Crash Test Indie Weekly #5► Uncut Test Drive of New Indie Games this Week!
Crash Test Indie Stream #5 - Mostly uncut and (mostly)blind test run of some of this weeks indie release titles. This week we take a quick look at The Adventures of Tree, S.O.R.S, Asteroids HD, Faeria, and Cat on a Diet. The co-hosts for todays show were Lapapsnow(Luke) and ShakeyBox(Simon).
If you wish to join us for the live show or to see an even more uncut version of all our live streams, join me on the twitch channel. It's a blast! http://www.twitch.tv/deluks_gaming
Every Sunday we will sit down with some of the previous weeks indie game releases. A humble beginning for the series and I know it's rough, however, over time we will refine the show to better showcase the games in which we feature. I hope you all enjoy this and feel free to join us on Sunday for the full day of silliness!
**************************************************** Some music in this episode was provided by:
Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses "Latin Industries" ****************************************************
Reassembly (The game) Gameplay - Tournament #4 Part 2 - March 15/2015 - Battle Cruisers Tournament - Join me as we "attempt" to bring the Reassembly community together for our fourth battle of the builds.
If you wish to compete in the next tournament please send me the fleet or ship file to my email address, rob.schmidt.cst@gmail.com. Please include your steam and YouTube name and what ships you would like to enter and for what category.
If you are unable to do this, and you still want to compete, just ensure that that last save game you play, has the ships in it, that you would like to enter into the competition. Then just let me know below what your fleet name is, what the ship name is and what weight class you wish to be entered into. (Be sure to friend me on steam, this will not work otherwise)
Remember, that only one ship per class can be entered into the competition. Fly safe my friends!
Up to 500p Gunship
Up to 4000p Battle Cruiser
Up to 8000p Dreadnought
Any ship, including spinners may enter the Physics Bender Tournaments.
Example of Format:
Steam/YouTube name: Deluks
Fleet name: Aldrovan
Ship name: Piercing Nettle
Class: Dreadnought
Join me as we invade the chaotic vectored existence of the unusual space faring races in the game, Reassembly. I will provide all the answers to any question regarding this surprisingly addictive title while providing an ongoing tutorial on the game.
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Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
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What is Reassembly?
Modular spaceship building game
Build your entire ship out of pieces, LEGO style. Thruster placement and mass distribution define the dynamics of your ship, so different designs feel very different to fly. Block by block destruction encourages you to build redundant systems and protect your most vital parts. Automatic ship repair and a user friendly designer with features like copy & paste and undo allows complex designs with minimal effort.
Beautiful, emergent ecosystem
Procedurally generated open living world full of many different types of AI spaceships, space stations, and synthetic plants, each intent on self perpetuation. Take advantage of impromptu battles between rival factions to recover objectives, or run away after your opponent calls in reinforcements. AI ships can retreat if overwhelmed, scavenge for resources, investigate disturbances, self repair, reproduce, and generally behave as artificial lifeforms rather than target dummies.
Destructive combat
Wield a wide variety of projectile and beam weapons, missiles, rockets and torpedoes, deployable drones, and more against your enemies. Defend yourself with shields, armor, point defense systems, and pure maneuverability. Combat is a mix of skill, tactics, and preparation – an expertly piloted fighter can take down an enemy fleet, but having a well balanced arsenal helps.
Reassembly is coming to PC, Mac, and Linux in early 2015!
For more information on Reassembly and it's current state of development:
http://www.anisopteragames.com/
To purchase the early access of Reassembly on Steam you can find the link here:
http://store.steampowered.com/app/329130/
Find me on my new Twitter channel here:
https://twitter.com/DeluksGaming
Or Subscribe to my YouTube channel here:
www.youtube.com/deluksgaming
Judgment: Apocalypse Survival Simulation Gameplay Alpha 5 ► Episode 4 - Somehow I missed the fact that it will require a bunch of metal to actually build that silly weapons workbench. Sometimes I am slow, haha. Not to worry, the focus is where it should have been on this episode, and that was on food production... Our colonists are going to start eating each other if we don't get a good food system up and running.
