i myself am not into rpg games, but this game takes the cake, only because its minecraft.. but this game is fun, and can sometimes be hilarious in multiplayer! theres tons of weapons and upgrades, and this game will take you on a long story and provide many hours of game play and challenges, from puzzles to bosses, and even hidden content like runes! and special armor! ... https://www.youtube.com/watch?v=-wy7lSKD_ag
Hello all! today we do a tutorial of the tutorial, only because it isnt the best, im not the greatest at explaining things either, so hope this helps! also, i plan to do some more in depth look at things, at the time of this i had around 40 hours in the game, i now have 200, and have learned a lot more,also, you no longer get tools for completing the tutorial (from what ive been told,) Also, the fuel rod gauge is on the fuel rod, it zooms into the coolant cells, that's my mistake, sorry, if you guys have any questions, or have a video you want me to make, please feel free to leave a comment down below!
#Starbase
#spacegame
Patreon:https://www.patreon.com/FaolonPlays
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https://www.youtube.com/watch?v=UQvNXpKZDwg
BeamNG. drive is a meticulously detailed simulation of carnage, dropping into bullet time at the point of impact to treat the player to gory close-ups of metal panels popping and mangling, twisting and pinging off.
In BeamNG.drive, braking too late could send you cartwheeling into the stands in a cloud of barely identifiable shrapnel, which no matter how lucrative the licensing deals with racing games get, you’ll never see a legally simulated Mercedes Benz SL-R107 do. At least not outside of the German marque’s own testing facilities, and even then I bet they make you sign an NDA promising you won’t tell anyone how freakin’ cool it looked. In BeamNG.drive, the persistent awareness that the slightest mistake you make would have catastrophic consequences on the one-pieced-ness of your car enhances the gratification of not having made that mistake. At any time, 98 percent of the engine’s code hangs over you like a sword of Damocles.
But enough talk of not crashing, because there are plenty of opportunities to let that sword drop. Whole scenarios are dedicated to obliterating vehicles as best you can, by screaming across the Utah desert in meticulous recreations of classic cars just removed enough from the real thing to dodge a lawsuit. You can plough trucks into walls and drive buses into ravines. One mod adds fully simulated planes and helicopters, another recreates Speed.
BeamNG.drive isn’t a complete or comprehensive racing game, rather it’s a powerful physics engine on which many enthusiastic modders have built beautiful and interesting things. It feels as bolted together as the vehicles it simulates, and at times about as ready to fall apart – clunky interfaces and performance issues can scupper the experience – but it’s a fascinating distraction to idle away a few hours, and a near perfect simulation of what was happening in my child-brain when I played with Matchbox cars.
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https://www.youtube.com/watch?v=3tWslxJI41k
Stormrunner's Channel: https://www.youtube.com/channel/UCAp1WPgVIJ0qXhl8967vBMQ
In this video we cut our vehicles in half then raced them! steering was a pain, but we managed through! who knew a vehicle cut in half wouldnt work as intended?
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https://www.youtube.com/watch?v=ZAxAqO4NFqg