In this discussion video, I talk about the UMG UI that I am working on for the growth/shrink gun, and look for your opinions as to improve its design/functionality.
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https://www.youtube.com/watch?v=5ZtSEh_oUbw
In this episode, we discover a new type of enemy that involves taking out creepy babies who got left at a Chuck E. Cheeses.
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https://www.youtube.com/watch?v=4huNy_pCpk0
In this video, I demonstrate more progress of the Kitten Cannon clone where I have create a rotating cannon and additional effects!
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https://www.youtube.com/watch?v=KXHXVNlHEsY
In this live-stream, we begin the work needed to dynamically load and unload preview environments for the character preview UI.
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https://www.youtube.com/watch?v=fw-kA_AUFx0
In this tutorial video, we create the UMG HUD functionality to the Spinning Saw Hazard; including counting the number of hits and setting up health.
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In this video, I demonstrate the animation of multiple objects that are attached to one another and can have independent animations!
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https://www.youtube.com/watch?v=UuA8ti6vHmA
In Part VI of the Shooting Range tutorial series, I show you how to convert the world space location of an object to screen space so we can draw the score value on screen through our HUD!
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https://www.youtube.com/watch?v=DeASLH_EWdk
In this video, I show off more progress of Radial Impact with the introduction of Game Over screens after losing the game mode!
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https://www.youtube.com/watch?v=2lC2WMnxKKk
In this episode, we finally complete Dead Space and show those mutant monsters who's boss!
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https://www.youtube.com/watch?v=GzV6NB4MSdM