#titanfall, #pcgames, #fps
Hi all, welcome to my Titanfall 2 playthrough. Hope you enjoy and don't forget to subscribe for more content.
Titanfall 2 is a science-fiction first-person shooter video game and a sequel to Titanfall. It was developed by Respawn Entertainment and was released on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016.
Become One
— The game's official tagline
Titanfall 2 is a science-fiction first-person shooter video game and a sequel to Titanfall. It was developed by Respawn Entertainment and was released on Xbox One, PlayStation 4 and Microsoft Windows on October 28, 2016.
Characters and setting Edit
The game is set five years following the destructive Battle of Demeter in the original Titanfall. The Militia have gained significant ground in the Frontier War, and IMC forces are on the defensive. The Militia's campaign leads them to the IMC world of Typhon, the planet that serves as the central focus of the game's story.
The player plays as the Militia Rifleman Jack Cooper, as he is forced to become a Pilot against all odds. The Titan BT-7274 serves as the deuteragonist of the game.
Campaign
"The Pilot's Gauntlet"
"BT-7274"
"Blood and Rust"
"Into The Abyss"
"Effect and Cause"
"The Beacon"
"Trial By Fire"
The Ark "
"The Fold Weapon"
Gameplay
Pilot gameplay
Pilot gameplay follows the same basic lines as the first game, in regards to basic mechanics. However, the health of players has been drastically lowered, and Time-To-Kill (TTK) is much lower than the first, making fast reflexes more of a priority.
A new mechanic, sliding, has also been added. Crouching while sprinting or otherwise moving will allow the user to slide across the ground for a short time, preserving momentum and allowing for slide-hops for quick traversal of the arena.
Weapons
The armory of Titanfall 2 was greatly expanded since the first game. On launch, Titanfall 2 had 20 Pilot Primary weapons and 8 Pilot secondary weapons. Unlike the first game, which featured primary weapons, secondary weapons and an Anti-Titan weapon, the AT and Sidearm roles were now in the same category, and choosing one meant sacrificing the other, allowing a trade-off between specialty and versatility. This secondary weapon category included 4 sidearms and 4 AT weapons. Of these weapons, every single Titanfall weapon returned in some form or another (The R-101C Carbine replaced with the R-201 Assault Rifle, the G2A4 Battle Rifle replaced with the G2A5 Battle Rifle etc).
After the game's launch, two weapons were added through DLC; the B3 Wingman Elite and R-101C Carbine.
Of particular note is the Smart Pistol. Due to its reputation amongst the playerbase, the Smart Pistol has now been relegated to a one-use Boost, as o
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https://www.youtube.com/watch?v=-rZUJ9s09Z0
#codevein, #longplay, #darksouls
I HAD TO TAKE OUT MUSIC FOR JACK'S CUTSCENE. THANK THE COPYRIGHT POLICIES.
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Code Vein - Part 20 - Handsome Jack and Snowy Mountains
Code Vein is an action role-playing game co-developed by Shift and Bandai Namco Studios and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. It is set in a post-apocalyptic dystopian setting with vampire themes, including "gifts" from the consumption of blood, and other supernatural abilities. It was released on September 26, 2019.
Gameplay
Code Vein is an action role-playing game set in an open world, post-apocalyptic dystopian environment and played from a third-person perspective. Its gameplay is inspired by the Dark Souls series of games, and the animation is inspired by God Eater 3, also developed by Shift and published by Bandai Namco.
Plot
Set in the near future, the world falls to a great cataclysm of uncertain origins or nature. Revenants, vampire-like beings, were created from dead humans to fight against the calamity using a parasite that attaches to the heart. Revenants will resurrect after death, at the cost of losing random memory, and if the heart is destroyed a Revenant will die in truth. If a Revenant does not consume human blood they will frenzy and become lost-- cannibalistic and feral and beyond any hope of saving. In the recent past, the Queen of the Revenants herself frenzied, requiring even more Revenants be produced to put her down in Operation Queenslayer.
The player character awakens in the ruins of a city known only as Vein with a girl in white, who guides them to a Bloodspring, a plant that, when exposed to the player characters blood, produces Blood Beads-- ampules of a fluid identical to human blood. The pair are captured by slavers who use their thralls to collect blood beads for them, and it is revealed that Vein has been enclosed in the Gaol of the Mists: A barrier of impassible red mist. Vein is also filled with Miasma after the death of the Queen, which causes bloodthirst in Revenants and rapidly causes them to Frenzy. Revanants must wear filtration masks to tolerate this, but in areas of dense Miasma this is ineffective, limiting the area sane Revenants can occupy. The situation in Vein has become unstable as the Bloodsprings have begun to fail to produce Blood Beads, a situation impossible to remedy for the springs and the medicine used to treat them were all produced from the Queen's blood. The scarcity of blood beads, and the protection of the very few humans left by the provisional government, is destroying what little civility between groups there is.
