00:08 Statement of Subject 01:16 Pre-Production 02:38 Components of Pre-Production 04:15 Prototyping 05:08 Narbacular Drop (Portal Predecessor) 06:17 First Playable 07:19 The Vertical Slice 08:47 Alpha 10:08 Darksouls 2 Network Test 11:18 Beta 13:17 Gold 16:46 The Problem of Incomplete Mechanics 17:28 Valve and Gun Presentation 18:20 Stages of Development Recap 20:18 Wrap-up 20:38 Preview of next subject 20:57 Sign Off
We take a break from examination and analysis of gaming concepts to look at what games have influenced Sientir as a game designer and why.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes
00:03 Intro to Sientir's Game Influences
01:32 Doom -- Gameplay and Level Design
03:10 Hexen -- Narvisaud execution
05:34 Mech Warrior 4: Vengeance -- Customization
06:24 Guild Wars 1 -- Meaningful Customization
09:52 Guild Wars 2 -- Impetus to Analyze Design
10:55 Magic The Gathering -- Customization and Design Analysis
11:33 Dark Souls Series -- Gameplay and Design
11:59 Starcraft Brood War -- Modding and Design Exploration
12:27 Super Smash Brothers -- Fighting Game Design
13:01 Legend of Zelda: Wind Waker -- World Presentation
13:59 Legend of Zelda: Majora's Mask -- Complex World and NPC Design
15:00 Pokemon -- Competitive Environment Design
17:20 Shadows of Morder -- Story Telling in Games
19:34 Warcraft 3 -- The Power of Tools
20:40 Overview -- Sientir's identity as a Designer
21:33 Importance of a Designer's Identity
22:33 Sign Off
Today we unveil the Demo for the game!
(Download available on Itch.io):
https://vernacular-games.itch.io/legends-of-mathmatica-under-the-shadow-of-certainty
A Controller is recommended for the best experience
Link to Kickstarter: https://www.kickstarter.com/projects/vernaculargames/legends-of-mathmatica-under-the-shadow-of-certainty
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Link to Prefudia Profile: https://prefundia.com/project/60a460c596d2ac2b25db5a14
Our other platforms:
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
In this cast Red Coat talks about Racing games that eschew reality in service of fun and spectacle
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes:
00:04 Introduction
00:19 What is a Fantastical Racing Game
00:44 Modern Racers and Reality
01:07 Kart Racers
02:33 Kart Racers as Party Games
02:50 Examples outside of Kart Games
03:09 Burnout (the series)
04:47 Split Second
05:52 Motorstorm
08:04 The Boost Gauge
08:53 Episode 1 Pod Racer
10:23 Hydrothunder
11:09 F-zero GX and AX
11:32 Back to Hydrothunder and water racers
13:25 Vehicular Combat
14:02 Combat in Kart Racers
14:23 Non Kart Style Combat and Extreme G
15:05 Combat in F-Zero
15:47 Evolving Vehicular Combat
16:50 The Core Weakness of Racing Games
17:23 Kart Racers and Rubberbanding
18:30 Why Rubberbanding and Comeback Mechanics?
18:49 A More Interactive Combat Paradigm
20:52 The Secondary Skill Set
21:39 SSX Tricky and Additional Skills
22:26 Horse Racers and Resource Management
23:37 Watching the Indy 500 and Formula 1
24:27 Racing Prep and Stock Car Racing
25:44 My Opinion on Stock Car Racing
26:28 What I like about Fantastical Racers
27:34 Distance/Nitronic Rush
28:02 Cruis'n USA and San Francisco Rush
28:43 Digital Survival Racing
29:08 Want More Creative Racing Games
29:42 Hydrothunder Plug
30:09 Dragon Racer? Other Horizons?
30:51 Underwater Racer?