The end is here and we are ready to survive. No petulant demon will stop us! Well... maybe... First we have to figure out how to cover the basics, like eating and sleeping. Sounds easy right? It should be :)
The developer has provided me with a review copy of this game.
If you want to learn more about Judgment: Apocalypse Survival Simulation and the team at Suncrash, you can visit their web page here:
http://www.suncrash.com/
To purchase Judgment, you can find them on Steam here:
http://store.steampowered.com/app/455980/
To keep up with my new videos subscribe to my channel here:
https://www.youtube.com/user/DeluksGaming
Or my new Facebook page here:
https://www.facebook.com/pages/Deluks-Gaming/376236832543279
Or visit me on my new twitter channel at:
https://twitter.com/DeluksGaming
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Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
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What is Judgment: Apocalypse Survival Simulation?
It is a colony simulation game with tactical combat that takes place in the midst of The Apocalypse. Guide a group of people through the mayhem hidingfrom hellspawn and building a safe haven. The game combines economy simulation with tactical combat missions; you survive by crafting equipment, defending your base and sending teams to scavenge for supplies.
In Judgment, you must strike a balance between rebuilding and scavenging a devastated world for supplies and information. You must help the survivors with basic needs and invest time in research to craft advanced equipment. Dabble in the occult to gain an advantage, but beware: everything comes with a price.
The Story:
While camping, three friends find themselves face to face with a horrifying creature a demon intent on killing them. Now that The Apocalypse has begun, survival instincts take hold and the friends manage to kill it. However, one of them doesn't make it. As the survivors flee, they find that the town has been engulfed in flames and run to a nearby isolated valley.
Safe (for now), the group vows to fight back. But first they must survive, create a hidden shelter, and determine what has happened to their world. They search for additional survivors, teach themselves science, and meddle with the dark arts. Using whatever they can find, create or summon, they are determined to fight back!
The Apocalypse may be here, but hope is not lost. Mankind has yet to be judged. True resistance can still tip the scales. Will you help them create a new society?
Features:
● Design a hidden colony in the midst of The Apocalypse
● Fight creatures of the abyss in realtime tactical combat with pause support
● Craft supplies and level up survivor skills
● Explore a randomly generated world overrun with demons and scavenge essential resources
● Experiment with the occult
FortressCraft Evolved! - Gameplay ► Episode 6 ► Putting together some Turrets will inherently accomplish something else. The machines to build turrets will also assist us in building our future Laboratory infrastructure. Everyone loves a double win!
The worst has been realized! My ship has crashed on an alien planet and we have no way to get home. For now! Join me as we slowly decipher this bizarre and complex game one day at a time! Enjoy!
If you like the video and/or the series, hit the like button and why not subscribe to the channel? We have a blast here!
If you want to learn more about FortressCraft Evolved! and the team at ProjectorGames, you can visit their web page here:
http://www.fortresscraft.com/
Check out the Devs Twitch channel here:
https://www.twitch.tv/djarcas
To purchase FortressCraft Evolved!, you can find them on Steam here:
http://store.steampowered.com/app/254200
To keep up with my new videos subscribe to my channel here:
https://www.youtube.com/user/DeluksGaming
Or my new Facebook page here:
https://www.facebook.com/pages/Deluks-Gaming/376236832543279
Or visit me on my new twitter channel at:
https://twitter.com/DeluksGaming
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Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
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What is FortressCraft Evolved!?
The original FortressCraft was one of the best-selling Indie games of all time released on the Xbox 360 Marketplace. FortressCraft Evolved grows from this powerful base, giving access to incredibly detailed and epic Creative building, with 2 different modes, Creative Mode and Survival Mode, each offering a different way to play the game. Relax and design anything your mind can imagine, or dig deep into the core of this strange alien planet to research strange materials and use your surrounding to survive here from enemies and the strange weather found not just on the surface but deep underground.
