Base for this episode: http://www.mediafire.com/download/a50abpauhe8gy9i/Level_Editor_(Ep_3_base).mfa
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Finished EXE: http://www.mediafire.com/download/1u4g9rtmdb92ghh/Level_Editor.exe
Finished MFA (for learning purposes only, do not redistribute): http://www.mediafire.com/download/vlq85cz8q5edpkv/Level+Editor.mfa
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https://www.youtube.com/watch?v=E2bvfQ9dn2E
Follow me on twitch: http://www.twitch.tv/bthedestroyermc
Thanks to ircluzar for making the Real Time Corrupter: http://vinesauce.com/vinetalk/index.php?topic=4011.0 -- Watch live at http://www.twitch.tv/bthedestroyermc
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https://www.youtube.com/watch?v=oZ0Nb58qYaY
EDIT: Stretching is now in! You can download 1.1 from here: https://github.com/BtheDestroyer/SpriteTools/releases/tag/1.1
Now working: cameras and their movement/rotation! Now I need to make it so cameras can zoom in and out. This also means I need to make a variation of st_animation_play that stretches the individual frames when they are rendered.
I am considering making another variation like this to have a version of camera rotation that also rotates the sprites, but it's only a consideration at this stage. If people want it, I'll add it, but if no one wants it it'd be a waste of time to add in.
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https://www.youtube.com/watch?v=ShMdck1OtEQ