Rating: D Tier
For Bristles, I give them credit here since there's a few new strategies you can use, compared to the last run-in with them in Chapter 1.
Rules (subject to change as run continues)
10x enemy HP
No OHKO
No Fright Masks
No Gale Force
No Superguards
Start each battle fully healed
No badge/item drops
Minimal Clock Out usage (i.e. don't stunlock enemies)
...
https://www.youtube.com/watch?v=OpP-gAOwMUc
In episode 12, we finally get back to this game after having uploading problems, and we tackle Smithers - quite literally, I may add!
Welcome to Donut Mod 3! This is a mod of a game released in 2003 by the name of The Simpsons Hit and Run. I won't go too into detail here, but this is a fanmade mod that overhauls many of the missions, cars, collectibles, outfits, races, and even adds some new dialogue. For more information, visit http://donutteam.com/home/ - it will link you to how to install the mod, as well as provide links to other mods, a forum about the mod and the SHAR modding scene in general, and again, much much more!
...
https://www.youtube.com/watch?v=UGJZiG_KQEs
Doopliss 2
Badges: Jumpman, Power Rush
Items: Any healing item
T1: Spin Jump (32)
T2: Spin Jump (20)
T3: Jump (10), Horsetail/Super Shroom/whatever
T4: Jump (0)
Super easy. Perfect damage both ways.
Level One rules:
10HP, 5FP, 3BP
No Superguards
No partner upgrades
Cannot lower HP to 5
HP Plus/FP Plus are allowed
Start each battle fully healed
...
https://www.youtube.com/watch?v=fQX63iJ-Smk
Rating: D Tier
Just Goombas, but it gives us the first opportunity for Point Swap strategies, as they're now buyable from the shop. This is where the run gets good. (Most of the time)
As a side note, I didn't really think about using Mega Rush at all until the end of this chapter - even though it'd probably be viable in some fights. Mostly due to a rogue bucket being something that was already inconvenient enough on non-Koops partners. In reality, Shell Shield can combat this just fine, and I forgot about that. Oh well.
Rules (subject to change as run continues)
10x enemy HP
No OHKO
No Fright Masks
No Gale Force
No Superguards
Start each battle fully healed
No badge/item drops
Minimal Clock Out usage (i.e. don't stunlock enemies)
...
https://www.youtube.com/watch?v=O0r0H9EfaF8
In episode 14, we find another one of the best vehicles ever, and use it to show adults (and sisters) that Bart rules!
Welcome to Donut Mod 3! This is a mod of a game released in 2003 by the name of The Simpsons Hit and Run. I won't go too into detail here, but this is a fanmade mod that overhauls many of the missions, cars, collectibles, outfits, races, and even adds some new dialogue. For more information, visit http://donutteam.com/home/ - it will link you to how to install the mod, as well as provide links to other mods, a forum about the mod and the SHAR modding scene in general, and again, much much more!
...
https://www.youtube.com/watch?v=H9lCzWJCqfE
Rating: C Tier
Something about the varied group of three enemies works quite well here, I think. Now that they're no longer indistinguishable as "just use Earth Tremor", having to deal with all three different species attackers is a unique thing in this run so far.
Rules (subject to change as run continues)
10x enemy HP
No OHKO
No Fright Masks
No Gale Force
No Superguards
Start each battle fully healed
No badge/item drops
Minimal Clock Out usage (i.e. don't stunlock enemies)
...
https://www.youtube.com/watch?v=f9ADbNqynPs