The genre-defining masterpiece Resident Evil 2 returns, completely rebuilt from the ground up for a deeper narrative experience. Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-pounding immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game.
In Resident Evil 2, the classic action, tense exploration, and puzzle solving gameplay that defined the Resident Evil series returns. Players join rookie police officer Leon Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. Both Leon and Claire have their own separate playable campaigns, allowing players to see the story from both characters’ perspectives. The fate of these two fan favorite characters is in players hands as they work together to survive and get to the bottom of what is behind the terrifying attack on the city. Will they make it out alive? #re2 #remake
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https://www.youtube.com/watch?v=vw4qfPqgyns
Well after that brutal ending of my "Average Joe" series, I just had to get back into it. Same rules no Nimble/Powerhouse/ Hero.
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https://www.youtube.com/watch?v=Nl34zJr59Us
Resident Evil 7 biohazard is the next major entry in the renowned Resident Evil series and sets a new course for the franchise as it leverages its roots and opens the door to a truly terrifying horror experience. A dramatic new shift for the series to first person view in a photorealistic style powered by Capcom’s new RE Engine, Resident Evil 7 delivers an unprecedented level of immersion that brings the thrilling horror up close and personal.
Set in modern day rural America and taking place after the dramatic events of Resident Evil® 6, players experience the terror directly from the first person perspective. Resident Evil 7 embodies the series’ signature gameplay elements of exploration and tense atmosphere that first coined “survival horror” some twenty years ago; meanwhile, a complete refresh of gameplay systems simultaneously propels the survival horror experience to the next level.
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https://www.youtube.com/watch?v=ST4iSPNdcYE
This is, as the title says, a heroes only series. No special rules, I can recruit anyone I want as long as they are heroes.
I will release these videos on Mon, Weds and Fri.
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https://www.youtube.com/watch?v=_iTPm1Ok1NM
This series is dedicated to getting us to level 99. Recruitment of survivors will only go as far as level 85. After that we are stuck with who ever we pick, which means if anyone dies they WON'T be replaced.
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https://www.youtube.com/watch?v=CpEdD9_nuNQ
In KILLING FLOOR 2, players descend into continental Europe where the outbreak caused by Horzine Biotech’s failed experiment has quickly spread and gained unstoppable momentum, essentially paralyzing the European Union— Just one month after the events in the original KILLING FLOOR, the specimen clones are everywhere and civilization is in disarray; communications have failed, governments have collapsed, and military forces have been systematically eradicated. The people of Europe know survival and self-preservation too well and lucky survivors have gone into hiding.
Not all have given up hope though... A group of civilians and mercenaries have banded together to combat the outbreak and established privately funded operation bases across Europe. Upon tracking specimen clone outbreaks, players will descend into zed-laden hot zones and exterminate them.
KEY FEATURES:
• Visceral Gore - KILLING FLOOR 2 ramps up the gore with a proprietary, high powered persistent blood system bringing new levels of fidelity to the genre. Players will send entrails, severed limbs, and blood flying as they wade through hordes of enemies. But they need to watch out! If caught, enemies will rip them, and their entire party limb from limb
• 6 player co-op or solo play— A multitude of varied playable characters await for players to choose from as they enter the fray in online co-op mode or solo mode for those willing to brave the horrific specimens alone
• Versus Survival Game Mode - Be the Zed! A 12 player PvP mode where two teams take turns playing Humans vs. Zeds in a pair of short matches. In the first match, one team plays Humans and the other Zeds until the humans all die during a single round or they beat the boss. For the second match the teams switch sides and when the battle is completed both teams receive a score based on their performance and the higher score wins!
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https://www.youtube.com/watch?v=98U6U3F5IZM
Download the Lone Wolf mod here:
https://forums.undeadlabs.com/threads/mod-lonewolf-gamemode-mod-open-for-testing-new-file-update.53447/
Lonewolf is a new game mode built off the basis of Breakdown created with the intent of putting intense emphasis on the game's immersion of helplessness, uncertainty, and chaos making the struggle to keep your community alive and sane much more difficult by applying raising pressure onto player. What severely differentiates Lonewolf from the original game’s community played gameplay is that the player is only allowed play and control the actions of a single survivor in a group of apocalyptic citizens.
The ambitious goal of Lonewolf was to design an intense and immersive single survivor sandbox game mode; replacing breakdown. State of Decay never truly underlined the foundation of helplessness and pressured struggle throughout its amazing gameplay, Lonewolf profoundly focuses on this concept. In order to accomplish these goals, Lonewolf has created a choreography of survivalist struggles - Pressure is constantly applied to the player, hopes become superficial, and creating yields for the player.
Lonewolf focuses primarily on the world around, manipulating loot, zombies, and survivors. Supplies in the world are depleted, specifically fuel, food, and ammo. Firearms and Melee weapons are distributed in an advanced and unpredictable manner, but ammo to support gunfire is in jeopardy. It may be days before you encounter a decent stash of ammo locked up in some random household on the side of the map. Edible food is severely scarce in the world, finding nothing but empty wrappers; your efforts just to support yourself through the apocalypse could potentially become a full time job, not to mention any of the other hungry mouths at home if you have any.
Survivors are rarely encountered in the world, obtaining them in itself a difficult feat to accomplish. More survivors mean greater potential for home facilities like building, crafting, and supporting, but it also brings more drama into play. Without other survivors, the player has no options to build facilities at home like a medical tent. Making your options when sick or hurt very limited.
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https://www.youtube.com/watch?v=rUDWVe30BtA