All of these levels are played blind with selfie commentary. Profanity language applied! Hosted by Deppyslide and SMW Central. The judges for the contest is Amethyst, FrozenQuills, and JupiHornet. WLDC will air every Saturday on YouTube at 12:00PM EDT.
Entries 24 & 25 is given a second chance. Will I finally able to complete it or rage quit? Watch the video to find out!
Timestamps:
After the premiere!
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https://www.youtube.com/watch?v=HL4VKcZKcas
Level created by E1S with modified changes.
The concept - clock blocks make their grand return and instead of adding or subtracting time, they have coins and/or powerups in them. But watch out, one of them is a complete troll and not knowing which is which can result in instant doom for the player. Be careful where you step.
My Facebook page
http://facebook.com/insectduel
For SMB3 ROM-Hackers, please join my Facebook group page
https://www.facebook.com/groups/121487385079292/
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https://www.youtube.com/watch?v=0hmkdE5X-qI
Designed by E1S.
Object set: Airship (Normal) & Airship (Coin Ship)
This airship stage is infested with cannons big and small coming from every direction.
My Facebook page
http://facebook.com/insectduel
For SMB3 ROM-Hackers, please join my Facebook group page
https://www.facebook.com/groups/121487385079292/
I take requests if anyone want to see your NES level in SMAS form into my YouTube account. Inquries within at this link below. Please read before requesting a level.
http://sites.google.com/site/insectduel/smb32smas
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https://www.youtube.com/watch?v=zP-KP3osE9s
This is a blind playthrough with vocal commentary! The tentative title is called Mega Man 3 Remix. As kujakiller requested, I'll play the doc levels and Wily 1 since you naturally can't complete the game without passwords.
Please don't ask me where I got this ROM or any downloads to this game. It will not be provided!
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https://www.youtube.com/watch?v=U5b99MxucCQ
All of these levels are played *blind* with selfie commentary. Profanity language applied! Hosted by TheJavaBrew and SMW Central in collaboration of SMB3 Prime on Discord. The judges for the contest are J.T.B., Fiskbit, BradBrains and BlueFinch. Premieres every Saturday from 12PM Eastern Time.
Blindplay rules:
- I can only beat the level with one exit.
- I had a maximum 20 minute limit per contest level before rage-quitting since SMB3 doesn't have a checkpoint.
- I have the right to rage-quit at any point of the level.
- Using Power-UPS on the overworld menu are prohibited!
- I cannot read the judges comments BEFORE playing the level.
The final four contest levels, will all of them completed within 20 minutes? Watch and find out!
Timestamps:
Start - 0:00
28. sdace - Boom Boom Backrooms: 2:09
SMB3LDC Time Attack Chart: 2:25
4. succo - toe hungry: 9:19
3. GbreezeSunset - ALTO GLIDE: 21:13
2. FrozenQuills - brisk_brick_risk: 35:09
1. FerpyMcFrosting - behindenemylines: 46:46
You can join our Super Mario Bros. 3 ROM-Hackers Guild here below.
https://www.facebook.com/groups/121487385079292
Requirements for joining:
- Your Facebook friends list must be public! Hidden friends list is an auto-decline and must have a minimum of *20 Facebook friends*.
- Answering the mandatory question (number 1) and agreeing to the group rules is required.
- Your Facebook account must be within 72 hours after creating!
- *MISS TWICE AND YOUR OUT!* (SMB3 PRG 0 typo message from Toad)
SMB3LDC ON SNES COLLABORATORS NEEDED!
The beta version when released will only be taken place on our Facebook group page. Contact Insectduel on Discord or Twitter at our handle insectduelgames for inquiries!
