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fable-2-session-4
What is Fable II?
Fable II is an action role-playing open world video game in the Fable game series developed by Lionhead Studios and published by Microsoft Game Studios for Xbox 360.
There are both interactive and non-interactive cutscenes in the game. According to Lionhead Studios, the non-interactive cutscenes consume less than five minutes of game time.
In the fully interactive cutscenes a player can use their expressions during the dialogue or even run away from the scene, thus skipping it; afterward the player can return to the cutscene location to start it again. If the player runs away from a cutscene which contains important information, the character will await the player's return.
The player's companion is a dog which the player befriends as a child. This dog follows the player almost all of the time during the game.
The dog can learn tricks, fight enemies and find treasure, and lead the way to quest objectives (when required, though this is rare; typically the player is led to objectives via a sparkling gold "bread crumb" trail).
It can also aid in combat situations by attacking downed enemies. The dog cannot be killed, but can become injured and ineffective, requiring healing by the player.
The appearance of their dog will also mirror the player's choices and changes colour depending on the player's alignments; if the player is neutral it will remain grey, being good will turn the dog's coat to golden and evil will turn it to black.
There are no other animals in the game, save neutral rabbits and birds, a fact commented on by one NPC who notices the oddness of carriages with no horses.
In the downloadable content "See the Future", it is possible to change the dog's breed with potions. The three choices are Dalmatian, Bloodhound and Husky.
Fable II enhances the system of morphing one's character based on their actions as introduced in Fable. Character morphing revolves around two major alignment scales: Good and Evil, and Purity and Corruption.
Good players will enable a pleasant looking Hero, with tanned skin and light hair, while evil players will have a more frightening look, with pale skin and black hair.
Pure players will find that their hero will have a clear complexion and a halo, while corrupt players will find their hero with a flawed complexion and horns. These scales are independent of one another, meaning that it is possible to be both good and corrupt simultaneously or any other variation.
Also related to character morphing is the character's slimness or fatness, determined by what foods the player eats; fruits and vegetables (mainly celery), make the player thinner, while alcohol, meat and pies make the player fatter.
In addition, fruits and vegetables give the player purity points (because no animals are harmed in their creation/consumption), while meats and alcohol give the player corruption points (because animals were harmed in their creation/consumption and they can cause drunkenness, respectively).
Levelling up stats also will alter the player character's appearance. Increasing the Physique level will make the Hero more muscular. Increasing the Skill stat will make the Hero taller. A high level of will power and spells create glowing blue markings, called Will Lines, all over the body.
Unlike Fable, the player does not acquire money through doing quests, but by doing jobs around Albion. These are Blacksmith, Woodcutter, Bartender, Assassin, Civilian Displacement (Slaver), Bounty Hunter, and Merchant.
The first three involve correctly pressing the A button during certain times, and the latter three are combat related. Merchant, however, is done by taking advantage of the economies of each town, buying low and selling to richer vendors for a profit. The jobs become available depending on how much renown the player has and story progression.
The trade skill jobs can be done over and over again for a certain number of days, but the sidequest jobs are single use, requiring the player to wait for another task to become available. The trade skills can be leveled up to five stars via promotions, allowing for more money to be made.
Exploration plays a primary role in the game. Like the original Fable, game-play is very linear, however main story-advancing missions may be performed whenever the player chooses and there are additional missions that do not affect the storyline.
The player may also choose to perform any of the many different jobs, gambling-based mini-games, participating in the arena-style minigame called the Crucible, explore dungeons, tombs, and caves, or roam the countryside. The player may even choose to kill innocents in town.
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fatal-frame-ii-deep-crimson-butterfly-session-3
What is Fatal Frame II: Deep Crimson Butterfly?
Fatal Frame II: Deep Crimson Butterfly is a survival horror video game developed by Tecmo Koei Games and published by Nintendo for the Wii video game console.
The story follows twin sisters Mio and Mayu Amakura as they explore an abandoned village and experience encounters with the paranormal. Their lives quickly become threatened when the village spirits begin to possess Mayu and target them as sacrifices for an ancient ritual. Players must use a camera with powers of exorcism to defeat enemies and uncover the secrets of the village.
Fatal Frame II is a survival horror video game. For most of the game, the player controls the protagonist Mio Amakura as she and her sister Mayu explore a ghost town. As they explore the town and uncover its secrets, they defeat enemies in the form of ghosts and spirits by taking pictures of them with an enchanted camera, the Camera Obscura.
Deep Crimson Butterfly has different features compared to the original game, like a dynamic over-the-shoulder third person camera angle first used in Mask of the Lunar Eclipse, instead of the classic fixed camera angles; the map and layout of the game have been updated to work better with the new viewpoint.
It also features several enhancements; the graphics and character models are vastly improved, and the old costumes were replaced with new ones, designed with more emphasis on the back since it is constantly in the player's view.
Just like in Mask of the Lunar Eclipse, the game contains "ghost hands" which may randomly pop up when the player attempts to pick up an item. Unlike Mask of the Lunar Eclipse, however, the Ghost Hands can damage Mio, with the player being able to pull back Mio's arm to evade them.
The game now has an investigating mechanic which allows the player to see many new locations and things that weren't in the original game, as well as several newly created objects that can be opened, moved, and peeped through.
Each ghost now has many new attacks and special abilities given to them. An updated form of Blooming from the fourth game, called a "Dark Return", can randomly occur, which restores a ghost's health, makes their attacks do more damage, and grants them more abilities.
Several areas throughout the game are newly accessible, such as the shores of Whisper Bridge, the atrium of the Ōsaka House, a new hallway in the Kurosawa House, and the room on the top floor of the Kiryū House which could not be explored in the original.
The Camera Obscura, while its external aesthetics are identical to those of the original camera from the PlayStation 2 release, has a new viewfinder and re-done controls, a lock-on function, a revamped upgrade system, a completely new way of using lenses, newly created lenses, and the capture circle has been changed from a proximity charge to the standard charge system found in every other game of the series.
Most of the game is spent directing Mio followed closely by Mayu as they explore the village. A filament in the corner of the screen will glow when ghosts or clues are nearby. Many clues are only visible through the viewfinder, and some ghosts are non-hostile and will provide hints to advance further.
Sometimes Mayu will stop if she finds a clue as well. Other than clues and key items to progress the narrative, consumable items such as health restoratives and film for the Camera Obscura can be found.
Fighting spirits by taking pictures of them is a key gameplay mechanic. When in viewfinder mode, one can take pictures of enemies, damaging them. More damage can be dealt by snapping shots at certain moments, indicated by the filaments and lights on the camera. Power-up lenses can be used to provide added affects such as slowing down the enemy or pushing them back.
Pictures taken with the camera can be saved to the memory card. Mayu cannot fight off ghosts, and if she takes too much damage, it results in a game over. The player character Mio has a health meter, and like Mayu, if she receives too much damage it is game over. The game must then be continued from a previous save. The game can only be saved at red lanterns located in throughout the village.
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