Today I learned spiders have physics
I accidentally was watching Liquid's stream while recording this but the audio fits
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https://www.youtube.com/watch?v=AP2wE2ZQXTA
Another custom car race, with the Blue Falcon. I definitely did not cheat in this video
Note: This footage was recorded back in August along with most of the other footage; I just have neglected uploading it until now.
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https://www.youtube.com/watch?v=LD87Bf9XwZs
Rating: E Tier
Quite similar to the Bald Clefts, and just interesting enough to not be F Tier.
Rules (subject to change as run continues)
10x enemy HP
No Superguards
No OHKO
No Fright Masks
Start each battle fully healed
No badge/item drops
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https://www.youtube.com/watch?v=vQqCRwIm3zg
In episode 14, we find another one of the best vehicles ever, and use it to show adults (and sisters) that Bart rules!
Welcome to Donut Mod 3! This is a mod of a game released in 2003 by the name of The Simpsons Hit and Run. I won't go too into detail here, but this is a fanmade mod that overhauls many of the missions, cars, collectibles, outfits, races, and even adds some new dialogue. For more information, visit http://donutteam.com/home/ - it will link you to how to install the mod, as well as provide links to other mods, a forum about the mod and the SHAR modding scene in general, and again, much much more!
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https://www.youtube.com/watch?v=H9lCzWJCqfE
i can't tell if this is fast or i'm doing math wrong
either way the thing that happened in the middle was very satisfying
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https://www.youtube.com/watch?v=fSQcf5D5qFE
Goomba King Superboss (Post-Cookbook)
Stats: 25HP/25FP/18BP (Level 12)
Badges: Double Dip (2BP)
Stellar Flower (Star Powers can be used with FP. 4x cost)
Defend Plus
Defend Plus
Damage Dodge
Power Rush
Danger Saver (-1FP cost when in Danger)
Items: Mini Soda x2 (Hustle Drink, self-inflicts Shrink)
Thunder Rage x4
Shooting Star x1
S. Shroom Cake x2 (10HP/10FP for 3 turns)
Stop Watch
Start at 13/25HP.
Guard all attacks.
T1: Double Dip (Mini Soda, Shooting Star)
Headbonk (Goomnut Tree)
T1E:Goomba King (Goomnut Tree)
Red Goomba (Double Jump)
Blue Goomba (Charge)
T2: Double Dip (Thunder Rage, Thunder Rage)
Double Dip (Mini Soda, Stop Watch)
Charge
T2E:
T3: Double Dip (S. Shroom Cake, Thunder Rage)
Thunder Rage
Headbonk (Red Goomba)
T3E:
T4: Star Storm
Headbonk (Red Goomba)
T4E:Goomba King (Goomnut Tree)
T5: Star Storm
Headbonk (Blue Goomba)
T5E:Goomba King (Triple Kick)
T6: Star Storm
Headbonk (Red Goomba)
T6E:Goomba King (Triple Kick)
T7: S. Shroom Cake
Headbonk
T7E:Goomba King (Goomnut Tree)
T8: Hammer
Charge
T8E:Goomba King (Triple Kick)
T9: Hammer
Charge
T9E:Goomba King (Triple Kick)
T10: Jump
Headbonk
*AI*:
Goomba King
Goomnut Tree (10)
Triple Kick (4x3)
Uses Goomnut Tree on Turns 1, 4, 7.
Uses Triple Kick every other turn.
Red Goomba
Double Headbonk (5x2)
Blue Goomba
Charge
There is more to their AI, but it's omitted since it's not relevant to the video.
*Strategy Notes*
-Power Rush is actually quite unnecessary for this strat -- you can just continue using Star Storm throughout the rest of Mario's attack turns. I used it mainly to take "advantage" of the clean danger loop, and because I couldn't use *all* FP clean enough. (The closest I could get was using Power Smash and then 2 Star Storms, which leaves you with 1FP lol)
-Strategy starts near-danger to be able to use Danger Flower. Probably don't /need/ to, but it's what I came up with, and I felt like it was interesting to use a non-damaging Danger badge this way.
-I used Hustle Drink in the video, but you can obtain repeatable Mini Soda's at this point and it makes no difference. Just didn't feel like it LOL
-On Turn 2, Red Goomba adds +3 to Goomba King's attack, which basically means game over at this point in the game. The Stop Watch obtained in Chapter 2 is absolutely essential for beating this fight.
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https://www.youtube.com/watch?v=IMgYT6oFBv8