The Player and Io meet Louis, who sees the Player successfully make contact with the vestige of a Lost without bec
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https://www.youtube.com/watch?v=7pr3QoQtqhA
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https://www.youtube.com/watch?v=2f8VxmCFn28
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Gameplay recorded by Retronomicon (NVSGamer)
"The Great Battle II: Last Fighter Twin" is an action platformer developed by Banpresto and released for the Super Nintendo Entertainment System (SNES) in 1992. Here's a review of this unique title:
Gameplay:
"The Great Battle II: Last Fighter Twin" is a side-scrolling action game that combines elements of platforming and beat 'em up genres. Players control characters from various popular Japanese media franchises, including Ultraman, Kamen Rider, and Gundam, as they battle through levels filled with enemies and obstacles. The gameplay involves defeating enemies using punches, kicks, and special attacks, as well as navigating platforming sections and avoiding hazards.
Character Selection and Abilities:
The game features multiple playable characters, each with their own unique abilities and movesets. Players can switch between characters during gameplay, utilizing their strengths to overcome different challenges. Characters have special attacks and abilities inspired by their respective franchises, adding variety to the gameplay and allowing for strategic approaches to combat.
Graphics and Visuals:
Visually, "The Great Battle II" features colorful and detailed sprite work that captures the charm of the characters and environments. The character animations are smooth, and the levels are varied, taking players through urban settings, forests, and other thematic locations. The game's graphics are well-executed for the SNES, conveying the distinct style of each character and franchise represented.
Sound and Music:
The soundtrack in "The Great Battle II" features upbeat and energetic tunes that complement the action-packed gameplay. The music sets the tone for each level and adds to the excitement of combat sequences. The game also includes sound effects like punches, explosions, and enemy grunts that enhance the overall immersion of the gameplay experience.
Level Design and Variety:
The game offers a good variety of levels with different themes and challenges. Players will encounter platforming sections, enemy hordes, and occasional boss battles that test their skills and reflexes. The diverse character roster and level design keep the gameplay engaging and offer replay value as players can experiment with different characters and strategies.
Replayability:
With its cooperative multiplayer mode and diverse gameplay mechanics, "The Great Battle II" offers decent replay value. Players may enjoy revisiting the game to try out different characters, discover hidden secrets, and challenge themselves on higher difficulty settings. The cooperative multiplayer mode allows friends to join in and experience the action together, adding to the game's replayability.
Overall Impression:
"The Great Battle II: Last Fighter Twin" is a charming and nostalgic action platformer that pays homage to popular Japanese media franchises. With its diverse character roster, engaging gameplay, and colorful visuals, it offers an enjoyable experience for fans of classic action games on the SNES. Whether you're a fan of Ultraman, Kamen Rider, or Gundam, this game is a delightful crossover adventure that captures the spirit of these iconic franchises.
In summary, "The Great Battle II: Last Fighter Twin" is a standout title for the SNES that delivers fun and action-packed gameplay with a unique crossover concept. It's a must-play for fans of Japanese media franchises and retro gaming enthusiasts looking for a nostalgic gaming experience on the Super Nintendo platform.
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This channel features instructional & highly edited video game guides, walkthroughs, speedruns and other uniquely transformative videos. My own personal gameplay, extensive editing & creative input are clearly added into each video, ensuring that all videos adhere to YouTube's partner program guidelines. My walkthoughs take tremendous amounts of work & editing so that all videos are straight to the point & can be used as professional video game guides. I have spent thousands of hours practicing & mastering games before recording to ensure the highest quality gameplay possible. All gameplay is my own & is recorded and edited solely by me. Permission to upload each game was provided by the game publisher.
#beatemup #snes #snesclassic
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https://www.youtube.com/watch?v=J3S1CdRZgDY
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https://www.youtube.com/watch?v=2dyU4wU_z30
SORRY, The Video Got Cut off at the end for some reason!
#codevein, #longplay, #darksouls
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Code Vein is an action role-playing game co-developed by Shift and Bandai Namco Studios and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. It is set in a post-apocalyptic dystopian setting with vampire themes, including "gifts" from the consumption of blood, and other supernatural abilities. It was released on September 26, 2019.
Gameplay
Code Vein is an action role-playing game set in an open world, post-apocalyptic dystopian environment and played from a third-person perspective. Its gameplay is inspired by the Dark Souls series of games, and the animation is inspired by God Eater 3, also developed by Shift and published by Bandai Namco.
Plot
Set in the near future, the world falls to a great cataclysm of uncertain origins or nature. Revenants, vampire-like beings, were created from dead humans to fight against the calamity using a parasite that attaches to the heart. Revenants will resurrect after death, at the cost of losing random memory, and if the heart is destroyed a Revenant will die in truth. If a Revenant does not consume human blood they will frenzy and become lost-- cannibalistic and feral and beyond any hope of saving. In the recent past, the Queen of the Revenants herself frenzied, requiring even more Revenants be produced to put her down in Operation Queenslayer.
