One of the most difficult problems in fluid simulation, is collisions and flow around complex geometry.
Both Blender build in fluid solver (Elbeem) and Mantaflow slow down significantly in their calculation speed once geometry is introduced.
To test the handling of both these solvers, this test scene simulates large wave flooding Manhattan New York City.
The domain resolutions were chosen to result in approximately 8 hours of simulation time on a single machine with an i5 4 core processor (no hyperthreading).
The final render was then done using cycles and took about 45 seconds per frame at near 4k resolution (3440 x 1440), which was very similar for both simulations.
I attribute the speed difference in the fluid velocity to the internal solver (Elbeem) not correctly using the domain size, or limiting it. While Mantaflow allowed the setting of the domain size to a very large unit, which resulted in a reasonable fluid velocity. I tried to adjust the speed with the Mantaflow time parameter but it didnt really seem to affect the simulation. If anyone has advice on how to improove the Mantaflow simulation please let me know below!
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https://www.youtube.com/watch?v=2A3-WXWlRbQ
Ich habe das 20th century Fox Intro nachgemacht. Dazu habe ich blender benutzt und teilweise ein template verwendet.
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https://www.youtube.com/watch?v=c19nzsnR9_0
In this test i dereased the amount of drop particles, although there are still too much. I also added tracer particles to add some foam.
Check out this playlist to see my development with blender fluids to a realistic result:
http://www.youtube.com/watch?v=2fAkHVR4158&playnext=1&list=PLFF52BCA18D7ECC95
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https://www.youtube.com/watch?v=2fAkHVR4158
If you enjoy my work, I would appreciate a small bitcoin donation to 1MSachsBbZJjBg83nEsTv95oLuQmnmZnGu.
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https://www.youtube.com/watch?v=5iH2HtRgOQQ