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Ōkami Playthrough | Part 25
Welcome back to Ōkami! As always i hope you enjoyed this video, if you did then you could show some support by liking/commenting on the video, it'd be really appreciated, if you want to leave feedback then do so below, until next time take care.

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What is Ōkami?

Ōkami is an action-adventure video game developed by Clover Studio and published by Capcom. It was released for Sony Computer Entertainment's PlayStation 2 video game console in 2006 in Japan and North America, and in 2007 in Europe and Australia.

Despite the closure of Clover Studio a few months after the game's initial release, a version for Nintendo's Wii console was developed and produced by Ready at Dawn, Tose and Capcom, which was released in North America in April 2008, in Europe in June 2008, and in Japan in October 2009.

Set sometime in classical Japanese history, the game combines several Japanese myths, legends and folklore to tell the story of how the land was saved from darkness by the Shinto sun goddess, named Amaterasu, who took the form of a white wolf. It features a distinct sumi-e-inspired cel-shaded visual style and the Celestial Brush, a gesture-system to perform miracles.

Ōkami was one of the last PlayStation 2 games selected for release prior to the release of the PlayStation 3. Although it suffered from poor sales, the game received critical acclaim, earning the title of IGN's 2006 Game of the Year.

Mainstream adoption of the game has improved with age, and Ōkami is now considered to be one of the best video games ever made, as well as a prime example of artistic expression in video games.

The game has the player controlling the main character, Amaterasu, in a woodcut, watercolor style, cel-shaded environment, which looks like an animated Japanese ink-illustration (known as ink wash painting, sumi-e) with other styles of art.

The gameplay style is a mix of action, platform, and puzzle gaming genres, and has been noted by many reviewers to have numerous similarities in overall gameplay style to The Legend of Zelda series, an inspiration that director Hideki Kamiya, a self-proclaimed Zelda-fan, has admitted has influenced his general game design.

The main story is primarily linear, directed through by Amaterasu's guide Issun, though numerous side quests and optional activities allow for players to explore the game world and take the story at their own pace.

By completing quests, side quests and small additional activities (such as making trees bloom into life or feeding wild animals), Amaterasu earns Praise, which can then be spent to increase various statistics of the character, such as the amount of health and number of ink wells for Celestial Brush techniques.

Combat is staged in a ghostly virtual
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