Attacker Ace comes packing a device known as the S.E.L.M.A which is capable of hard breaching. He can throw this hydraulic powered gadget to punch a clean rectangle through destructible and reinforced surfaces. This includes walls, floors, ceilings, and hatches, creating a gap that is similar in size to Mira’s Black Mirror. If Ace manages to line up three of them, he can easily create an access route for players to move in on an objective.
Meanwhile, Melusi has her bulletproof Banshee – a deployable device that hums a disruptive sonic wave to impede incoming attackers. Not only will the sound distract them, this new toy will wobble their aim slightly while reducing movement speed.
House Map Rework
It’s been a while since Ubisoft introduced a new map to the current rotation though their efforts to make existing arenas more competitively viable continues with a rework of House. Aside from the cosmetic upgrades there have been some structural renovations with Workshop swapped for a new bedroom and the main lobby now being more enclosed with fewer lines of sight. House has also received an extension with two new function rooms, a staircase, and exterior balcony.
New Equipment
Steel Wave will also introduce a highly sought after piece of equipment, the proximity alarm. As you can probably guess, this new toy will trigger a beeping sound when attackers pass by, giving the defending team some intel on where they might be.
As always, this content comes as part of a free update though you’ll need to spend your Renown or R6 Credits in order to add ACE and Melusi to your roster. For instant early access to all future Year 5 Operators you can also purchase the Year 5 Pass for £19.99 which includes other perks too such as a 12-month VIP pass and various cosmetic items.
2020 Roadmap
Year 5 Season 3 will mark a change in direction for Siege’s post-launch support. Ubisoft are moving away from the 2 Operator, 1 map content drops with Y5S3 and Y5S4 offering up only one new character each, yet promising significant core gameplay reworks. You can find out more by accessing the Siege Year 5 roadmap.
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