This engine allows the game to dynamically load the level, meaning we can have levels of any size that fits onto an N64 cartridge. If you are wondering how this differs from the currently existing "INFINITE polygons/level size" mod by skelux, scroll down.
I will release this source once this engine is completely finished (stars still need to be done and objects need to be stored throughout chunks)
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https://www.youtube.com/c/KazeEmanuar?sub_confirmation=1How is this different from skelux' thing?
First off, you obviously can't have "INFINITE" of anything in a limited amount of space. Since N64 Cartridges only work up to 64MB (unless you use a cheated emulator), this is a hard limit for the polygon count.
For the size, this increases the levelsize by dynamically loading more chunks of the level into RAM to show them to the player and loading one main map with its collision for Mario to walk on. Skelux' thing loads the entire level at once and then scales it up. This has 2 issues:
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https://www.youtube.com/watch?v=MZ4RWJfJ7KE