This series is dedicated to getting us to level 99. We can recruit anyone we want, but if anyone dies they WON'T be replaced.
...
https://www.youtube.com/watch?v=rbjETTRvyN0
Download the Lone Wolf mod here:
https://forums.undeadlabs.com/threads/mod-lonewolf-gamemode-mod-open-for-testing-new-file-update.53447/
Lonewolf is a new game mode built off the basis of Breakdown created with the intent of putting intense emphasis on the game's immersion of helplessness, uncertainty, and chaos making the struggle to keep your community alive and sane much more difficult by applying raising pressure onto player. What severely differentiates Lonewolf from the original game’s community played gameplay is that the player is only allowed play and control the actions of a single survivor in a group of apocalyptic citizens.
The ambitious goal of Lonewolf was to design an intense and immersive single survivor sandbox game mode; replacing breakdown. State of Decay never truly underlined the foundation of helplessness and pressured struggle throughout its amazing gameplay, Lonewolf profoundly focuses on this concept. In order to accomplish these goals, Lonewolf has created a choreography of survivalist struggles - Pressure is constantly applied to the player, hopes become superficial, and creating yields for the player.
Lonewolf focuses primarily on the world around, manipulating loot, zombies, and survivors. Supplies in the world are depleted, specifically fuel, food, and ammo. Firearms and Melee weapons are distributed in an advanced and unpredictable manner, but ammo to support gunfire is in jeopardy. It may be days before you encounter a decent stash of ammo locked up in some random household on the side of the map. Edible food is severely scarce in the world, finding nothing but empty wrappers; your efforts just to support yourself through the apocalypse could potentially become a full time job, not to mention any of the other hungry mouths at home if you have any.
Survivors are rarely encountered in the world, obtaining them in itself a difficult feat to accomplish. More survivors mean greater potential for home facilities like building, crafting, and supporting, but it also brings more drama into play. Without other survivors, the player has no options to build facilities at home like a medical tent. Making your options when sick or hurt very limited.
...
https://www.youtube.com/watch?v=dR1CHx6mwWE
The genre-defining masterpiece Resident Evil 2 returns, completely rebuilt from the ground up for a deeper narrative experience. Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-pounding immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game.
In Resident Evil 2, the classic action, tense exploration, and puzzle solving gameplay that defined the Resident Evil series returns. Players join rookie police officer Leon Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. Both Leon and Claire have their own separate playable campaigns, allowing players to see the story from both characters’ perspectives. The fate of these two fan favorite characters is in players hands as they work together to survive and get to the bottom of what is behind the terrifying attack on the city. Will they make it out alive? #re2 #remake
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https://www.youtube.com/watch?v=bhc_rbWQDOQ
In this series I am going to showcase my favorite ladies of State of Decay. Unlike past series there are no rules this time. I am going to camp out on each level and search most of the map.
...
https://www.youtube.com/watch?v=LdPGDK5vZVE
Experience survival horror like never before in the eighth major installment in the storied Resident Evil franchise - Resident Evil Village.
Set a few years after the horrifying events in the critically acclaimed Resident Evil 7 biohazard, the all-new storyline begins with Ethan Winters and his wife Mia living peacefully in a new location, free from their past nightmares. Just as they are building their new life together, tragedy befalls them once again.
First-Person Action – Players will assume the role of Ethan Winters and experience every up-close battle and terrifying pursuit through a first-person perspective.
Familiar Faces and New Foes – Chris Redfield has typically been a hero in the Resident Evil series, but his appearance in Resident Evil Village seemingly shrouds him in sinister motives. A host of new adversaries inhabiting the village will relentlessly hunt Ethan and hinder his every move as he attempts to make sense of the new nightmare he finds himself in.
...
https://www.youtube.com/watch?v=rE9hEoYhR9I
Download the Lone Wolf mod here:
https://forums.undeadlabs.com/threads/mod-lonewolf-gamemode-mod-open-for-testing-new-file-update.53447/
Lonewolf is a new game mode built off the basis of Breakdown created with the intent of putting intense emphasis on the game's immersion of helplessness, uncertainty, and chaos making the struggle to keep your community alive and sane much more difficult by applying raising pressure onto player. What severely differentiates Lonewolf from the original game’s community played gameplay is that the player is only allowed play and control the actions of a single survivor in a group of apocalyptic citizens.
The ambitious goal of Lonewolf was to design an intense and immersive single survivor sandbox game mode; replacing breakdown. State of Decay never truly underlined the foundation of helplessness and pressured struggle throughout its amazing gameplay, Lonewolf profoundly focuses on this concept. In order to accomplish these goals, Lonewolf has created a choreography of survivalist struggles - Pressure is constantly applied to the player, hopes become superficial, and creating yields for the player.
Lonewolf focuses primarily on the world around, manipulating loot, zombies, and survivors. Supplies in the world are depleted, specifically fuel, food, and ammo. Firearms and Melee weapons are distributed in an advanced and unpredictable manner, but ammo to support gunfire is in jeopardy. It may be days before you encounter a decent stash of ammo locked up in some random household on the side of the map. Edible food is severely scarce in the world, finding nothing but empty wrappers; your efforts just to support yourself through the apocalypse could potentially become a full time job, not to mention any of the other hungry mouths at home if you have any.
Survivors are rarely encountered in the world, obtaining them in itself a difficult feat to accomplish. More survivors mean greater potential for home facilities like building, crafting, and supporting, but it also brings more drama into play. Without other survivors, the player has no options to build facilities at home like a medical tent. Making your options when sick or hurt very limited.
...
https://www.youtube.com/watch?v=IzhBdueLlag
This series is simple. No Powerhouse/Nimble/Hero survivors. The series will continue as long as I have Cleo Drops to do.
...
https://www.youtube.com/watch?v=mEwwl0soO4w
This series is dedicated to getting us to level 99. Recruitment of survivors will only go as far as level 85. After that we are stuck with who ever we pick, which means if anyone dies they WON'T be replaced.
...
https://www.youtube.com/watch?v=XDhBXvzBcLo
This series is dedicated to getting us to level 99. No rules apply anymore. All restrictions have been lifted, let's just play the game.
...
https://www.youtube.com/watch?v=-HaAbCVA1mI