Resident Evil 6 - Capcom's Most Successful Failure
Capcom has had many great games over the years but their expectations for resident evil 6 were just too high and it become the company's most successful failure.
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Free Realms was a massive multiplayer online role playing video game, developed by Sony Online Entertainment (SOE) for the PC, Mac, and PlayStation 3, set in a fantasy-themed world named Sacred Grove. The game was released on April 29, 2009, for the Windows PC. The game restricted free to play up to level 20, although there was access to additional game content via a membership fee. The game allowed the player to fight, interact with other players, and more. It was closed on March 31, 2014; SOE stated that they no longer had enough resources to maintain so many servers.
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https://www.youtube.com/watch?v=A3X26lvG7Ao
For Honor has been out for 2 years now and still fails to live up to it's potential.
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https://www.youtube.com/watch?v=7oeJhP-0VkA
Many Games offer choices but not all of these choices matter in the end, a lot of the time they are just an illusion to a linear story.
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https://www.youtube.com/watch?v=sz1KD4zAdq8
Drift City was a massively multiplayer online racing video game developed by NPluto and sponsored by several major automotive companies such as Chrysler, Dodge, Jeep and U1 Technology. On February 22, 2016, GamesCampus announced that the Drift City USA servers would close. On March 21, 2016, the game was shutdown.
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Sources
DerCrazyEde - https://www.youtube.com/user/DerCrazyEde
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TVGaming - https://www.youtube.com/user/TVGaming
Heen - https://www.youtube.com/user/FOUTFLAMES
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https://www.youtube.com/watch?v=s07I2Dwkc7M
Cash Shops have been around for quite sometime and while they can be implimented into games well, that's not always the case
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https://www.youtube.com/watch?v=WVDGGxwgEKo
Matchmaking is a key feature to many of the games that we play today but not all games are using it to it's full potential.
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A loading screen is a picture shown by a computer program, often a video game, while the program is loading or initializing.
In early video games, the loading screen was also a chance for graphic artists to be creative without the technical limitations often required for the in-game graphics. Drawing utilities were also limited during this period. Melbourne Draw, one of the few 8-bit screen utilities with a zoom function, was one program of choice for artists
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https://www.youtube.com/watch?v=cuZJKpHTgvQ