Rhythm Doctor - Simple, but Charming Rhythm Game (Flashing Light Warning)
Health Caution: Possible Flashing Lights
Disclosure: This game copy was bought by the reviewer. Due to my underlining medical conditions (neurological/physical), I have major difficulties with 2-3. Please note this is not a reflection of the game.
This was a rather surprising experience with a simple concept elevated by the game's growing difficulty (slowly introducing new tempos and adding new ways of messing with you such as moving your game window around on the monitor) and the overall charm of the narrative. I have completed the game since recording this video with the main story (with some Nightmare versions complete, still have five to do) at 3 and a half hours. There is a level editor and custom levels through the Workshop with a surprising amount of levels already available to play around with.
Music is pretty good, some nice lyrics and just overall mellow tunes to keep the focus on hearing the rhythm. Visuals are pretty basic, but songs can get extremely trippy to the point you might benefit from playing with your eyes closed to ignore the visual stimulation. Story is very sweet, dealing with addiction, young love, and just being overall wholesome. It is a breath of fresh air and brings a smile.
Issues are rather minimal, if any. Calibration is rather thorough and the levels can be adjusted manually if things are still seeming off. My only real problem is with the tutorials being hard coded into the levels, so if your replaying a level with a tutorial, you can't skip it naturally (you can skip it by going into the pause menu and skipping it). Easy fix might be to set the tutorial as its' own level before the level it effects, or allow disabling it after the first time, re-enabling option in the settings if needed.
I was caught off guard by how great this game was and while I am unable to play it well, the developers provide some nice accessibility options to make it simpler. It is still rather short right now for the price (only 4 acts with around 30 levels including extras/nightmare versions), but it is an amazing start. I look forward to see where they go with it, so definitely keep an eye on this one.
Disclosure: This game copy was bought by the reviewer.
I have played this for a few hours before recording this and can say it does have an ending for each level. I have completed the second level "Dead Forest" and was close with "Crossroads of Fate." This is a barebones arena shooter with three attacks (standard attack, charged AoE, and frontal cone that is on a charge/blood gather cooldown) with the end goal being to kill the Eater of Worlds and completing the circle.
Enemies will increasingly spawn with some exploding (huge radius), some spawning minions (spiders/flying heads), and others ground pounding requiring the dash to escape. The ominous music does help add to the atmosphere, and the level themes are okay (except the "Crossroads of Fate" being a small area with the risk of falling off the map), but the overall problem is just how repetitive the game is due to the lack of gameplay variety. Hold LMB the entire time and spam dash until you can clean up with the empowered mode once you collect enough blood. Rinse, repeat.
Disclose: The game copy was bought by the reviewer.
I might have just been extremely lucky with the weapon drop, but this was a rather easy dungeon exploration game with quests, boss fights, and only 1 floor available. The items range from healing, summoning monsters, clothing pieces, and new weapons. Traps are strewn about, enemies are lurking, and you can buy upgrades/equipment with the coins you gather from a vendor. It is all standard faire with a rather cute aesthetic and some interesting (if a bit broken) dialog from some random NPCs you run into.
There is a randomized fight mode as well where you fight one group of enemies, mine ore, then move into a new room to repeat the process. You upgrade the character when you die, then go back in (basically a roguelike mode). It isn't much, but it helps add to the limited amount of content (even if it is procedural, it is really easy to finish the current dungeon floor).
The only noticeable issues was with the movement, which is tied to mouse direction and can become an issue when trying to dodge after attacking with a close range weapon, and some collision issues with enemies/NPCs as seen with the slimes. Thankfully, it seems the sheep NPC counted the slimes when returning to her.
The game isn't terrible, just lacking content in the form of levels/progression (the list of items and weapons do provide replayability and there were some quests I completed on my second run of the dungeon that wasn't in this dungeon run). I would keep an eye on it, but maybe hold off on purchasing.