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Warriors All-Stars Playthrough | Part 21
Welcome back to Warriors All-Stars! As always I hope you enjoyed the video, if you did then consider subscribing. You could also show support by liking and commenting on the video, it would help the channel grow and i'd really appreciate it.

What is Warriors All-Stars?

Warriors All-Stars is a hack and slash game by Koei Tecmo. It is a crossover based on the long-running Warriors series, featuring an array of cast taken from various titles owned by the company, similar to the Warriors Orochi series.

The gameplay is modeled after the hack-and-slash Warriors series, in which the player controls a single character to defeat enemies throughout a stage while trying to achieve a specific goal.

In Warriors All-Stars, each player may also select four supporting characters to assist the chosen character; the supporting characters lend additional abilities that may be triggered by holding down RB and selecting a face button. Certain pairs of characters, when assisting the character at the same time, may combine their attacks for additional effect.

Although the game uses the Warriors Orochi series as its inspiration, the game engine is highly reminiscent of Samurai Warriors: Spirit of Sanada and gameplay is closer to that of Dynasty Warriors 8: Empires.

All characters have a similar movepool of a normal attack chain of six attacks, and six charge attacks, as with the Dynasty Warriors series. In addition, effort was made so that each character's moveset remains true to their series of origin (Ryu Hayabusa, Ayane, and Kasumi, who previously appeared in Warriors Orochi 3, have their movesets entirely redone as a result).

Samurai Warriors series characters have their normal and hyper attack chain shortened to accommodate the attack system, though they are given a sixth charge attack to compensate; Dynasty Warriors series characters have some of their charge attacks altered either visually or in their function for this game.

As not every character is armed with a weapon, as is traditional in Warriors games, character growth instead focuses on hero cards, which take the place of weapons in this game. Hero cards may be equipped to a corresponding hero, and grant the hero increased abilities. Each character may have up to twenty cards in their inventory, although only one may be equipped to a character at any given time.

Unwanted and excess hero cards may be sold for gold between missions or disassembled for materials that may be spent to enhance other hero cards. Gold may also be spent to level up characters, though only to the highest-leveled character currently available to the player.

The stages featured are themed after the series of origin for the various characters, though some stages are taken from Samurai Warriors 4 and Dynasty Warriors 8 series games
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