Wonderful. Wonderful! WONDERFUL!
For anyone who hadn't figured it out, no this isn't a port or anything. That kind of thing isn't really possible (afaik, maybe someone could use some kind of Game Maker C Source Exporter or something and we could have a Homebrew version). This was done using the 3DS Remote Desktop Homebrew application that you can find here: https://gbatemp.net/threads/homebrew-3ds-remote-desktop.381646/
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https://www.youtube.com/watch?v=VHHBDuMiHgI
Follow the Hitbox for updates on future tournaments: http://hitbox.tv/BtheDestroyer
Bracket: http://challonge.com/SMCHS1
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https://www.youtube.com/watch?v=V4ITz1tUoBQ
To reproduce:
Find a spring that pushes you while you remain on the ground and walk into it.
Push down to go into a ball.
Hold the direction opposite to the one you are moving in.
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https://www.youtube.com/watch?v=KumIbGtwkYc
You can find the code for this on the SpriteTools 2.2 Release page: https://github.com/BtheDestroyer/SpriteTools/releases/tag/2.2
Follow the official Twitter account for the library: https://twitter.com/SpriteToolsHB
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https://www.youtube.com/watch?v=4lKC9UyGgr8
This tutorial is for MiniPlex version 0.6 - if something changes in an update, it's not my fault that you followed this video instead of an updated tutorial.
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https://www.youtube.com/watch?v=XIh3eJwnceg
My co-op partner is Jemmysponz. You can find his mirror here: https://www.youtube.com/watch?v=KCVYCldxVEI
We stream on his Twitch here: http://twitch.tv/jemmysponz
Jumpless means the in-game jump counter at the end *must* be 0. We ended up getting 1 jump (talking to NPCs without a specific and precise setup counts as a jump, we messed one up in Wooded Kingdom) so this run doesn't qualify, but it was still *really* good.
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https://www.youtube.com/watch?v=TB0hDQ9YcI4
LD52 theme: "Harvest"
We decided to make a rhythm action game with combat inspired by Bayonetta and DMC's combat (though obviously heavily simplified to be done in a weekend).
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https://www.youtube.com/watch?v=pdJyNEUm7a4