Part 3, the final part of my complete, in-depth comparison of a somewhat overlooked Matrix game from 2005 and one of Shiny Entertainment's last projects, The Matrix: Path of Neo, PS2 vs patched PC version. I doubt it'll come as a surprise that I decided to work on this video while waiting for the upcoming Matrix 4: Resurrections movie, as I wanted to revisit the trilogy, but also play through and get to see just how lackluster the PC port is (which I unfortunately played first for many years), which itself is ported off the already inferior Xbox version.
During the 6th generation of games, many titles were developed on consoles firsthand, particularly the PS2, known for its massive pixel fill rate and rendering capabilities of some really neat VFX, including superior lightning and shadows than Xbox and PC. Then said games would get ported over to Xbox and PC, in worst case by third-party teams, but in this case Shiny themselves were responsible for the ports. Yet whether due to time constraints, technical limitations or differences in hardware, the PC port looks awful, whereas Xbox is inferior in many ways but slightly improved in others. This is a prime example of an issue that plagued the entirety of 6th gen. I am by no means blaming the developers and neither should you, since the more post-processing effects native to PS2 are involved, the harder it is to maintain them when transferring the game to another piece of hardware, especially if said hardware is incapable of rendering them properly. Hence, if a remastered PS2 game comes out, there is a 90% chance it will still have inferior graphics, some more noticeable, some less (examples of such cases are Silent Hill 2-4, Devil May Cry 1-3, Metal Gear Solid 2, GTA trilogy, Prince of Persia trilogy, etc.).
As for Xbox, since it basically consisted of PC parts and had DirectX 8.1 API, it was much compatible to port over to PC. Seeing these differences, I felt like it was my duty to expose the inferior versions for what they are, and to emphasise the importance of playing the proper version whenever you can. Making these comparisons takes ages, so I really hope you'll enjoy the video, and perhaps spot some details I missed!
The PS2 footage was captured via Elgato HD60 Pro on OBS at highest quality. I used OSSC, since I don't have Retrotink.
Levels:
0:00 Captains Rescue: Captain Roland
3:47 Captains Rescue: Captain Ballard
9:07 Captains Rescue: Captain Niobe
12:33 Seraph's Apology
17:02 The Burly Brawl
22:04 The Frenchman
29:58 Distorted Dimensions
37:29 Downside Up
44:20 The Witch
49:43 Tuned Out
55:30 Ministry of Smiths
58:20 Taking the Floor
1:01:48 Mr. Anderson, Welcome Back
1:06:24 Aerial Battle
1:13:36 This is My World
1:15:58 Extras & Credits
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https://www.youtube.com/watch?v=dxIwTh7AI5A
Welcome back to my Call of Cthulhu game walkthrough, played on PC in 4K, max settings and recorded in 1440p 60 FPS. This includes Chapter 5 - Riverside Institute part 2 and Chapter 6 - Hawkins mansion. Being an avid fan of Lovecraft-inspired games like Quake, Alone in the Dark and Call of Cthulhu: Dark Corners of the Earth, I pre-ordered this on Steam. It was also released for PS4 and Xbox One on October 30, 2018. There's something really captivating about private investigator survival horror games set in the old days, and it's no surprise that the game is set in a place called Darkwater Island. In Call of Cthulhu: The Official Video Game, we take the role of Edward Carn... *cough* Pierce, as we investigate the life and death of painter Sarah Hawkins, who apparently went mad before her demise. In this episode, Edward continues with his stealthy quest for electrical levers in order to escape Riverside institute, before bumping into ex-Doctor Sanders, who warns him about the Shambler, an ancient dimensional entity claiming innocent lives, which Sarah Hawkins happened to paint.
If you're unsure whether to get the game or not, check out Gggmanlives' review on it.
My rig:
i5-6600K 4 x 3.5 GHz,
EVGA GTX 1080 Ti FTW3 Edition,
16GB DDR4 RAM,
EVGA 650W PSU.
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https://www.youtube.com/watch?v=rzLR1_WLtRk
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neuždavinėti tų pačių klausimų pakartotinai, daugiausiai 3-4 kartus ir apskritai nespam'inti
stengtis rašyti rišliai, o jei nesigauna - pasikviesti lietuvių kalbos mokytoją, kad padėtų. Arba tiesiog nerašyti.
Steam ID: VHilts1944
PC specs:
i5-6600K 4 x 3.50 GHZ,
GTX 1080 Ti 11GB FTW3,
16GB DDR4 RAM
...
https://www.youtube.com/watch?v=MrXP9Gfcp2Q
Multistreaming with https://restream.io/
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Sveiki, žiūrovai! Jūs žiūrite mano RESIDENT EVIL 2 Remake (Leon, Normal) streamą! Šiame livestream žaisiu pagrinde Resident Evil 2 (2019). PC versija Steam (Deluxe Edition).
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Po pusės amžiaus pertraukos, Vergilas ir Emanemika išeina iš komforto zonos mesdami sau ginčytinai pavojingiausią iššūkį planetoje - Big Smoke orderį! Paskaičiavus ir prilyginus užsakymo turinį pagal Big Smouko teoremą, imamės kraują stingdančio išbandymo sušlamšti visą komplektą be pertraukos. Ar mums pavyks? O gal teks stoti akistaton su unitazu dar neįpusėjus?
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https://www.youtube.com/watch?v=xZkySzKEd9Y
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Ponios ir ponai, ką tik pastebėjau kad gabalas nufilmuotos medžiagos prieš šį Chapter'į mistiškai dingo. Tai reiškia, kad turėsiu perfilmuoti vieną misiją iš naujo, bet tai nedidelė problema. Žaidimas vis greitėja ir jau galime vadovauti dviems kariams. Malonaus žiūrėjimo! :)
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https://www.youtube.com/watch?v=jwGhIeqWFK8
All easter eggs in MAFIA Game! This is part 2 out of 2, imagine - this game has so many secrets and easter eggs, that it needs two ~10 minute videos! This video covers easter eggs from Mission 15 to Mission 20, Freeride and Freeride Extreme, made on the PC (don't know whether it works on consoles). Alternately you can watch my HD walkthrough of the game, though it contains almost all easter eggs, not but not every one.
This video was made on the latest 1.2 version of the game. Enjoy! :)
#Mafia #MafiaGame #EasterEggs
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https://www.youtube.com/watch?v=dmvnHViKRDI
The moment I've been waiting for so, so long. I'm finally making a Silent Hill 4 walkthrough, Hard mode, 4K, played on the PCSX2 emulator for the best visuals, since the PC and Xbox ports look and sound worse. This is part 2, which features the nightmare sequence, Room 302 exploration, discovering the hole and entering the Subway World. The Silent Hill 4 original soundtrack was composed by Akira Yamaoka. I'll be aiming for the best ending, the Escape ending, which is the hardest to get. This is a no commentary playthrough, but will still feature commentary in text format for valuable information and some trivia. Undoubtedly one of the scariest games of all time, and the scariest for me personally. I hope you'll enjoy!
My PC:
i5-6600K 4 x 4.5 GHz OC,
GTX 1080 Ti FTW3,
16GB DDR4 RAM,
EVGA 650W PSU.
...
https://www.youtube.com/watch?v=04yU0GkGizI