The player character awakens in the ruins of a city known only as Vein with a girl in white, who guides them to a Bloodspring, a plant that, when exposed to the player characters blood, produces Blood Beads-- ampules of a fluid identical to human blood. The pair are captured by slavers who use their thralls to collect blood beads for them, and it is revealed that Vein has been enclosed in the Gaol of the Mists: A barrier of impassible red mist. Vein is also filled with Miasma after the death of the Queen, which causes bloodthirst in Revenants and rapidly causes them to Frenzy. Revanants must wear filtration masks to tolerate this, but in areas of dense Miasma this is ineffective, limiting the area sane Revenants can occupy. The situation in Vein has become unstable as the Bloodsprings have begun to fail to produce Blood Beads, a situation impossible to remedy for the springs and the medicine used to treat them were all produced from the Queen's blood. The scarcity of blood beads, and the protection of the very few humans left by the provisional government, is destroying what little civility between groups there is.
The Player and Io meet Louis, who sees the Player successfully make contact with the vestige of a Lost without becoming frenzied, acquiring that Lost's Blood Code (a unique property to eve
...
https://www.youtube.com/watch?v=A8fuyLmryT8
Support This Channel on: Patreon - http://patreon.com/RetronomiconGames
Visit my site for Reviews and Info: Retronomicon - http://retronomicongames.com
Gameplay recorded by Retronomicon (NVSGamer)
GG Aleste II: Power Strike Review (Game Gear) ??
GG Aleste II, known as Power Strike II in some regions, is a captivating shoot 'em up game released for the Sega Game Gear in 1993. Developed by Compile, this sequel builds upon the success of its predecessor with enhanced gameplay mechanics and impressive visuals. Here's a review of GG Aleste II: Power Strike for the Game Gear:
Gameplay: ?️
GG Aleste II features classic shoot 'em up gameplay, where players control a powerful spaceship and navigate through challenging levels filled with enemy ships and obstacles. The gameplay is fast-paced and requires quick reflexes as you dodge projectiles and unleash devastating firepower on waves of foes. Power-ups and special weapons add strategic depth to the shooting experience.
Graphics and Visuals: ??
For a handheld console, GG Aleste II showcases impressive graphics with detailed sprites and vibrant colors. The enemy designs are imaginative, ranging from standard ships to formidable bosses. The backgrounds are well-drawn and contribute to the sci-fi atmosphere, immersing players in its dynamic world. The game effectively utilizes the Game Gear's capabilities to deliver a visually engaging experience.
Sound and Music: ??
The soundtrack in GG Aleste II features catchy tunes that complement the action-packed gameplay. From adrenaline-pumping battle themes to atmospheric melodies, the music enhances the intensity of each level. Sound effects like laser blasts and explosions add impact to the combat, making every encounter feel immersive and satisfying.
Challenge and Replayability: ⚔️?
GG Aleste II offers a satisfying level of challenge, with progressively difficult stages and intense boss battles. The game rewards skillful play and encourages replayability with its scoring system and multiple difficulty settings. Players can aim to achieve high scores and perfect their strategies, adding depth and longevity to the gameplay experience.
Overall Impression: ??
GG Aleste II: Power Strike is a standout shoot 'em up title for the Sega Game Gear that delivers an authentic arcade experience on a handheld platform. With its engaging gameplay, impressive visuals, and memorable soundtrack, it remains a must-play for fans of retro shooters and Sega enthusiasts. If you're a fan of classic shoot 'em ups or seeking an exhilarating gaming experience on the go, GG Aleste II is a gem that captures the essence of arcade-style action.
In summary, GG Aleste II: Power Strike for the Sega Game Gear is a compelling sequel that improves upon its predecessor with refined gameplay mechanics and captivating presentation. Its challenging gameplay and polished aesthetics make it a timeless addition to any retro gaming collection. If you enjoy space shooters or classic arcade games, GG Aleste II is a title that should not be missed!
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This channel features instructional & highly edited video game guides, walkthroughs, speedruns and other uniquely transformative videos. My own personal gameplay, extensive editing & creative input are clearly added into each video, ensuring that all videos adhere to YouTube's partner program guidelines. My walkthoughs take tremendous amounts of work & editing so that all videos are straight to the point & can be used as professional video game guides. I have spent thousands of hours practicing & mastering games before recording to ensure the highest quality gameplay possible. All gameplay is my own & is recorded and edited solely by me. Permission to upload each game was provided by the game publisher.
#shmup #sega #gamegear
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https://www.youtube.com/watch?v=eTZU1Ly6O7I
#virtualon, #sega, #arcade
Cyber Troopers Virtual-On (電脳戦機バーチャロン Dennō Senki Bāchyaron, roughly "Computer Fighting Machine Virtual-On") is a series of video games created by Sega AM3 (Amusement Research and Development Department 3, later renamed Hitmaker). The original series was first published for arcades in January 1996. The game features fast, action-oriented gameplay requiring quick reflexes. It has seen four iterations to date and has been ported to several video game consoles.
The mecha designs for all installments of the series were created by robot designer Hajime Katoki. Related merchandise released for sale include plastic models, original soundtracks, trading figurines, light novels and audio drama CDs.
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https://www.youtube.com/watch?v=hYS26rHpWjc