Factorio 0.17 MegaBase || Factorio .17 Gameplay! || Factorio 0.17 Mega base tutorial ep11
Hey! Factorio .17 is out! AWESOME! Because there is a imidiate lack of mods that are updated to 0.17 - its time for a mega base! at least 1k SPM. In Accordance with the awesome Factorio community over on Discord 1k science packs per minute is the minimum of a Mega base. This will be a sort of Mega Base Tutorial where we all learn together.
As more and more mods become up and running in for 0.17 i intend to add some in. primarily Factorio QOL mods - but for now we will just have to enjoy some vanilla Factorio 0.17 gameplay. This will be a modded megabase playthru
Id love to hear from you guys as to what kind of number we should set as a target for the SPM? leave it down below!
If you want to start from the beginning with factorio megabase part 1... here's the link for you: https://youtu.be/XCfbMqchZTs
If you enjoy my ranting on about all sorts of mumbo jumbo while building a factory - be sure to check out some of my other Factorio series like for example ... https://www.youtube.com/watch?v=T39S2TeJy9k
Welcome to Stellaris and welcome to the "Tall strategy"! In strategy games there are tons of different strategies to choose from.
We will be playing a Stellaris Tall Empire in this sereis, I will explain more further down on what that entails.
This is Stellaris Part 1, It will mostly be a "bridge" between now and when Stellaris megacorp drops, cause we will also be having a stab at that.
Different strategies
Tall and Wide strategies is the difference between going "nuts" with land grab, securing as much land as possible as quickly as possible. (wide) That means you usually find yourself with less developed territories, but you make up for that in pure mass.
In a tall strategy you are more "collected" you have a handfull of regions/systems under your rule, but they are at the forfront of development. It works in strategy games, because the amount of systems or cities you control usually effects research. AKA more land, more expensive research.
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https://www.youtube.com/watch?v=ySNtbu5-Jnw
Dont forget to like, subscribe and share! It helps the channel (and me) out immensely!
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Its time to get back into Airport CEO, and this time, its gonna be modded! Not just any mod mind you! its gonna be my OWN mod! First of its kind! There has been a ton of updates to Airport CEO since last time, most evident might be the UI mod or the ability to buy more land when the need arises! Very excited for this play thru!
Link to mod on steam:
https://steamcommunity.com/sharedfiles/filedetails/?id=1432128907
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https://www.youtube.com/watch?v=IgGiYLXLoAw
Welcome to another game! Its time to think about the environment, and start being ECO friendly! This game is sort of like Minecraft, but at the same time... not really! you mine, you build, sure but there is sooo much more depth to it then that!
The goal of the game is to create some kind of laser before this big bad meteor! Its kinda the whole thing with the dinosaurs all over again... so better get a move on!
If you want hangout, be cool and possibly get new friends, make sure to check out my Discord Server!
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https://www.youtube.com/watch?v=Dqh34qwXquY
Its time for some train action in #Mashinky! Mashinky is an under appreciated indie game from a single indie dev ; Jan Zeleny! This is an early access title and continuously get new eras in the game, right now we just got the Mashinky 4th era in the game! with the Mashinky 5th era in the making! The 5th era of Mashinky will bring us some early electric trains and other sweet stuff! :D So i for one am definitely looking forward to that update dropping! :)
Mashinky is a transportation tycoon game that focus heavily (exclusively, for now) on trains. The goal of the game, as in many tycoon games, is to stay afloat financially. this isnt all to difficult. The joy of staying afloat however is that you can advance thru the eras, and get better and better and nicer and nicer trains and wagons!
As my better half calls it... this is a train game. This will be a Mashinky lets play, with lots of gameplay footage. If you would like a Mashinky Tutorial, let me know what your looking for in the comment section and ill see about making one :)
This is Mashinky season 3.
This link takes you straight to the Mashinky part 1 video of this series!
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https://www.youtube.com/watch?v=y6tynB6dJ_M
Dont forget to like, subscribe and share! It helps the channel (and me) out immensely!
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Its time for a REAL challenge! Its time for the SeaBlock in Factorio! If this aint hard... i dont know what is?! You start off with only one "square" of land, a chest, and some resources in said chest! THATS IT! from there you need to work your way to landfill/sand, thru smelting and so on and so forth! It is crazy bananas!
I have rarly dabled with bobs and angels mods, so this is a constant rework of the base! adding the whole SeaBlock aspect to the game as well, and this is almost a nightmare! that said... Its a fun nightmare!
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https://www.youtube.com/watch?v=rOM6TnwCgEo
Dont forget to like, subscribe and share! It helps the channel (and me) out immensely!
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Its time to test the Scenarios for Production Line! Its been in Early Access for quite some time now, but seeing how it is developed by one guy, one can hardly blame him. The game plays really well, and has its challenges and depth. Its no Stellaris or Factorio, even though it has some of that vibe too it of "just one more thing".
Absolutely worth a look, and if your into these typs of games, i would say its also worth a buy.
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https://www.youtube.com/watch?v=8mzWKrsBm40
Hey! Factorio .17 is out! AWESOME! Because there is a imidiate lack of mods that are updated to 0.17 - its time for a mega base! at least 1k SPM. In Accordance with the awesome Factorio community over on Discord 1k science packs per minute is the minimum of a Mega base. This will be a sort of Mega Base Tutorial where we all learn together.
As more and more mods become up and running in for 0.17 i intend to add some in. primarily Factorio QOL mods - but for now we will just have to enjoy some vanilla Factorio 0.17 gameplay. This will be a modded megabase playthru
Id love to hear from you guys as to what kind of number we should set as a target for the SPM? leave it down below!
If you want to start from the beginning with factorio megabase part 1... here's the link for you:
https://youtu.be/XCfbMqchZTs
If you enjoy my ranting on about all sorts of mumbo jumbo while building a factory - be sure to check out some of my other Factorio series like for example
...
https://www.youtube.com/watch?v=LuY-lXBgs0I
Hey folks! Welcome to Mad Tower Tycoon! This brand new game is following along in the footsteps of Sim Tower and Project Highrise.
Join in as we build the next Trump tower - except, different.
Mad Tower Tycoon is a Tycoon game (shocker) in which you build a tower/skyscraper, in said tower you put in your offices, shops, appartements and all of your extras in order to (hopefully) turn a profit. This game came out on October 18th into early access! I hope you all enjoy as we try desperatly to turn a profit.
#LetsPlay #BadCompany #Gameplay
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https://www.youtube.com/watch?v=Ardmyv0Nd0k
Hey! Have you seen Voxel Tycoon?1 The magic bread between Factorio and OpenTTD? Check it out!
Hey there friends! Hope you enjoy this first look on Voxel Tycoon!
Voxel tycoon is a tycoon game that blends with supply chain management game aka Factorio had a baby with OpenTTD. That hits my sweet spot at least. How about you? Does that make you excited? If so, here are some usefull links:
First impression Voxel Tycoon part 1 of the series can be found here:
https://youtu.be/aEBtmWqjPM8
Need some help figuring out the signals? Got your back! Check out my Voxel Tycoon signal tutorial here:
https://youtu.be/XmTGYyNIJW8
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https://www.youtube.com/watch?v=aZTZKtJZsI4