Rating: C Tier
Glitz Pit Bowser is a boring boss. Even at 10x HP, that doesn't change.
Rules (subject to change as run continues)
10x enemy HP
No OHKO
No Fright Masks
No Gale Force
No Superguards
Start each battle fully healed
No badge/item drops
Minimal Clock Out usage (i.e. don't stunlock enemies)
...
https://www.youtube.com/watch?v=f53hHAe9noo
Rating: B Tier
Yes, I spent over 40 minutes fighting Fuzzies. No, it wasn't efficient. Yes, I thought it was funny.
Rules (subject to change as run continues)
10x enemy HP
No OHKO
No Fright Masks
No Gale Force
No Superguards
Start each battle fully healed
No badge/item drops
Minimal Clock Out usage (i.e. don't stunlock enemies)
...
https://www.youtube.com/watch?v=m2Ky2g0y_7g
Not flawless gameplay, but it went well enough.
0:00 - Team
1:11 - Aaron
5:30 - Bertha
15:00 - Flint
22:46 - Lucian
28:07 - Cynthia
**Note: To any observational people, you may notice a Toxic TM in my inventory, and a Toxic on Blissey, which is impossible normally; I was putting movesets on Pokemon with PKHex that I could legitimately obtain to save time (including my one use of Toxic, also including Swords Dance on Garchomp and Weavile (Game Corner TMs), Earthquake on Garchomp (my one use of the TM from Wayward Cave), and Night Slash on Weavile (Heart Scale))
This is also why I have so many Rare Candies, as is the standard with most Nuzlocke runners now, when grinding becomes risk-free after a certain point.
...
https://www.youtube.com/watch?v=_p_XCg0lZ9o
Macho Grubba (1)
Badges: Mega Rush P, Super Appeal P, Last Stand
Items: Point Swap, Super Shroom, Power Punch
T1: Gulp (56), Point Swap
T2: Ground Pound (38), Swap to Flurrie
T3: Earth Tremor (32), Appeal P
T4: Super Shroom/Swap to Goombella, Appeal P
T5: Earth Tremor (26), Swap to Yoshi
T6: Power Punch, Ground Pound (26)
Macho Grubba (2)
Badges: Charge P
Items: Power Punch
T1: Charge, Jump (56)
T2: Charge, Jump (52)
T3: Charge, Sweet Treat (+2FP, HP)
T4: Charge, Sweet Treat (HP)
T5: Charge, Power Punch
T6: Spin Jump (46), Ground Pound (0)
Two strategies for this one. I uploaded a previous video where Super Appeal P was optimal. Unfortunately, as always is the case with these weaker badges, there was a better strategy not using them. Charge is really quite often a very powerful strategy for Macho Grubba, and it ended up being optimal here too.
Level One rules:
10HP, 5FP, 3BP
No Superguards
No partner upgrades
Cannot lower HP to 5
HP Plus/FP Plus are allowed
Start each battle fully healed
...
https://www.youtube.com/watch?v=HudqSpdoY2M