Epic Games, makers of Unreal Engine and Fortnite, are looking to raise more money, valuing the company at 17 BILLION dollars. We look at this, and the possible upcoming IPO of Unity and how they will effect the game development market going forward.
In this tutorial we look at using functions, a fundamental concept in just about every single programming language. Functions enable you to organize and reuse code easily.
If you want to help support this series and others development in the future, please consider supporting us on Patreon; on.com/gamefromscratch
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https://www.youtube.com/watch?v=pNu4n3g2QRQ
Recently published up to Itch.io, Raylib tools are a collection of GUI and command line based tools for common gamedev tasks like texture packing, font creation, image manipulation, SFX generation and more. Best of all they are free and most do not require using the excellent Raylib framework.
Links
https://gamefromscratch.com/raylib-game-development-tools/
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*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=kPWShsel6vo
Epic Games have acquired another company... Sketchfab. The massive 3D model site is now part of Epic Games. Plus they immediately dropped commissions to 12% AND made pro plans free!
Links
https://gamefromscratch.com/epic-games-have-acquired-sketchfab/
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=3cZJm_YbxRU
In this Godot tutorial, we take a look at the lighting system in Godot 4.x (Godot 4.2 in this example). We look at concepts like the various different kinds of lights in the scene, emissive textures, configuring a world environment, setting up global illumination and more more.
The models used in this project are from this Humble Bundle:
https://www.humblebundle.com/software/gamemasters-toolkit-assets-tutorials-bundle-software?partner=gamefromscratch
Links
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https://gamefromscratch.com/godot-4-x-3d-tutorial-lighting-shadows-and-global-illumination/
Learn more about the bundle here:
https://gamefromscratch.com/gamemasters-toolkit-unreal-unity-godot-engine-humble-bundle/
*Is It Legal to Use Unreal Engine Assets in Unity or Godot and Vice Versa:*
https://gamefromscratch.com/using-asset-store-assets-in-other-engines-is-it-legal/
*Unreal to Godot, Blender or Unity:*
https://gamefromscratch.com/exporting-from-unreal-engine-to-godot-unity-or-blender/
Timeline
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0:00 Intro and overview
0:43 Exporting the scene from Unreal Engine to Blender
2:00 General lighting in Godot 4.x - The Finished Results
3:24 Creating a new project and importing the scene
5:25 Fixing an emissive texture in Godot
6:38 Emissive textures in Godot
7:34 Omni Lights, DirectionalLights and SpotLights in Godot
9:44 Creating a SpotLight in Godot
10:42 WorldEnvironment introduction
11:24 Toggling default environment and lighting settings in Godot
12:05 Creating a new WorldEnvironment
12:46 Creating a Sky
13:14 Setting up Tone Mapping
14:14 SDFGI - Signed Distance Field Global Illumination or DynamicGI
15:25 Light color and shadows
16:21 VoxelGI or baked global illumination
18:24 Other WorldEnvironment Settings
19:51 Ambient Lighting
21:25 Overview and recap
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https://www.youtube.com/watch?v=xmykSGbq7AE
In this tutorial we look at quickly and easily creating 2D levels using the Defold editor and tile maps.
The text version of this tutorial contains the images used in this example and is available here:
http://www.gamefromscratch.com/post/2016/09/12/Defold-Engine-Tutorial-Series-Tilemaps.aspx
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https://www.youtube.com/watch?v=eH_2X0tVesw
If you are a Unity developer looking for a new game engine, you should certainly consider the Stride Game Engine. Stride is a free and open source game engine with full C# 6 and .NET 10 support, with a very robust editor that should be immediately comfortable to Unity developers.
Links:
https://gamefromscratch.com/stride-for-unity-developers/
Demo Scenes from Synty Bundle:
https://www.humblebundle.com/software/best-synty-game-dev-assets-remix-software?partner=gamefromscratch
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*GameDev News* : https://gamefromscratch.com
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*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=u_ksFlHHXYU
The open source UPBGE project just released UPGBE 0.36, which brings UPBGE up to date with the Blender 3.6 release. This Blender fork keeps the game engine functionality, which was removed in Blender 2.8, alive. It also continues to add new features and functionality with each new release, such as OpenXR support, multiplayer addon and more.
*Links*
https://gamefromscratch.com/upbge-blender-game-engine-0-36-released/
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*Support* : https://www.patreon.com/gamefromscratch
*GameDev News* : https://gamefromscratch.com
*GameDev Tutorials* : https://devga.me
*Discord* : https://discord.com/invite/R7tUVbD
*Twitter* : https://twitter.com/gamefromscratch
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https://www.youtube.com/watch?v=E2CssnQnOUI
Good week for Blender, with the 2.8 release immenent... just got better with announcement today that they are receiving 1.2M dollars in funding as part of the Epic MegaGrant program.
Link
https://www.gamefromscratch.com/post/2019/07/15/Epic-Games-Give-Blender-Foundation-12M.aspx
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https://www.youtube.com/watch?v=4wQLWK5g9g4
GIMP, GNU Image Manipulation Program, is an open source graphics package that just saw a new release, 2.10. Previously I wasn't really a big fan of GIMP, but this release makes it a whole lot nicer to work. Now with support for the hardware accelerated CEGL graphics library, performance is greatly improved while effects can be previewed in real time before applying. Additionally there are now multiple themes, different sized icon sets and tenative support for High DPI displays. If you haven't checked out GIMP in a while or checked it out and wrote it off like I did, I assure you, it's worth checking out again.
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https://www.youtube.com/watch?v=qUQBcurarII