UE4 Magnetic Coin Blueprint Tutorial - DevinLevelDesign
In this tutorial, I show you how to create two different types of magnets; one that is an unrealistic magnet for coins and another that uses physics and forces to attract objects!
In this episode, we swing by the super clean bathroom at the gas station and eat tuna fish sandwiches off of the floor!
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https://www.youtube.com/watch?v=rB9hzpElspI
Escape from the moist Deku Tree and see it overflow with excitement. I really don't mean for that to sound sexual.
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https://www.youtube.com/watch?v=aRfuFpF0IRc
In this Blueprint Example, I demonstrate my current progress on creating a Point & Click adventure game using Unreal Engine 4!
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https://www.youtube.com/watch?v=GqpfS_0ClnQ
In this progress video, I demonstrate the current status of the inventory system for my upcoming Point & Click game using Unreal Engine 4.
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https://www.youtube.com/watch?v=jWyZhd4YMkU
In this episode, we get ambushed by like a BAZILLION BAD GUYS!!!!
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https://www.youtube.com/watch?v=4r8XCeXQ1KI
In this live-stream, we work to create a new data-table that we can use to initialize the default values of our players' attributes; replacing the need to create a Gameplay Effect to achieve the same result.
References:
https://docs.unrealengine.com/en-US/Programming/Assets/ReferencingAssets/index.html
https://forums.unrealengine.com/development-discussion/c-gameplay-programming/72943-fobjectfinder-asset-reference-syntax-and-how-to-convert-to-c-base-class
https://answers.unrealengine.com/questions/407142/loading-an-asset-from-content-browser-into-c.html
https://unreal.gg-labs.com/wiki-archives/networking/gameplay-abilities-and-you
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https://www.youtube.com/watch?v=NTNDk1DMozM
Today we continue our project by moving our UMG View Model for player health to C++!
Developing an Unreal Engine 5 Gameplay Ability System Course
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#gamedevelopment #madewithUnreal #UnrealEngine5 #indiedev #learning #programming #ue5
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https://www.youtube.com/watch?v=AnjYIMFb100
In this episode, we finally get to explore the world of Ori and the Blind Forest and start to fight enemies!
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https://www.youtube.com/watch?v=mk8ev7dPDQ4
In this live-stream, we finish our setup of the P4V/Perforce server and client to hook in with our Unreal Engine 4 project. Now we are able to sync and build our project via UnrealGameSync and make submits to the repository!
Documentation: https://allarsblog.com/2017/04/05/populating-perforce-with-an-unreal-engine-source-build/
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https://www.youtube.com/watch?v=-XNz6u18wnU