FortressCraft Evolved’s Survival Mode is a unique-blend of Voxel Landscapes, Tower Defense, Crafting, Logistics, Exploration, Combat and Assembly lines. Players begin by crash-landing on a strange alien world, left with only a small handful of starting machines. Using hand-held scanners they must locate ore resources, place down Ore Extractors and Conveyors to automate the raw material back to the Smelter; take the fresh ingots through multi-machine assembly lines, followed by researching new technologies that help them explore thousands of meters below the planet's surface.
An advanced HoloBase allows players to keep an eye on their factory which they must defend against waves of alien attacks with multiple tiers of missile and energy turrets. To survive they must continue to develop new and unique power systems, from solar energy to Jet Turbines, culminating in crafting an Orbital Energy Transmitter thousands of cubic meters in size, to beam power off-planet, and start the next phase of the game.
And all this with an enormous draw-distance, scalable gameplay engine that is equally at home on high-end or low-end computers, and full multiplayer support! This does not even factor in all that you can do in the Creative Mode whose only limits are your time and imagination. With an array of Super Build Tools and a high-resolution Custom Detail Block Workshop players can build anything and on a massive scale unseen in other games.
Experience the largest worlds ever seen in any computer game - ever!
Create a futuristic mining operation consisting of thousands of huge machines.
Full Tower-Defense style combat in a voxel universe.
Use hi-tech machinery to locate and process resources from thousands of meters away.
Explore thousands of meters vertically, overcoming ever-more difficult challenges.
Official Texture Pack and Mod Pack support
State of the art lighting and shadowing, utilizing high resolution maps for machinery and environment
Innovative“Build to Me” Feature to facilitate rapid, accurate building
Shareable Creative Schematics
Super Build Tools allowing instant creation of primitive shapes
Beyond Sol Gameplay (SEASON 2) - Alpha 0.9.02.0 ►Something is missing. We need a source of Iridium and it appears that one of our peace loving neighbors might just be a target for us now. Muwhahaha. We should spend some serious time carefully planning our next move to undermine our enemy... Or, just fly in guns ablazin? I choose option 2!
Praxia Entertainment Interview: https://youtu.be/M_Wqfmjedks
Join me as we travel beyond our home system into the dangerous, yet lucrative "Rim" sectors for an open world, intergalactic, empire building, fleet forming, pirate raiding series of spacey fun!
If you want to learn more about Beyond Sol and the team at Praxia Entertainment, you can visit their web page here:
http://www.praxiaentertainment.com/
To purchase Beyond Sol, you can find them on Steam here:
http://store.steampowered.com/app/348490/
To keep up with my new videos subscribe to my channel here:
https://www.youtube.com/user/DeluksGaming
Or my new Facebook page here:
https://www.facebook.com/pages/Deluks-Gaming/376236832543279
Or visit me on my new twitter channel at:
https://twitter.com/DeluksGaming
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Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
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What is Beyond Sol?
Beyond Sol is a unique blend of action space combat and grand strategy empire building in a procedurally generated open world. Collect resources, build your city, upgrade your ships and weapons, and cultivate relationships or wage wars with rival cities in your quest to dominate the solar system. Play by yourself or invite your friends to your world and play cooperatively or competitively.
Key Features
Build a grand orbital city and establish outposts to expand your territory and claim precious resources.
Assemble and customize your fleet of warships and lead it in epic space battles.
Trade and forge relationships with other cities or wage war and take their territory.
Pilot your personal command cruiser and customize it with a suite of weapons and equipment.
Unlock and upgrade new ships, weapons, and equipment for your ships and defensive structures.
Dynamic and procedurally generated – AI opponents, world layout, and random events are different each time.
Persistent player profile – carry your ship progression across both singleplayer and multiplayer games.
Singleplayer or multiplayer – generate a world, play by yourself, or let your friends join at any time to play with or against you.
Can you survive the harsh realities of the Rim and become the master of the solar system?
Developer comments:
After a year of development and a huge amount of work, we are ready to share an Early Access version of Beyond Sol with you. We’ve created a unique blend of action-based ship & fleet combat with grand strategy and city-building elements to challenge you like no other game. From ship battles, market economies, city building, and war campaigns, there is a wide breadth of skills you’ll need to master to compete with other powerful cities bent on securing their own power in the system.
