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TRANSCRIPT
Hey guys, welcome back. In this lesson we're going to create our first Unity project and then we're going to go briefly over all of the UI stuff that we're gonna see whenever we open up the Editor. So let's just go ahead and do this really fast here. I'm gonna create a new project by clicking on New in the Unity hub here. And it's gonna bring up the New Project panel, and I get to name our project. I'll call it Unity 101 Intro, something like that, and the version that I want to use is, I have a few installed here, but I want to use the latest available version to me, which is 18.2.10f1. Location's fine, and the template that I want to use is going to be 3D. What this is gonna do is, it's going to build the workspace to work in a 3D type of game. Now, it's very easy to change this back to 2D if you want to but in this case we're just going to be working in 3D, so that's fine. I'm gonna click Create Project.
Now this is going to build our project for us, including everything it's going to need for us to make our game. And when you first open up the Editor, open up our brand-new project, this is what you should see. Now, if for some reason you don't, just go up to the Layout really fast, here, and go to Default so we're on the same page and we can be talking about the same setup. So we have a lot of stuff going on here, there's a lot of panels, a lot of buttons, a lot things happening and it's probably pretty intimidating, but what I want to do is walk us quickly through some of the important things, in a brief way, and later on we're going to cover most of this stuff in more depth, in more detail, when we're actually making our games and so on. So what I want to do first of all, we'll talk about the Toolbar up here. This has some tools that we're gonna be using throughout this course. We have the Move tool, the Transform Move tool, then we have the Transform Rotate, Transform Scale, and then a couple of other options that we'll get into a bit later on. What these allow us to do is simply manipulate and transform the objects in our game. And we'll talk about how that works here in the next lesson. And then out here we have the Play, Pause and Step buttons, it's going to allow us to play the game and actually simulate the game in the Editor, pause the game, so pause the execution of the game, and then just step through one at a time. And we'll talk a bit about that later on as well.
Down to the left here we have the panel called the Hierarchy. Now, this is where everything in our scene, in our level, in whatever current level we have open, will be. So in this current scene that we have, that it created by default, which is stored insi
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https://www.youtube.com/watch?v=_7-LwMik5n8
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