In this tutorial, I show you how to create a Point & Click control set-up using Blueprints within the Paper2D project in Unreal Engine 4.
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In this new Playing with Devin series, we visit Middle Earth and have a total nerdgasm on all the faces we find.
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Escape from the moist Deku Tree and see it overflow with excitement. I really don't mean for that to sound sexual.
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https://www.youtube.com/watch?v=aRfuFpF0IRc
In this live-stream, we continue creating ability prototypes for the player character by making the character jump an ability instead of default player behavior. Additionally, we make our own custom gameplay ability, and gameplay effect classes specific for the Hero project.
References:
https://github.com/tranek/GASDocumentation
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https://www.youtube.com/watch?v=sY7iG9cUN1I
Now that we are able to swim in the water, and we are able to ground pound, let us whip and nae nae for the rest of them.
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https://www.youtube.com/watch?v=3qL0jfOR5Cg
In this live-stream, we work to create a new data-table that we can use to initialize the default values of our players' attributes; replacing the need to create a Gameplay Effect to achieve the same result.
References:
https://docs.unrealengine.com/en-US/Programming/Assets/ReferencingAssets/index.html
https://forums.unrealengine.com/development-discussion/c-gameplay-programming/72943-fobjectfinder-asset-reference-syntax-and-how-to-convert-to-c-base-class
https://answers.unrealengine.com/questions/407142/loading-an-asset-from-content-browser-into-c.html
https://unreal.gg-labs.com/wiki-archives/networking/gameplay-abilities-and-you
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https://www.youtube.com/watch?v=NTNDk1DMozM
Download the Esphimere Font ► https://goo.gl/B9Qwa1
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In this tutorial, I show you how to use config variables in Blueprints to allow for more customization when producing development builds of your game!
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https://www.youtube.com/watch?v=QvN8rNCjDko
In this UE4 Blueprint example, I demonstrate how to make a first-person shooting range using Blueprints!
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