31:12 Nobody Knows the Sub Mariner
31:40 Sign Off
Check out the link below to find out more information
www.mysteriesoftheyokai.com
Check out their Kickstarter here
www.kickstarter.comprojectswardin…ref=nav_search
Podcast Cliff Notes
1:29 What is Mysteries of the Yokai
2:30 Why use the setting of Ancient Japan
3:29 What are some of the challenges in making this setting
4:20 Respecting the setting while staying accessible
5:08 The focus of the setting
6:18 Going beyond ninja and samurai
8:40 Translating the setting and feel into mechanics
12:40 The Tide System
13:51 Why make such a unique system
15:34 Preserving character uniqueness within the system
18:41 The importance of feel and flavor
21:00 Conveying the strengths of a product to prospective players
24:36 Building a community around your product
27:29 Considerations for using Kickstarter to fund your project
30:59 Shoutouts
33:24 Memorable moments from development
36:31 Closing Statements
37:15 Re-introductions and Sign-off
In this cast we explore Randomness as a concept and How it can be applied to video games
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes:
00:04 Introduction
00:13 What is Randomness
01:03 Suspension of Disbelief
01:57 Predictability and Disbelief
02:32 Deterministic Unpredictability is Hard
03:04 Randomness and Suspension of Disbelief
03:47 Randomness and Gameplay Variance
04:00 Card Games and Randomness
04:34 Predictability and AI
05:08 Randomness and Risky Play
05:24 Random results and Pokemon
06:09 How can Randomness can be implemented
06:29 Progressive and Insular Randomness
07:15 Humans and Pattern Seeking
08:22 Pattern Seeking and Player Perception
09:29 Result Relevance and Pattern Seeking
10:20 Pokemon and Result Relevance
11:40 Audio Cues and Impact Perception
12:34 "Owed" Luck or Unluck
13:21 Contextual Randomness and Disbelief
14:29 Implementing Insular Randomness
14:40 Implementing Progressive Randomness
14:48 Bag of Results or Deck of Cards
15:11 Results History
15:28 Adjusting Chance
16:20 Progressive RNG to Match Player Expectation
17:04 Sample Size and Standard Distribution
19:09 Pokemon and Binary Result Logic
19:45 Miss Chance and Binary Result Logic
20:50 Card Games and Gradated Result Logic
21:40 Result Gradation
22:11 Gradated Results and Fire Emblem
22:47 Randomness and Skill
24:13 Skill, Randomness and Exciting Play
25:54 Next Cast and Sign Off
And now a look at our performance on Bitchute and Minds
Back Legends of Mathmatica² now on Kickstarter!
https://www.kickstarter.com/projects/vernaculargames/legends-of-mathmatica-under-the-shadow-of-certainty
Demo Available on Itch.io:
https://vernacular-games.itch.io/legends-of-mathmatica-under-the-shadow-of-certainty
Check out select tracks from the OST:
https://soundcloud.com/disomikron/sets/legends-of-mathmatica-ost-wip
Link to Prefudia Profile: https://prefundia.com/project/60a460c596d2ac2b25db5a14
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our other platforms:
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
In this cast we talk about the idea of creating emotional investment in game concepts and how to do so well and poorly.
Our Website: https://www.vernaculargames.com/
Our Subscribestar: https://www.subscribestar.com/vernaculargames
Our Patreon: https://www.patreon.com/VernacularGames
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes:
00:04 Introduction
00:17 Spoilers
00:33 Through the Lens of Loss
00:53 Emotion and Thematic Dissonance
01:27 Prince Rurik and Dissonant Emotional Investment
02:58 Star Fox and Dissonant Emotional Investment
04:23 Escort Quests and Mechanical Dissonance
05:00 Dad of Boy and Good Escort Quests
06:26 Producing Congruent Emotional Response
06:44 Pre-Searing Ascalon's Congruent Emotional Response
07:55 Final Fantasy 7 and Effective Loss
09:14 Tales of Symphonia, Kratos and Zelos
10:23 Tales of Symphonia, First and Second Act Characters
11:15 Fire Emblem Path of Radiance and Radiant Dawn
12:13 Recap and Investment Cash In
13:00 Narvisaud Build Up to Mechanical Cash In
14:06 Give the player a Functional Reason to care
14:35 But Don't forget the Narvisaud Identity
14:56 Wrap Up and Sign Off
In this cast, we talk about the different development roles (or hats) that members of a game team can take on, and the complications inherent to developing a game product.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff Notes:
00:05 Intro to Subject
00:37 The Designer Hats
04:09 The Art Hats
06:20 Making 3D Models
08:00 The Programming Hats
14:13 The Production Hats
16:34 Promoting Communication
18:40 Integration of Disciplines
21:19 Schedule Management
23:04 Marketing and Schedules
25:49 Money Management
26:54 Salary vs. Wage
27:52 Low Work/High Work and Scheduling
31:04 Skillsets and Scheduling Complications
32:05 Polish
In this track, we go over the concept of character progression and posit our own theories about how to make it interesting to players.
Our Website: https://www.vernaculargames.com/
Our Minds: https://www.minds.com/vernaculargames/
Our Facebook: https://www.facebook.com/VernacularGames/
Our Twitter: https://twitter.com/VernacularGames?lang=en
Our Soundcloud: https://soundcloud.com/redcoatvernac
Our Audius: https://audius.co/vernaculargames
Cliff notes
00:06 Introduction of Subject
00:40 Redefinition of NarVisAud
01:35 3 Largely Used Methods of Character Progression
03:20 Character Regression
04:15 Character Progression Triggers
04:21 Leveling Up
04:47 Form Change
05:54 Quests, Quest Rewards, Equipment
07:05 Plot Progression
08:10 Stat Increases Alone May Not Be Enough
11:06 Stats in Context to Progression Goals
12:23 Dark Souls and Stat Progression
14:44 Non-standard Character Progression in Pokemon
16:23 Character Progression in Devil May Cry
18:31 Character Progression in Guild Wars 1
23:14 Agency, Investment and Meaningful Change Breed Interest
24:02 Limitation do as much as Freedoms for Interesting Play
26:04 Wrap Up