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https://www.youtube.com/watch?v=d5UCD8FVBuc
This is the final build of Radial Impact and the demonstration of the Waves Mode!
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https://www.youtube.com/watch?v=5M5Yr1XqeMg
In this tutorial, I show you the major float properties that are available in UDK cameras while in Matinee. These float properties include Depth of Field, Bloom, Motion Blur, and a few others!
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https://www.youtube.com/watch?v=S5u_bcwcc1A
In the Part IV of the Shooting Range tutorial series, I show you how to constrain the first-person camera in order to limit the rotation of the player!
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https://www.youtube.com/watch?v=xy4h5XLgxFg
In this demonstration video, I show off progress on a Kitten Cannon Clone using Blueprints in Unreal Engine 4!
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PERSONAL WORK
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https://www.youtube.com/watch?v=HUMxC9_6IK0
In this live-stream, we add a new input for Shift in order to activate our Hero's sprint ability. Next, we correct again the Jenkins Build Configuration to ensure we get successful builds of our project.
References:
https://forums.unrealengine.com/development-discussion/c-gameplay-programming/3268-how-to-specify-compiler-and-compiler-options
https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/BuildConfiguration/index.html
https://forums.unrealengine.com/development-discussion/engine-source-github/1696274-4-24-generateprojectfiles-error-with-visual-studio-2019
https://docs.unrealengine.com/en-US/Programming/BuildTools/UnrealBuildTool/TargetFiles/index.html
https://answers.unrealengine.com/questions/799396/how-to-detect-if-its-editor-build-in-buildcs.html
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https://www.youtube.com/watch?v=rEfvMcJ_vgI
Check out the demonstration video for the Objective Markers Blueprint to showcase the full functionality of the Blueprint!
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https://www.youtube.com/watch?v=s8p6x5qSVI0
This is Part 3 of the ongoing shooting range tutorial series and in this tutorial we work on the HUD elements to keep track of game time and our game score.
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Radial Impact Download Link: tinyurl.com/pqrto43
...
https://www.youtube.com/watch?v=8B1zaDYj9M8