Another custom car race, with the Blue Falcon. I definitely did not cheat in this video
Note: This footage was recorded back in August along with most of the other footage; I just have neglected uploading it until now.
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https://www.youtube.com/watch?v=LD87Bf9XwZs
Dark Bones
Items: Shooting Star
T1: Shooting Star, Art Attack
Easy.
Level One rules:
10HP, 5FP, 3BP
No Superguards
No partner upgrades
Cannot lower HP to 5
HP Plus/FP Plus are allowed
Start each battle fully healed
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https://www.youtube.com/watch?v=SmcHGOUYQdE
Kent C. Koopa
No Jump, No Hammer
Stats: 5HP/15FP/18BP (Level 7)
Badges: Damage Dodge, Damage Dodge, Defend Plus, Last Stand, Double Dip, Quick Change
Partners: Goombario (Ultra), Kooper (Ultra), Bombette (Super), Parakarry (Ultra), Bow (Ultra), Watt (Super), Sushie (Ultra), Lakilester (Ultra)
Items: POW Block x7, Egg Missile, Fire Pop, Life Shroom
T1: POW Block, Headbonk (62)
T2: POW Block, Fire Shell (54)
T3: POW Block, Bomb (46)
T4: POW Block, Shell Shot (37)
T5: Electro Dash (33), POW Block+Fire Pop [Life Shroom] (31), Fan Smack (21)
T6: POW Block, Squirt (12)
T7: POW Block+Egg Missile, Spiny Surge (0)
Guard Heavy Slam with Mario for 1 damage.
Do not guard Power Shell with Mario for 1 damage, but do guard it with Partner.
-When I first came up with this turn iteration of the strat, I was still thinking Fire Shell was 6FP instead of 5 for perfect FP in the first half. I ended up still liking this one the most anyway though LOL
-If Kent C. does a Power Shell into Heavy Slam on T5 and T6, you can decide to guard the Power Shell and then not guard the Heavy Slam for "perfect" 1HP finish.
-A few rank partners are interchangeable - Bombette, Parakarry, Watt, Sushie, and Lakilester all do the same damage -1 for their rank.
-Fire Shell and Spiny Surge are a bit of showmanship, and you can use 9 less FP for the same damage by switching to Shell Toss and Spiny Flip. (Those look way less cool though)
The main idea for this was using every partner once, now that each one is available. Bonus when I realized it was doable to use eight partners in seven turns.
I also specifically wanted to have them all *deal damage* to Kent C. - if you ditch the NJNH restriction, this could be very different if you just let Partners assist Mario while he does more actual damage.
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https://www.youtube.com/watch?v=tGYLNiNL7IM
In Episode 23, we finalize our quest to see a truckasaurus by destroying Steve Jobs' legacy in Springfield. RIP Iphones in Springfield.
Welcome to Donut Mod 3! This is a mod of a game released in 2003 by the name of The Simpsons Hit and Run. I won't go too into detail here, but this is a fanmade mod that overhauls many of the missions, cars, collectibles, outfits, races, and even adds some new dialogue. For more information, visit http://donutteam.com/home/ - it will link you to how to install the mod, as well as provide links to other mods, a forum about the mod and the SHAR modding scene in general, and again, much much more!
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https://www.youtube.com/watch?v=DWhL70nwWMs
Pretty fun boss. Successful attempt is at 3:59
Basic Strategy:
-Defeat Red Goomba as quickly as possible using Dizzy Shell, so that it cannot use its +3 Attack buff on Goomba King.
-Defeat Goomba King next, continue using Dizzy Shell whenever both are unstunned.
-Defeat Blue Goomba last
The main important RNG element is that Red Goomba remains Dizzy until he is defeated, and never gets to do his +3 Attack buff for Goomba King. If that happens, the fight is lost. The more often Dizzy Shell hits Goomba King and Blue Goomba throughout the fight, the better. Once Red Goomba is down, the fight is pretty easy, because Goomba King and Blue Goomba don't have a high damage output, and they can be negated often enough through Dizzy Shell. Thankfully the guards in this fight are very easy as well.
Badges: Power Jump, D-Down Pound, Medicine Man, Quick Change, Dodge Master, Flower Saver, Defend Plus, Damage Dodge, Mega Rush, Power Rush, Hold Fast
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https://www.youtube.com/watch?v=rLmJg5wJYCU
In Episode 3, we race our boss to our own workstation, then find a thief has stolen nuclear waste and so we must follow this thief to get the waste back.
Welcome to Some Challenge Mod! This is a mod that pretty much gets rid of the story and instead focuses on making difficult and very unique challenges. It has a very seemingly bland concept yet a fantastic execution, with rebalanced vehicles so that all vehicles are now viable for most missions. There's 3 difficulties to play on as well for the mod. For more information go to https://donutteam.com/forum/topic/105/
Played on version 2.2.0
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https://www.youtube.com/watch?v=lC07LmNHgtM