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Gameplay recorded by Retronomicon (NVSGamer)
"Blades of Vengeance" for the Sega Genesis, released in 1993, is a side-scrolling action platformer.
Gameplay (7/10): "Blades of Vengeance" offers classic action-platformer gameplay. Players choose between three characters, each with unique abilities, and traverse through levels filled with enemies, traps, and boss battles. The controls are responsive, allowing for precise movement and combat.
Graphics & Visuals (7/10): Visually, the game presents detailed sprites and backgrounds that capture the essence of the era. The character designs and environments are varied, offering diverse settings across levels.
Sound & Music (6/10): The game features a suitable soundtrack and sound effects that complement the action. While not groundbreaking, the audio elements contribute well to the overall gaming experience.
Level Design (7/10): "Blades of Vengeance" offers well-designed levels with varied challenges. The game introduces different obstacles and enemy placements, maintaining engagement as players progress through the stages.
Replayability (6/10): The game provides moderate replay value due to its multiple characters and branching paths. Players might revisit the game to explore different character abilities and uncover alternate routes within levels.
Legacy & Impact (5/10): Despite being a solid platformer, "Blades of Vengeance" hasn't gained significant recognition or had a lasting impact compared to other titles on the Sega Genesis.
Overall (6.5/10): "Blades of Vengeance" delivers a decent action-platformer experience with varied characters, level designs, and challenging gameplay. While it might not stand out prominently among other titles on the Sega Genesis, it remains a respectable addition for enthusiasts of the genre.
Chapters:
0:00 Game Start
0:35 Stage 1
4:27 Stage 1 Boss
5:51 Stage 2
14:01 Stage 2 Boss
16:57 Stage 3
22:22 Stage 3 Boss
23:42 Stage 4
35:13 Stage 4 Boss
36:33 Stage 5
40:33 Stage 5 Boss
41:33 Stage 6
52:04 Stage 6 Boss
53:33 Stage 7
57:59 Stage 7 Boss
59:04 Stage 8
1:06:02 Final Boss
1:06:52 Ending
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This channel features instructional & highly edited video game guides, walkthroughs, speedruns and other uniquely transformative videos. My own personal gameplay, extensive editing & creative input are clearly added into each video, ensuring that all videos adhere to YouTube's partner program guidelines. My walkthoughs take tremendous amounts of work & editing so that all videos are straight to the point & can be used as professional video game guides. I have spent thousands of hours practicing & mastering games before recording to ensure the highest quality gameplay possible. All gameplay is my own & is recorded and edited solely by me. Permission to upload each game was provided by the game publisher.
#platformer #sega #segagenesis
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https://www.youtube.com/watch?v=Rz-t5AtbbKI
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https://www.youtube.com/watch?v=MWsb5-dgPCc
#codevein, #longplay, #darksouls
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Code Vein Walkthrough - Part 30 - Depths Flood of Impurity
Code Vein is an action role-playing game co-developed by Shift and Bandai Namco Studios and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. It is set in a post-apocalyptic dystopian setting with vampire themes, including "gifts" from the consumption of blood, and other supernatural abilities. It was released on September 26, 2019.
Gameplay
Code Vein is an action role-playing game set in an open world, post-apocalyptic dystopian environment and played from a third-person perspective. Its gameplay is inspired by the Dark Souls series of games, and the animation is inspired by God Eater 3, also developed by Shift and published by Bandai Namco.
Plot
Set in the near future, the world falls to a great cataclysm of uncertain origins or nature. Revenants, vampire-like beings, were created from dead humans to fight against the calamity using a parasite that attaches to the heart. Revenants will resurrect after death, at the cost of losing random memory, and if the heart is destroyed a Revenant will die in truth. If a Revenant does not consume human blood they will frenzy and become lost-- cannibalistic and feral and beyond any hope of saving. In the recent past, the Queen of the Revenants herself frenzied, requiring even more Revenants be produced to put her down in Operation Queenslayer.
The player character awakens in the ruins of a city known only as Vein with a girl in white, who guides them to a Bloodspring, a plant that, when exposed to the player characters blood, produces Blood Beads-- ampules of a fluid identical to human blood. The pair are captured by slavers who use their thralls to collect blood beads for them, and it is revealed that Vein has been enclosed in the Gaol of the Mists: A barrier of impassible red mist. Vein is also filled with Miasma after the death of the Queen, which causes bloodthirst in Revenants and rapidly causes them to Frenzy. Revanants must wear filtration masks to tolerate this, but in areas of dense Miasma this is ineffective, limiting the area sane Revenants can occupy. The situation in Vein has become unstable as the Bloodsprings have begun to fail to produce Blood Beads, a situation impossible to remedy for the springs and the medicine used to treat them were all produced from the Queen's blood. The scarcity of blood beads, and the protection of the very few humans left by the provisional government, is destroying what little civility between groups there is.
