Overview of how parallax is used and implemented in 2D video games.
http://www.knoxgamedesign.org/2321/parallax-knox-game-design-july-2023/
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https://www.youtube.com/watch?v=64__NVKI7Ys
Overview of recursion and an explanation of a simple flood fill algorithm. Example demo in MonoGame with C# code.
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https://www.youtube.com/watch?v=2CCosb1w1ms
UltraShot is a game that I created in GameMaker for GM48. The game was actually made in under 24 hours, with about 10.5 hours of actual development time.
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https://www.youtube.com/watch?v=3g6FkLf5tdQ
https://gatechgrad.itch.io/dual-eagles
This game was created for the MiniLD #74 CoopJam.
This was a simple proof of concept game that I created in about four hours to test an idea that I've had for a while. It is a game similar to the classic Ikari Warriors, but you can play as both characters. The game is best played using an XBox controller, but any dual stick controller should work. The left stick controls the red commando and the right stick controls the blue commando. The left bumper button makes the red commando shoot and the right bumper button makes the blue commando shoot. Since the two commandos work as a team, I felt that it fit the theme for the game jam. The game can also be played with two players with the alternate keyboard controls.
Red Move - A,W,S,D
Red Shoot - Space.
Blue Move - Arrow keys
Blue Shoot - Ctrl (Right)
After doing some testing, I found that the controls work really well for one player, until the commandos cross. Somehow my mind naturally assigns the left stick to the left guy and the right stick to the right guy, even though they are color coded. I'm thinking this probably wouldn't be a problem for two separate players each controlling one commando.
One of the features I planned on adding is having a vehicle that you could put both commandos in, so that one would drive and the other would shoot. I would like to go back and add better graphics and music, as well as making the level scroll upwards as you move forward. Plus, I could add power-ups which could be assigned to the triggers or thumbstick press. It would also be nice to have to way to revive one of the commandos after they are hit.
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https://www.youtube.com/watch?v=rH0LO-Rk3uc
http://www.knoxgamedesign.org/899/june-2018-unity-ui-text-knoxville-game-design/
This month Dylan Wolf tells us about the built-in options for Unity UI text, including TextMeshPro’s support for sprite fonts and icons.
Knoxville Game Design is a discussion of games currently being created by game developers in the Knoxville and East Tennessee area, as well as an analysis of current topics in the gaming industry.
Host Web Social Games
Dylan Wolf
https://www.dylanwolf.com/ @DylanWolf https://dylanwolf.itch.io
Joe Miller
http://doublesquarellc.com/ @DoubleSquareJoe https://doublesquare.itch.io/
Levi D. Smith https://levidsmith.com @GaTechGrad https://gatechgrad.itch.io
Zachary Johnson
Show Notes
Khufu’s Delivery Service on Steam – https://store.steampowered.com/app/652310/Khufus_Delivery_Service
Knoxville Gaming Convention – https://www.knoxvillegamingconvention.com/
Microsoft buys GitHub – https://news.microsoft.com/2018/06/04/microsoft-to-acquire-github-for-7-5-billion/
Golf scores web app by Wally McClure – https://golfeventscores.azurewebsites.net/PublicScores/Default
Theme music – Ride by Pocketmaster
Unity UI Text presentation as a downloadable ZIP file – https://drive.google.com/file/d/1PjeguR7WMcamFavbK-JLyqLT1DTpWs_M/view
Unity UI Text blog post on Dylan’s site – https://www.dylanwolf.com/2018/05/04/four-ways-to-handle-ui-text-in-unity/
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https://www.youtube.com/watch?v=uegNbQ-__ns