Quick speed level of a control room I was asked to make in Unreal Engine 4. Using various packs from the Unreal Marketplace, along with characters I made in Reallusion's Iclone, I created a simple control room setting. Fly through is available at time mark 7:37.
Similar to the Halloween 2019, this one is set in a remote lake area where a bunch of friends went camping for the weekend. All characters made in IClone Character creator and added to Unreal Engine.
Continuation of my Brotherhood series. Naga Sadul begins his reign of terror across the twelve kingdoms of Nafara.
Credits:
Music: https://www.purple-planet.com
Ambuscade
Battlelines
World created in Unreal Engine 4. Characters created with Reallusion's IClone 7. All sound effects from https://freesound.org/ All vocals done by myself and edited in Audacity @ www.audacityteam.org
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A video I did way back in October of 2019. Based on the scenes from the original Night of the Living Dead, I made the scene in Unreal Engine. Characters were made in IClone and imported to Unreal then animated.
The extended and final cut of part one of my series called Brotherhood of the Raven. Made using Unreal Engine and Reallusion's IClone. I hope you enjoy it and please subscribe and give it a like.
UE4 Assets Used:
Animal Variety Pack
Brushify Envirnoment Shader
Forest Environment Set
Free Fantasy Weapon Sample Pack
FX Variety Pack
M5 VFX Vol. 2 Fire and Flames Pack
Medieval Dungeon Pack
Multi-Story Dungeon Pack
Music:
Stark Goes Dark- The Whole Other (Youtube)
Sea of Doom- Doug Maxwell (Youtube)
Music: https://www.purple-planet.com
Immuration (Purple Planet)
Lost Souls (Purple Planet)
Confrontation (Purple Planet)
No Copyright infringement is intended.
In this video I'll show you how to take a character created in Adobe Fuse and apply it to Clip Studio Paint. This method can be used for character designs or reference poses inside Clip Studio