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LBRY Claims • open-world-sm64-engine

9ad3acf418615e9c4d771f14117260246608e264

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Created On
20 Nov 2019 12:38:09 UTC
Transaction ID
Cost
Safe for Work
Free
Yes
Open World SM64 Engine
This engine allows the game to dynamically load the level, meaning we can have levels of any size that fits onto an N64 cartridge. If you are wondering how this differs from the currently existing "INFINITE polygons/level size" mod by skelux, scroll down.
I will release this source once this engine is completely finished (stars still need to be done and objects need to be stored throughout chunks)

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How is this different from skelux' thing?
First off, you obviously can't have "INFINITE" of anything in a limited amount of space. Since N64 Cartridges only work up to 64MB (unless you use a cheated emulator), this is a hard limit for the polygon count.
For the size, this increases the levelsize by dynamically loading more chunks of the level into RAM to show them to the player and loading one main map with its collision for Mario to walk on. Skelux' thing loads the entire level at once and then scales it up. This has 2 issues:
...
https://www.youtube.com/watch?v=MZ4RWJfJ7KE
Author
Content Type
Unspecified
video/mp4
Language
English
Open in LBRY

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