"Defcon" is Introversion Software's Global Thermonuclear War game, where the tagline is "Everybody Dies." And they do.
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https://www.youtube.com/watch?v=f6lhhsmS0QI
The real test of any broadcast system is to determine whether or not you can broadcast. Today, the project is make sure that the stream for Tuesday is quite doable.
That means at least one fast shakedown cruise. Now, I could've set up a YouTube stream and check to see if that was going to work. That would be entirely too sensible – besides, that's a project for later tonight. I just needed to check to see if automatic scenes which it would work, basic technologies will work, audio levels, and the usual obsessive compulsive tiny little things that every serious geek needs to find out before it becomes a problem.
Amusingly, Twitch is quite possibly the easiest thing to stream to from OBS. So I did! And since Twitch inherently has the ability to export whatever you stream back over to YouTube, I figured I might as well test that too.
Like… Right now.
Obviously, I need to make sure that my broadcast audio levels are higher than they are and maybe even bring down the in-game audio just a little bit, though I really don't want to lose the punch of the explosions when inevitably one of my ships goes pyrotechnic.
Overall, quite a successful test. More tests will occur throughout the day. -- Watch live at http://www.twitch.tv/squidlord
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http://amara.org/v/GOu6/
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https://www.youtube.com/watch?v=p--GAwgNB4w
Look, sometimes, when you have technology, you feel compelled to use it.
Use it!
Witness me!
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http://amara.org/v/H0pA/
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https://www.youtube.com/watch?v=jegaDuRWcOw
Door Kickers, especially for people who want to get the achievements for making a plan from the beginning and having it go off flawlessly – or with minor flaws – is not a game which is kind. The maps have initial setups of bad guys which can be in random positions from game to game, run to run. They react to what they hear and what they see, but the first of those is far more important. If you make a less than subtle entrance, you should probably expect that half the building will now know that you're there and be looking to kill you.
And probably be better armed than you.
It's the "know you're there" that really comes up here and is the reason that I had to redo this map 10 to 15 times in order to get a clean play through. Obviously, I came through with a title appropriate door kick, catching the guys in the first room relatively unaware. What I didn't know until a few replays in was that pretty much everybody in the building has an SMG and they would not be shy about opening their own doors – generally just after I had come into a room and was headed out, catching my guys unexpectedly and with great effect. The take away: make sure you keep an eye on any other exits or entrances to or from the room you just cleared because it is not guaranteed to stay cleared.
You would think this would be a thing that I had already picked up in my many, many years of dealing with tactical simulation games. I certainly would've thought so. No, nothing reminds you of the basics like having them rubbed in your face. With SMGs.
It's not pretty.
Remember folks, have someone covering your ass. It's important.
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http://amara.org/v/F3bp/
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https://www.youtube.com/watch?v=TrBRAfwnGis
Been a while since I was back in the saddle, but it's always a good feeling when I am. hab got stuck with a really rough start position here, so the conclusion was foregone. Still, if he hadn't rushed the guys up the left side of the open space, he might've snuck them out and around to the left edge.
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https://www.youtube.com/watch?v=57jH5FrXRcQ