The Player and Io meet Louis, who sees the Player successfully make contact with the vestige of a Lost without becoming frenzied, acquiring that Lost's Blood Code (a unique property to e
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https://www.youtube.com/watch?v=0LLR8Gapows
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Gameplay recorded by Retronomicon (NVSGamer)
Kaze Kiri started out with such good vibes. The fighting is fast pace and the animations are silky smooth but it just drags on and on. The levels can only be passed after you beat enough enemies to proceed, than you go to one of the end sections, either right or left depending on the stage. It looked like it had such potential if only it has a bigger setting but since it takes place in pretty much a giant temple, all the levels look and feel the same. It just becomes soo tedious and I hate it when enemies can block in these games. It is so annoying dealing with them. I am glad that beatemups down the line take out that blocking mechanic from enemies because the AI can be really cheap blocking almost all attacks.
Follow me on:
Twitter - http://www.twitter.com/#!/nvsgamer
This channel features instructional & highly edited video game guides, walkthroughs, speedruns and other uniquely transformative videos. My own personal gameplay, extensive editing & creative input are clearly added into each video, ensuring that all videos adhere to YouTube's partner program guidelines. My walkthoughs take tremendous amounts of work & editing so that all videos are straight to the point & can be used as professional video game guides. I have spent thousands of hours practicing & mastering games before recording to ensure the highest quality gameplay possible. All gameplay is my own & is recorded and edited solely by me. Permission to upload each game was provided by the game publisher.
#beatemup #turbografx #turbografxcd
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https://www.youtube.com/watch?v=SgXMJS-1b-8
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#Helltaker #gmv #musicvideo
Helltaker music video I put together with several assets. Hope you all enjoy.
Please Support The Original Artists, they do great work.
Music: Vitality (Helltaker8 Bit)
►https://soundcloud.com/zombie-qualia/helltaker8-bit
Pixel Art
►https://www.pixiv.net/en/users/3693425/artworks
I don't know the sources of some of the other art so if you have a source please leave it in comments for me to add. Thank You!
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https://www.youtube.com/watch?v=ewd3YPdeg8Q
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The Evolution of Super Robot Wars from the first 1991 Super Robot Wars for the Gameboy to its Latest incarnation, this video includes all games in the franchise featuring several of the Side Games in the series like Scramble Commander, Original Generation, and OG Saga among others. Enjoy!
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https://www.youtube.com/watch?v=FeYHpRCBHmY
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#sonic #sega #genesis
All the bosses in Sonic the Hedgehog 2.
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https://www.youtube.com/watch?v=CW9_PHUQ4Iw
#codevein, #longplay, #darksouls
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Code Vein Walkthrough - Part 9 - Howling Pit and Assassin Vestige (True HD)
Code Vein is an action role-playing game co-developed by Shift and Bandai Namco Studios and published by Bandai Namco Entertainment for PlayStation 4, Xbox One, and Microsoft Windows. It is set in a post-apocalyptic dystopian setting with vampire themes, including "gifts" from the consumption of blood, and other supernatural abilities. It was released on September 26, 2019.
Gameplay
Code Vein is an action role-playing game set in an open world, post-apocalyptic dystopian environment and played from a third-person perspective. Its gameplay is inspired by the Dark Souls series of games, and the animation is inspired by God Eater 3, also developed by Shift and published by Bandai Namco.
Plot
Set in the near future, the world falls to a great cataclysm of uncertain origins or nature. Revenants, vampire-like beings, were created from dead humans to fight against the calamity using a parasite that attaches to the heart. Revenants will resurrect after death, at the cost of losing random memory, and if the heart is destroyed a Revenant will die in truth. If a Revenant does not consume human blood they will frenzy and become lost-- cannibalistic and feral and beyond any hope of saving. In the recent past, the Queen of the Revenants herself frenzied, requiring even more Revenants be produced to put her down in Operation Queenslayer.
The player character awakens in the ruins of a city known only as Vein with a girl in white, who guides them to a Bloodspring, a plant that, when exposed to the player characters blood, produces Blood Beads-- ampules of a fluid identical to human blood. The pair are captured by slavers who use their thralls to collect blood beads for them, and it is revealed that Vein has been enclosed in the Gaol of the Mists: A barrier of impassible red mist. Vein is also filled with Miasma after the death of the Queen, which causes bloodthirst in Revenants and rapidly causes them to Frenzy. Revanants must wear filtration masks to tolerate this, but in areas of dense Miasma this is ineffective, limiting the area sane Revenants can occupy. The situation in Vein has become unstable as the Bloodsprings have begun to fail to produce Blood Beads, a situation impossible to remedy for the springs and the medicine used to treat them were all produced from the Queen's blood. The scarcity of blood beads, and the protection of the very few humans left by the provisional government, is destroying what little civility between groups there is.
The Player and Io meet Louis, who sees the Player successfully make contact with the vestige of a Lost without becoming frenzied, acquiring that Lost's Blood Code (a uni
...
https://www.youtube.com/watch?v=VAhnM1pTQT4