With the engine changes in Kerbal Space Program 0.16 people have been looking for new rocket designs. Here's how to build a rocket that can go anywhere and has something like 30km/s delta-v budget once you get into orbit.
This is of course exploiting a bug, which will be fixed sometime, but the bug also just happens to model the behaviour of non-chemical rockets with a fixed power supply accelerating reaction mass where the flow can be controlled.
Sign up for an extended free trial: https://secure.eveonline.com/trial/?invc=5e220162-831d-4e3b-b6cc-09a8bd191d30&action=buddy
Eve Online: Rubicon is about 6 weeks from release and the first updates have appeared on the test server, I logged in to take a quick look. I show the new interceptor capabilities, the new ship tree, new command ship models, the Sisters of Eve Ships (Stratios, Astero & Nestor), The new Bastion mode models for marauders. The golden pod and new pod death animations for different races.
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https://www.youtube.com/watch?v=_v7w9qMQCZk
I'm also a fan of boardgames and wanted to share this solitaire dice game where you manage your crew represented by a set of dice through a series of encounters dealt from a deck of cards.
The game originally appeared as a free Print & Play game which has been implemented in Tabletop simulator, but the first kickstarter added custom dice, extra spacecraft and a boss battle. The new kickstarter is promising more additions to the game and has just published a campaign mode.
https://www.kickstarter.com/projects/tony-go/reissue-of-deep-space-d-6-and-new-mini-expansion
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https://www.youtube.com/watch?v=UkXnTgO8m6Q
The very first release of Kerbal Space Program in 2011 is missing a lot of features and building a rocket to reach Escape velocity is a serious challenge. So I tried this live on Twitch.tv last night.
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https://www.youtube.com/watch?v=8Qj_pzO9HqM
EXA Punks is the latest game from Zachtronics and once again it's another programming puzzle game, this time themed around an alternative 1990's San Francisco where you're a hacker who's suffering from a strange disease that turns your body into computer parts.
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https://www.youtube.com/watch?v=kb5SsFWZAto
Featuring 3 highly useful mods that can find a place in anyone's install:
Editor Extensions by MachXXV
Docking Port Alignment Indicator by NavyFish
Subassembly Manager by TheUndeadFish
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https://www.youtube.com/watch?v=u06fVt7AJuc
After Dreamchaser made the cut for the Commercial Resupply Program I wanted to show off this mod and explain why it's exciting to see spaceplanes back on the menu.
The mod is available here:
http://forum.kerbalspaceprogram.com/index.php?/topic/126208-dreamer-v13-vertical-launch-horizontal-recovery-space-plane-updated-for-105/
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https://www.youtube.com/watch?v=7LGjK4Ezups
It's been a couple of years since I updated this, so here's the latest, showing the discovery location of 600,000 asteroids in the inner solar system. Originally rendered at 8K resolution, but youtube kept failing to encode so it's only a low resolution 4k copy.
2014 HQ124 which just flew past the Earth is too new to appear on this, it literallly caught us by surprise.
Music is 'The Way Out' by Kevin Macleod
http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100045
Licensed under Creative Commons Attribution 3.0
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https://www.youtube.com/watch?v=2k2vkLEE4ko
Stellaris is a 4x space empire strategy game from Paradox, the studio best known for historical simulations Europa Universalis, Crusader Kings II and more. So, let's get to work, there's a galaxy out there to conquer.
https://www.paradoxplaza.com/stellaris
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https://www.youtube.com/watch?v=bhLKM2HPLJQ
I wanted to share the flight sim setup that's in the background of many of my other videos, while not a 1:1 rendition of the aircraft I fly, it's got enough physical controls to match all of the emergency procedures and almost all of the everyday procedures I need to do while flyiing. I set it up with a sidestick, throttle and pedals, a pair of flight sim panels that provide switches, displays and rotary controls. And finally a pair of displays running on a laptop and iPad to simulate the glass panel.
All in all this is just under $600 in new hardware, since I run the displays on hardware that used for other tasks. So that's a few hours of flight time in the real thing, it'll never replicate the feel of real controls, but it can familiarize me with procedures, communication and terrain so that when I do it for real I can be focussed on learning the actual flying part.
If you are interested in building out your own cockpit, for learning I can't recommend the Logitech Flight Yoke, it's low cost for sure, but it's very sticky, making small adjustments in pitch hard to dial in. I hear the Honeycomb yokes are such better and they incorporate some switches which is nice since I had to buy those on a separate panel.
If you already have a stick or even a throttle then I'd put rudder pedals as a higher priority, since getting rudder practice is more important than more realistic controls.
Follow me on Twitter for more updates:
https://twitter.com/DJSnM
I have a discord server where I regularly turn up:
https://discord.gg/zStmKbM
If you really like what I do you can support me directly through Patreon
https://www.patreon.com/scottmanley
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https://www.youtube.com/watch?v=ODwAuiiLs28