Download The Scene File For Free :-
http://www.parcintro.com/2016/05/studio-lighting-in-3ds-max-vray.htmlBackgrounds (solid, gradient, and bitmap).
Fog, Layered Fog, and Distance Cue.
Ambient light level.
Subtractive transparency is converted to 3ds Max "Filter" transparency and the filter color is set equal to the diffuse color.
Transparency falloff settings.
All map channels that are enabled. Map channels that are turned off in the 3DS file do not import into 3ds Max.
All map parameters, including UV transforms, Negative, Mirror, and Rotation. Some Map parameters such as Blur, Luma, RGB, and Alpha work much differently in 3ds Max. These values are converted to new values that produce a similar affect.
Mask bitmaps are imported as 3ds Max mask textures.
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https://www.youtube.com/watch?v=QAGfbhAIlDQ