Discord: https://discord.com/channels/@insectduelgames
Twitter: http://twitter.com/insectduelgames
My Facebook page: http://facebook.com/insectduel
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https://www.youtube.com/watch?v=6GW1MV17_no
Requested from English1stud
Object and Graphic Set: Fortress
A dark palace level with Boo Buddies which can be vanished and a couple of other fortress enemies. I learned something from Frank's 2nd SMB3 hack for SMAS about the foregrounds used as backgrounds. All of the first 2 areas are custom 16x16 blocks edit. Palettes are custom. Keep in mind that the fortress poles only work on blank or fortress backgrounds only. Weird backgrounds doesn't work.
And remember in the original SMB3 for SMAS, there are 2 palette sets for each background color. Other 2 are unused. Music is Invader ZIM ending credits on the map screen and Hallway of Horror from Mickey Mania.
My Facebook page
http://facebook.com/insectduel
I take requests if anyone want to see your NES level in SMAS form into my YouTube account. Inquries within at this link below. Please read before requesting a level.
http://sites.google.com/site/insectduel/smb32smas
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https://www.youtube.com/watch?v=T6kemkZkWsA
This is a blind playthrough and vocal commentary of Mario Adventure III created by ScarlettVixen. ScarlettVixen requested that I put download links here so if you want to play the demo here it is!
https://marioadventure3.com/
After the video, here's a little bit of progress of SMB3LDC on SNES. Right now I need collaberators to install new features like level names etc but really, I need features that I needed such as SRAM on rocks broken in World 9, clear carry on the level counter and payment on spade game and mushroom houses.
The BETA of the SMB3LDC will be released around the Summer with incomplete features and exclusively ONLY on my Facebook group page until the game went full complete so it will be released to the public and Romhacking Dot Net. Any questions should contact me on my Discord server at insectduelgames, Twitter DM (insectduelgames) or Meta messenger on my Facebook fanpage.
My Discord profile:
https://discord.com/channels/@insectduelgames
My Facebook page
http://facebook.com/insectduel
For SMB3 ROM-Hackers, please join my Facebook group page
https://www.facebook.com/groups/121487385079292/
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https://www.youtube.com/watch?v=SNcPcQtnwZs
Merry Christmas everyone, here's a battle between Mega Man & Bass. Bass is based on the Doc Robots and the AI's is disassembled and edited. Some of the coding is customized or even removed such as the graphic loads since Bass doesn't need his intro graphics or sprites but needed before the battle starts.
For the Megagirl series which it didn't happen, I always thought of putting Bass in Mega Man 3 and I have accomplished that goal HOWEVER, Doc Flash is the only one completed while 7 more to go. Editing the sprite's frames is such a pain of an ass honestly. Originally Bass is going to have the inverted palette effect from the time stopper but the coding takes too much to write.
According to the storyline, Dr. Wily dispatched Bass to the year 1964 while Dr. Light alerted Mega Man and decided to chase Bass before he changes the future.
My Facebook page
http://facebook.com/insectduel
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https://www.youtube.com/watch?v=VQ_S5KiSiXw
This is NOT a port from Mortal Kombat Chaotic, it's an edit from Reptile but with a brand new twist. On this playthrough I am using a different MKP screenpack. All characters from the up to date version will be imported to my current MKP screenpack.
Fronzen Sub-Zero MK1 is more darker and badder than Fronzen Sub-Zero UMK with Scorpion's stance and the Icicle Spear along with the blood being blue.
Movesets include Ice Clone, Ice Puddle, Teleport Ice Punch, Slide, Ice Blast and Freeze Run.
Fronzen Sub-Zero MK1 has the traditional Head Kick Fatality as you see in Mortal Kombat Chaotic, Ice Breath and the Head Rip including Animality. Friendship is disabled!
Anyone interested in playing as Fronzen Sub-Zero Mk1 you can download it below.
http://www.mediafire.com/file/4q6yyq24ci722gf/F_sub-zero_mk1.rar
MK1 boss version of Reptile is COMING UP NEXT for release!!!
My Facebook page
http://facebook.com/insectduel
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https://www.youtube.com/watch?v=3UdU-Mr59ag