Being an Early Access game means we are not finished developing, but the core game experience is strong, multiplayer and single player are stable, and we are committed to keeping the game playable as we continue to develop for it. We’ll be pushing weekly updates throughout development and we want to hear from you throughout this process, so send us your feedback, bugs, and your ideas via our forums or social media.
Day 2 of Pax West 2016 in Seattle and we were able to enter the event before the doors were open because we were lucky enough to have exhibitor badges from the Stonehearth team. (Warm thanks goes out to all of the Stonehearth crew for providing us with transportation and accommodation)
There is no way we could have captured this during the open hours of the event, so this was an amazing experience to check out all of the booths before all of the rif raf arrived.
Special thanks goes out to the Stonehearth crew for providing us with transportation and accommodation!
Music provided by Kevin MacLeod
"Future Gladiator"
(https://creativecommons.org/licenses/by/4.0/)
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1200051
Artist: http://incompetech.com/
Reassembly (The game) Gameplay - Season 2 Episode 7 - Part 2 of 2 parts concluding the final chapter of the Aldrovans ascension as the new masters of the Reassembly galaxy! The end time arrives!
In Season 2 we will begin by testing out all of the new races and the ship building possibilities, then we will pick our side and conquer the galaxy.
Join me as we invade the chaotic vectored existence of the unusual space faring races in the game, Reassembly. I will provide all the answers to any question regarding this surprisingly addictive title while providing an ongoing tutorial on the game.
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Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
"Gustav Sting"
Silent Partner
"Darker_Thoughts"
****************************************************
What is Reassembly?
Modular spaceship building game
Build your entire ship out of pieces, LEGO style. Thruster placement and mass distribution define the dynamics of your ship, so different designs feel very different to fly. Block by block destruction encourages you to build redundant systems and protect your most vital parts. Automatic ship repair and a user friendly designer with features like copy & paste and undo allows complex designs with minimal effort.
Beautiful, emergent ecosystem
Procedurally generated open living world full of many different types of AI spaceships, space stations, and synthetic plants, each intent on self perpetuation. Take advantage of impromptu battles between rival factions to recover objectives, or run away after your opponent calls in reinforcements. AI ships can retreat if overwhelmed, scavenge for resources, investigate disturbances, self repair, reproduce, and generally behave as artificial lifeforms rather than target dummies.
Destructive combat
Wield a wide variety of projectile and beam weapons, missiles, rockets and torpedoes, deployable drones, and more against your enemies. Defend yourself with shields, armor, point defense systems, and pure maneuverability. Combat is a mix of skill, tactics, and preparation – an expertly piloted fighter can take down an enemy fleet, but having a well balanced arsenal helps.
Reassembly is coming to PC, Mac, and Linux in early 2015!
For more information on Reassembly and it's current state of development:
http://www.anisopteragames.com/
To purchase the early access of Reassembly on Steam you can find the link here:
http://store.steampowered.com/app/329130/
Find me on my new Twitter channel here:
https://twitter.com/DeluksGaming
Or Subscribe to my YouTube channel here:
www.youtube.com/deluksgaming
Rimworld Co-operative Gameplay (Alpha 9) - Part 3: She's back and the planet wants to crush her minions in a big bad way. It appears that death may even be waiting for one unlucky soul!
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Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
****************************************************
What is Rimworld?
A sci fi colony sim driven by an intelligent AI storyteller.
RimWorld follows three survivors from a crashed space liner as they build a colony on a frontier world at the rim of the galaxy.
Inspired by the space western vibe of Firefly, the deep simulation of Dwarf Fortress, and the epic scale of Dune and Warhammer 40,000.
Manage colonists' moods, needs, thoughts, individual wounds, and illnesses. Engage in deeply-simulated small-team gunplay. Fashion structures, weapons, and apparel from metal, wood, stone, cloth, or exotic, futuristic materials. Fight pirate raiders, hostile tribes, rampaging animals and ancient killing machines. Discover a new generated world each time you play. Build colonies in biomes ranging from desert to jungle to tundra, each with unique flora and fauna. Manage and develop colonists with unique backstories, traits, and skills. Learn to play this deep game smoothly and naturally with our intelligent, reactive AI tutor.
