00:00 ➠ Getting a New Troll 01:34 ➠ Guild Robbery! 04:28 ➠ Undead from Iron Mountain 06:50 ➠ Undead from Iron Mountain - 2 08:05 ➠ Undead from Iron Mountain - 3 09:45 ➠ Iron Town Championship 13:48 ➠ Spider in the Mountains 15:56 ➠ Horn Beast Heard 17:08 ➠ Horn Beast Hunting Season 18:17 ➠ Horn Beast Hunting Season - 2 19:04 ➠ Horn Beast Hunting Season - 3 19:49 ➠ Spider in the Mountains Returns 23:00 ➠ Hollow Mountain Championship 28:12 ➠ Game Over
We approached a burning inn known as Waukeen's Rest. A group of Flaming Fist mercenaries believe Grand Duke Ravengard of Baldur's Gate is trapped inside, and are trying to break inside.
00:00 ➠ Smoke
00:35 ➠ A Unified Spirit
02:20 ➠ Command: Drop
02:51 ➠ Chain of Command
04:09 ➠ Quothe the Raven
07:06 ➠ Speak with Dead
11:35 ➠ Dowry Ring
15:27 ➠ Frightened Ox
17:57 ➠ Rescued from the Flames
25:27 ➠ Svartlebee's Woundseeker
26:29 ➠ Rescue the Trapped Man
34:50 ➠ Little Serpent, Long Shadow
38:53 ➠ The Importance of Networking
42:26 ➠ Free the Artist
47:47 ➠ Find The Missing Shipment
51:34 ➠ Brem
54:29 ➠ Abyss Beckoners
54:56 ➠ Muse
...
https://www.youtube.com/watch?v=4P4At0ikg3c
[Mission]
The Mobile Infantry has arrived in strength on the desert planet of Kwalasha. Its ultimate objective is the pacification of the planet and to make sure the mining of vital minerals proceeds without major interruptions.
Several squads just have been sent out to secure the surroundings of Outpost Delta-5 and the colonist settlements in the sector.
[Design Notes]
I've always wanted to see another game employ the "soldiers back up while shooting" aspect from Starship Troopers: Terran Ascendancy by Bluetongue. I originally was going to throw in a clip of Terran Ascendancy after the first fight to show the difference, and ask people to give a Like in the hopes that Terran Command's developers see this video to add that feature, but I didn't like how it was turning out.
After thinking on it for a while, I started drafting a script where I played the role of a FedNet spokesperson, narrating the actions taken in the mission. I continued to think on how I could still showcase Terran Ascendancy, and eventually hit upon this style.
Early Access games tend to use player feedback to improve upon ideas that players want. It's a long shot, but I really want to see automatic melee avoidance patterns become a thing in favor of the player. (In Terran Ascendancy, your soldiers will back up if they are in Cautious mode. If you place them in Aggressive mode, they will hold their ground instead.) Terran Command is the best chance for that to happen!
I expect to continue in this manner for the three missions in the current demo, where I showcase something from a previous game and hope it gets added to Terran Command. I hope you enjoy this style.
00:00 ➠ Mission Video
00:51 ➠ Pacification (Terran Command)
15:46 ➠ Bughouse I (Terran Ascendancy)
Recorded: 10-02-21
Edited: 10-03-21
Render Time: 23m 19s
...
https://www.youtube.com/watch?v=FDjP_bXn0TQ
Erdwin's Lantern has begun to fall from the sky. Having been asked by King Carnelian to investigate, our heroes make their way southward to the Emerald Coast, where they see the star floating sinisterly above Gallopolis, and emitting an oppressive energy.
The friends are at a loss as to quite what to do, and while talking it through, who should they suddenly be interrupted by but Mordegon! But after overcoming their initial shock, they soon see that it's the Seer, who has apparently had a vision of them riding on Cetacea's back to where the Watchers live.
Having told them this, the Seer disappears, but not before explaining how Cetacea can be summoned. As Tran plays Veronica's flute, the great whale soars into view. The party climb abord, and soar off to see the Watchers.
Recorded: 07-02-20
Edited: 07-09-20
Render Time: 51m 42
...
https://www.youtube.com/watch?v=i8u9EGK-oOA
Arycelle of the Walister Resistance confronts Denam, who is wanted for plotting the massacre at Balmamusa.
00:00 ➠ Balmamusa
27:17 ➠ Departing Asyton
30:17 ➠ Ravness's Final Words
34:15 ➠ Port Asyton
...
https://www.youtube.com/watch?v=1R2Z1RG85V0
Find the entrance to the Karakorum mountain range. Try searching near the broken bridge to the northwest of the Frost Valley outpost.
Class: Spiritmancer
Level: 20
Prestige: 97 → 101
Day: 155 → 166
Recording: 10-21-20
Edited: 11-15-20
Render Time: 30m 20s
...
https://www.youtube.com/watch?v=LmrGsAHgG_0