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11 Aug 2021 12:20:03 UTC
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Sentinels of the Multiverse - Tiamat vs. Renegade at Windmill City
The final battle against Tiamat has arrived, and we are almost at the end of the Cauldron. This time, you have to go against a single high HP target with some scales you can pop for additional actions. For some reason, I opted to whip out Pyre, and you can see the (lack of) fireworks.

This version of Cricket is the "damage" variant, which leaves a lot to be desired. She can boost her power on the following turn and smack someone. With the right one-shot, you can deal a little extra, but it is still going to be pretty niche.

This version of Impact can protect his ongoings, but there are villains that can still destroy it regardless, making me not very impressed. If you can get set up, then you can activate some of his combos for quite a bit of damage, but it is fairly hard to do when you can't find the cards when you need them.

This version of Stranger is very high in damage. You just need to make sure you keep pulling Runes, which is not as hard as you may think. With the Glyphs out to block self damage, you have cards that allow you to pull Runes from your trash so you can keep up the onslaught. Setup is not necessary for this variant, but you can prepare for the long haul as you nuke crap.

And on the topic of nuking crap, Pyre is here. I don't think the Cherenkov Drive ever works like it is supposed to. To make things worse, his power is supposed to protect you from self-damage, but it comes back to bite me. Still not a fan of him as even when his cards actually work, the risk seems to eclipse the reward.

Finally, you've seen the Knight and Squire repeatedly. Squire hit herself to hurt enemies, and Knight can deal damage at the cost of your setup. Ideally, you want her to have the shield to block some self-damage, and the Knight has the sword so you have a power to use when you need to deal damage. Squire is really important here as the anchor of the team. She can pop the scales and give us some actions right before they would get revived, setting us up for the next turn.

Anyway, now that I've shown Pyre one last time, we never have to see him again. There is one villain left, then I may return for some requested games or possibly some other Cauldron related content. As things currently stand, I do not have a desire to do the other mods, so don't expect to see them anytime soon.
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https://www.youtube.com/watch?v=eaRm6MATyxs
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