Death Skid Marks is an ultra-violent top down car combat game where you will kill countless numbers of foes in the most noble quest of all: getting to a kickass music concert. Fight groupies, rednecks, neo-nazis, religious fanatics, the police, robots, aliens, suicide bombers and your own self-destructive urges to play Russian roulette. Upgrade your car with parts and your crew with illicit substances, buy weapons and special items, fight using guns, melee and your driving skills. Travel 666KMs along route 666 and face increasingly impossible odds. Unlock tons of content such as cars and bumper stickers.
Death Skid Marks features a unique punk/metal soundtrack, unique art style, cutting edge low-fidelity cathodic screen graphics, random unpredictable runs, unique gameplay and two scoops of stupidity.
Drive, kill, die and drive again.
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https://www.youtube.com/watch?v=UjIF-XP2qjc
The world lays in tatters, exhausted, bleeding, scarred and burnt, the people desperate. But even after the apocalypse there are men willing to give everything to return to light, to knowledge, to civilisation. Whatever the cost, and whatever the means...
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https://www.youtube.com/watch?v=NU457PtSmLg
In Hero Defense - Haunted Island, you must defeat Count Necrosis, the world’s most powerful vampire. A team of slayers must impale, slash, tear and burn through legions of undead hell-bent on world domination.
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https://www.youtube.com/watch?v=pNVQ5d0pf6I
Catlateral Damage is a first-person destructive cat simulator where you play as a cat on a rampage, knocking as much stuff onto the ground as possible.
Link to store: http://store.steampowered.com/app/329860
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https://www.youtube.com/watch?v=D594Ysep7iM
Exoplanet First Contact is currently in development.
More info about this game here:
https://www.facebook.com/ExoplanetFirstContact
http://alersteam.com/
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https://www.youtube.com/watch?v=ifNz308NVVc
This is the Demo of the game.
Firewatch is a single-player first-person mystery set in the Wyoming wilderness.
The year is 1989. You are a man named Henry who has retreated from his messy life to work as a fire lookout in the Wyoming wilderness. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. An especially hot, dry summer has everyone on edge. Your supervisor Delilah is available to you at all times over a small, handheld radio—your only contact with the world you've left behind. But when something strange draws you out of your lookout tower and into the forest, you’ll explore a wild and unknown environment, facing questions and making choices that can build or destroy the only meaningful relationship you have.
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https://www.youtube.com/watch?v=b6owHP0PciQ
Roguelike, Rogue-lite, roguelike-like, rogueschmike! No matter what you call them, the world could always use another! As such, we'd like to present for your consideration, the illegitimate child of the roguelike and the metroidvania, the RogueVANIA. Anywho, enough with the sales pitch, let’s take a closer look.
By metroidVania, we’re really talking about a fixed, hand designed, interconnected world. The game takes place on an immense island that never changes. All of the biomes, bosses and the paths between them are present right from the start. Getting to them is another story...
However, in Dead Cells, death replaces the traditional backtracking mechanic of a metroidvania. At first, seemingly unreachable areas will be strewn across your path, but answers to these riddles will appear as you explore the island. Be it a key, a new acrobatic skill or a forgotten spell. Once uncovered, this knowledge will stay with you, allowing you to unlock new paths to your goal. Sick of the stinking sewers? Head over the ramparts and take a breath of fresh air! It’s your skill, playstyle and of course the loot you find that will determine your path.
Furthermore, as the term "RogueVania" might (not so) subtly imply, we were also quite heavily influenced by the recent wave of roguelites. When there are no checkpoints to save you from your screw-ups, the adrenaline kicks in. And when you lose, you lose big, so you’ve got to make it out alive. Instead of relying on the classic formula of memorising the level design and enemy placement, procedural generation allows us to reward your instincts, reflexes and ability to adapt to evolving situations.
Having said this, we’re conscious that the words “procedural generation” conjure up images of crappy levels and uninteresting gameplay in a lot of gamers’ minds. So we’ve chosen a hybrid solution, with each run being a mashup of carefully designed “chunks” of level. The idea is to give you the feeling of meticulously handcrafted world, while making sure you have a new experience every time.
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https://www.youtube.com/watch?v=YqTMjgnwD74
If you want to get your very own Bam Box do check out there site they put some of the most unique items i ever seen come in a box an trust me i open many dif kind of loot crates.
http://www.thebambox.com/
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https://www.youtube.com/watch?v=a3XQcI8SsDw