For Windows, Mac, Linux. The game is distributed by DRM-free download. RimWorld is being created by Tynan Sylvester and Ludeon Studios. 9498 people pledged $268,132 on the RimWorld Kickstarter.
The AI Storyteller
I've always thought the best part of games like Dwarf Fortress and The Sims was the stories that come out of them. That's why RimWorld is designed as a story generator. It's not about winning and losing - it's about the drama, tragedy, and comedy that goes on in your colony.
To keep things interesting, the game creates events like pirate raids, trader arrivals, and storms. But these events aren't random. RimWorld uses an AI Storyteller (modeled after the AI Director from Left 4 Dead) who analyzes your situation and decides which event she thinks will make the best story. There are several storytellers to choose from:
• Cassandra Classic aims to create a rising curve of tension over the course of the game. Early on, the most dangerous thing she'll do is send a psychotic squirrel after you. Later on, bands of scavengers will arrive. In the late game, look forward to combined-arms attacks from mercenaries mixed with lightning storms and crop blights. If you want a traditional tension and difficulty curve, go with Cassandra.
• Phoebe Friendly is for the player who just wants to build and watch a colony grow. She'll occasionally create minor disasters, but nothing that would threaten the existence of the colony. If you want a more relaxing game about growth and success, choose Phoebe.
• Randy Random follows no rules. He may give you some amazing stroke of luck, like a trader selling an advanced weapon for a low price or a group of helpful immigrants, followed by a near-unbeatable pirate attack combined with an electrical fire. If you think losing is fun, you might want to try Randy.
And we're considering other AI Storytellers, too. High population storytellers, starvation storytellers, seasonal storytellers, moody storytellers, and anything the community thinks up are all on the table.
For more information on Rimworld and it's current state of development:
http://rimworldgame.com/
Find me on my new Twitter channel here:
https://twitter.com/DeluksGaming
Or Subscribe to my YouTube channel here:
www.youtube.com/deluksgaming
TerraTech Gameplay *New Season* - Season 3 Episode 3 - Climb in to the cab and lets go trash some guardians! This time we find the GSO corps "tractor arms dude" big ugly brother from the GEO corp. Even bigger tractors and a whole lot of wood. Yes, it does mean that it is excited to see me...
www.humblebundle.com
terratechgame.com
Check out the TerraTech twitch stream Monday to Friday:
twitch.tv/terratechgame at 5pm UK time
The awesome new TerraTech music is composed by DaveDexterMusic find more of him here:
https://www.youtube.com/user/Th1sWasATriumph
Extra music provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Darker_Thoughts"
"Lunar_Landing"
"Busy_Beat"
"Trancer"
"Cephalopod"
"Crunk Knight"
"Latin Industries"
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Taking on the role of a prospector for the Survey and Prospecting Program (SAP), it’s up to you to check out a recently discovered exo-planet and harvest whatever resources you can find.Starting off as a humble SAP on a shoestring budget, you’ll have to seek out and refine the planet’s natural assets to build up your base and strengthen your fleet, all while defending your turf from all sides. New vehicle parts and weapons can be scavenged from other prospectors or built from the minerals and resources you find, and by researching new technologies or buying new blueprints you can further boost your fleet’s capabilities.
TerraTech is the ultimate exploration and combat game. Procedurally generated worlds and an almost limitless array of vehicle design and customization make for a unique experience for every player. Make your vehicles as big, small, powerful, useful or just plain crazy as you like – the choice is yours. Ally yourself with one corporation and rise through the ranks to profit and glory, or hedge your bets and cherry pick from a range of them, accessing powerful new technologies but risking more of your cash reserves to support their different energy sources.
