The Ultimate Yarn Material in Substance Designer (Ep. 3/3) | Beginner Tutorial
In the final and shorter episode, we cover creating a yarn ball material from scratch! We look at utilizing the fibre node to give us a base thread, where we add our own hair fibres as well. Then we end up splattering them all over the place, but in an organized chaos kinda way!
00:07 - Base Material 01:43 - Thread 05:38 - Fibres 10:09 - Splatter! 19:18 - Base Colour 23:20 - Height Adjustment 24:08 - AO 27:32 - Roughness 31:04 - Metallic
Want to contribute? Check out the Get Learnt Patreon page here!
In this episode, we look at an incredibly solid file format, TARGA, and the advantages and disadvantages it offers.
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https://www.youtube.com/watch?v=KHSxOy9vAwI
This video will tackle channel packing within Substance Painter, and how we can easily and quickly set up a template to pack whatever we want!
To download all the videos, check it out on my Gumroad!
https://gumroad.com/l/FyfoDc
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=zGAVGRK0yvM
In this episode, we will look at developing a cobweb pattern, starting from a simple shape node!
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0:00 Arch Pattern
5:53 Divider Web
9:33 Arch Offset
12:23 Distortions
16:35 Opacity
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Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
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Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt
Patreon: https://www.patreon.com/GetLearnt
#SubstanceDesigner #GameArt
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https://www.youtube.com/watch?v=OvJYN451Wu4
Plant Press is a premium node for Substance Designer, used for quickly taking foliage textures and compositing them together. Simply plug in up to 4 different cards and a bark material and let Plant Press take care of compositing your maps for you!
Grab it here (25% OFF SALE this week only): https://get-learnt.gumroad.com/l/plant_press/sale_2022
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0:00 Premium disclaimer
0:24 Adding to your library
2:28 Card transformations
5:25 Bark material
9:54 Padding/Pixel Dilation
11:36 Working with several Plant Press nodes
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Help support me and get access to all of the goodies!
Gumroad: https://gumroad.com/get_learnt
FlippedNormals: https://flippednormals.com/creator/chunck
#GameArt #SubstanceDesigner
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https://www.youtube.com/watch?v=_T6kOt1QXZc
This video will finish the albedo for our material by looking at our dirt and foliage.
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
This video will cover various ways we can develop foliage for our materials, and showcase a few methods of easily converting one foliage asset into virtually limitless variations!
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=NFVhmlDammw
This video will cover the remaining output map for our material: Roughness! We will look at some ways I go about quickly developing a starting roughness map, and ways we could continue to build upon it by using surface information we already have in our graph.
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Cobblestone Series Playlist: https://www.youtube.com/playlist?list=PLNVgvs7u-udRZS0TKID2o8wtxzMcxKzwn
You can download the videos here: https://gum.co/ufeOa
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=7LUl3bn1z2Y
In this tutorial we look at the Tile Sampler node in great detail. We create grass, rocks and a whole bunch of dirt. I also mispronounce "grass" as "leaves" for over an hour.
02:08 - Grass Blade
10:56 - Vector/Scale/Mask
13:03 - Grass Tile Sampler
22:39 - Grass/Ground Blend
25:19 - Rocks
33:57 - Rock Tile Sampler
41:12- Base Colour
01:00:03 - Roughness
Check out how to create the exact same template I use here:
https://youtu.be/SAMyIxp0Le8
Want to contribute? Check out the Get Learnt Patreon page here!
https://www.patreon.com/GetLearnt
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https://www.youtube.com/watch?v=VZwji9UIfXA
Simplify and stylize your textures using the Bilateral Blur node / SP filter! With this node/filter, you will be able to quickly simplify all of your texture channels with ease. This technique allows artists to eliminate noise while preserving edge detail, making it great for stylized work. Check out the video to see other great uses for this type of image processing.
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00:00 Intro
00:35 What Is Bilateral Blur?
03:04 The Bilateral Blur Node
04:05 Advanced Height Map Example
05:44 Colour-space
07:01 Masks
09:18 Node Parameter Overview
13:38 Bilateral Blur in Substance Painter
18:43 Outro
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Bilateral Blur Gumroad page: https://get-learnt.gumroad.com/l/bilateral_blur
#GameArt #substancedesigner #substancepainter
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https://www.youtube.com/watch?v=X1J5NgmSHRA