Another version to add to my collection of run down shacks. This one still needs a lot of work to fix the wood texture as i'm seeing stretching everywhere.
Made in SketchUP and ported over to Blender.
2325 vertices, all quads.
UV mapped.
5 image textures (could be shortened to one)
Metal sheeting are rigged so can be animated with physics or collided with.
like&subscribe to see more guys!
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https://www.youtube.com/watch?v=Hw_230VClHE
Game ready asset.
Low poly with baked 1024x1024 textures and normals. The native blender file also contains the rigid body physics that allow the sign to hang freely and be influenced by exterior forces.
This is the starting model that will be included in a big collection.
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https://www.youtube.com/watch?v=RG0btzqI81w
Modeled in SketchUP and the rest in Blender.
Will be submitting this into the "Survive the nights" game.
http://survivethenights.net/
https://www.kickstarter.com/projects/...
Low poly, Around 1k Verts, All quads.
Modeling is finished and have a few tweaks for the textures and its ready to be used as a game asset.
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https://www.youtube.com/watch?v=9tEd2HUb_SE
second watchtower. Edited in SketchUP and textured in Blender.
sitting at just under 5.000 polys right now.
Still need to add tarpaulins to the roof canopy and add some more fabric along the stairs.
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https://www.youtube.com/watch?v=vDHBRtiwDRk
Modular shelving unit with aluminium brackets. Quite high poly.. around 28k verts (mostly due to the brackets).
I think i'll be animating more of these units as they're pretty stylish.
Want a model keyframed but cannot or don't want to do it yourself? drop me a message either here or over on BA..
http://blenderartists.org/forum/showthread.php?323284-The-sketchbook-of-Falkbeard
http://www.issdesigns.com/
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https://www.youtube.com/watch?v=O8b39kSN5Rk