Reference: http://terratechgame.com/sample-page/game/
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If you wish to purchase TerraTech, you will find the Beta available at the Humble Bundle website here:
http://www.humblebundle.com
TerraTech will be available in the Steam store here in early 2015 as early access:
http://store.steampowered.com/app/285920/
For even more information about the game or the developers, Payload Studios, visit thier website here:
http://terratechgame.com
To keep up with my new videos, either subscribe to my channel here:
https://www.youtube.com/user/DeluksGaming
Or visit me on my new twitter channel at:
https://twitter.com/DeluksGaming
Join "The Lovely Lisa" as she meets with all the attending members of the StoneHearth team at Pax West 2016. We had such a wonderful time hanging out with this incredibly warm and intelligent group of video game developers. To meet everyone individually was a huge treat for us and we are ever so grateful to have had the opportunity to do so!
Special thanks to the StoneHearth team for providing us with transportation and accommodation in Seattle during the event. We would not have been able to afford to go on our own, so we are eternally grateful!
StoneHearth Alpha 17 Playlist Link:
https://www.youtube.com/playlist?list=PL8vKf_mXH-u78-n0zCKS26-UEK6RGj3UD
If you want to learn more about StoneHearth and the team at Radiant Entertainment, you can visit their web page here:
http://stonehearth.net/
To purchase StoneHearth, you can find them on Steam here:
http://store.steampowered.com/app/253250/
Join the Deluks Gaming Steam group here for more info on streams:
http://steamcommunity.com/groups/DeluksGaming
To keep up with my new videos subscribe to my channel here:
https://www.youtube.com/user/DeluksGaming
Or my new Facebook page here:
https://www.facebook.com/pages/Deluks-Gaming/376236832543279
Or visit me on my new twitter channel at:
https://twitter.com/DeluksGaming
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Some music in this episode was provided by:
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
"Latin Industries"
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What is StoneHearth?
Stonehearth is a game about exploration and survival in an epic fantasy setting. Your job is to help a small group of settlers survive and carve out a place for themselves in a hostile land. You’ll need to establish a food supply, build shelter, defend your people, and find a way to grow and expand, facing challenges at every step.
Starting from procedurally generated terrain with dynamic AI encounters, Stonehearth combines city sim and good old combat with infinite building possibilities. It’s designed to be moddable at every level, from your city to the people and creatures inhabiting the world, and will ship with the tools and documentation for you to add your own customizations to the game, and share them with friends.
Build and Grow Your City
The heart of the game is city building and management. When you're just starting out, you'll need to juggle tasks like obtaining a sustainable food supply, building shelter, and defending your fledgling settlement from raiders and other threats.
Once you've achieved a foothold in the world, it's up to you to write the destiny for your people. You have the flexibility to choose your own path in this game. Do you want to build a great conquering empire? A vibrant trade city? A spiritual monastery? We really want you to feel like this is your settlement, and give you the tools that make it look and operate exactly as you wish.
Level Up Your Settlers
All the settlers in your towns have jobs. A job is like a class in a role playing game. Each job has a specific role like hauling materials, building, crafting, and fighting. As your hearthlings work at a job they will gain experience and levels. Some jobs, when they meet certain prerequisites, can upgrade to entirely new jobs with new capabilities.
Usually, to assign someone a new job you'll also need to craft a tool for them. The Mason can craft blocks, statues, and tools from stone, but to do it he'll need a mallet and chisel crafted by the carpenter. Our goal is to have a job tree that's both very wide and very deep, so there will be plenty of different kinds of things to do in the game, but also a lot of depth to explore if you want to concentrate on any one area.
Epic Boss Fights!
As your town becomes more wealthy and prosperous, you risk attracting the attention of one of the world's Titans, epic boss monsters looking to protect their turf, or just to plunder your riches. Each boss will have a unique lore and set of abilities used to lay waste to your city. (The Titans are hanging back during Early Access... but they're coming.)
Player Driven Legacy Through Modding
We LOVE mods and want to make it as easy as possible to author and share mods.
Want to see a new kind of sword in the game? You can model it, define its stats, and then craft it in game. You can also share the design with other players so they can enjoy it too, or bring their authored content into your game.