Macho Grubba (1)
Badges: Mega Rush P, Super Appeal P, Last Stand
Items: Point Swap, Super Shroom, Power Punch
T1: Gulp (56), Point Swap
T2: Ground Pound (38), Swap to Flurrie
T3: Earth Tremor (32), Appeal P
T4: Super Shroom/Swap to Goombella, Appeal P
T5: Earth Tremor (26), Swap to Yoshi
T6: Power Punch, Ground Pound (26)
Macho Grubba (2)
Badges: Charge P
Items: Power Punch
T1: Charge, Jump (56)
T2: Charge, Jump (52)
T3: Charge, Sweet Treat (+2FP, HP)
T4: Charge, Sweet Treat (HP)
T5: Charge, Power Punch
T6: Spin Jump (46), Ground Pound (0)
Two strategies for this one. I uploaded a previous video where Super Appeal P was optimal. Unfortunately, as always is the case with these weaker badges, there was a better strategy not using them. Charge is really quite often a very powerful strategy for Macho Grubba, and it ended up being optimal here too.
Level One rules:
10HP, 5FP, 3BP
No Superguards
No partner upgrades
Cannot lower HP to 5
HP Plus/FP Plus are allowed
Start each battle fully healed
...
https://www.youtube.com/watch?v=HudqSpdoY2M
Rating: D Tier
These have the lowest HP of any enemy in the game. This is true normally, of course, but it's relevant here as we actually /don't/ need Peril strats for them, despite having them. I think that's neat.
Rules (subject to change as run continues)
10x enemy HP
No OHKO
No Fright Masks
No Gale Force
No Superguards
Start each battle fully healed
No badge/item drops
Minimal Clock Out usage (i.e. don't stunlock enemies)
...
https://www.youtube.com/watch?v=k4w_rcNMELY
Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
...
https://www.youtube.com/watch?v=MnIbc5cuD0w
Crump
Badges: Mega Rush P, Power Rush P
Items: None
T1-TX: Get Yoshi to 4 HP using Crump's attack twice. Defeat X-Nauts with Ground Pound and Jump (They can be summoned by Crump, so this doesn't always happen in 2 turns)
TX+1: Use Power Lift to get +1 Attack (+0 DEF), and take one more hit w/ Yoshi
TX+2: Defeat X-Nauts if necessary
TX+3: Ground Pound, Swap to Bobbery
TX+4: Swap to Yoshi, Ground Pound
I'm not 100% sure on the AI of this, but like, I think it works consistently? lol. this is just in the effort to get perfect damage - as pretty much always so far, there are more ways about it than this
Level One rules:
10HP, 5FP, 3BP
No Superguards
No partner upgrades
Cannot lower HP to 5
HP Plus/FP Plus are allowed
Start each battle fully healed
...
https://www.youtube.com/watch?v=D0xPgAskjWE
Doopliss 2
Badges: Jumpman, Power Rush
Items: Any healing item
T1: Spin Jump (32)
T2: Spin Jump (20)
T3: Jump (10), Horsetail/Super Shroom/whatever
T4: Jump (0)
Super easy. Perfect damage both ways.
Level One rules:
10HP, 5FP, 3BP
No Superguards
No partner upgrades
Cannot lower HP to 5
HP Plus/FP Plus are allowed
Start each battle fully healed
...
https://www.youtube.com/watch?v=fQX63iJ-Smk